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Problem - Bard "Hunter" behaving erratically

Myysterio

Myysterio
Creator
Joined
Jun 13, 2020
RedCents
1,761¢
Using my 120 bard for hunter to work on faction for Dranik Loyalists and its behaving very strangely.... sometimes it wont melee, sometimes it engages, sometimes it just sits around and does nothing.... This is my first foray into KA as a hunter, but was wondering if anyone could give me some pointers. I want it to run around the entire zone and kill anything that isnt on the ignore list, but its ignoring my ignore list half the time too.

[CODE title="KA Hunter Settings"][General]
KissAssistVer=12.002
TwistOn=1
TwistMed=1 2 3 5 6 7
TwistWhat=1 2 3 5 6 7
XTSlot=1
Role=Hunter
CampRadius=65000
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedStop=90
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=1
IRCOn=0
CampfireOn=0
CharInfo=Bard|120|GOLD
DPSMeter=0
ScatterOn=0
GroupWatchCheck=FALSE
DanNetOn=0
DanNetDelay=20
DefaultUI=TRUE
CorpseRecoveryOn=0
LOSBeforeCombat=0

[Melee]
MeleeTwistOn=1
MeleeTwistWhat=9 10 11 12 6 5 2 7
;MeleeTwistWhat=2 3 5 7 6
AssistAt=100
MeleeOn=1
MeleeDistance=125
StickHow=snaproll right
UseMQ2Melee=0
FaceMobOn=1
AutoFireOn=0
TargetSwitchingOn=1
PetTauntOverride=0

[Pull]
PullTwistOn=1
PullWith=Sonic Disturbance
PullMeleeStick=0
MaxRadius=60000
MaxZRange=10000
UseWayPointZ=0
PullWait=3
ChainPull=0
ChainPullHP=40
PullPause=30|2
PullLevel=1|120
PullArcWidth=360
PullRadiusToUse=20000
PullRoleToggle=0
PullOnReturn=0[/CODE]
 
PullRadiusToUse=20000 - this needs to be a number between 0 and 100 (use 90)

PullRadiusToUse901-100The percentage, of the items range you want to use when determining when to stop and pull a mob. Basically you can use this to determine how close you want to get to mobs when pulling.
 
PullRadiusToUse=20000 - this needs to be a number between 0 and 100 (use 90)

PullRadiusToUse901-100The percentage, of the items range you want to use when determining when to stop and pull a mob. Basically you can use this to determine how close you want to get to mobs when pulling.
Adjusted. How do i adress randomly running into walls and getting stuck and not turning on auto attack while hunting? Sometimes just damageshielding and riposting mobs to death
 
Adjusted. How do i adress randomly running into walls and getting stuck and not turning on auto attack while hunting? Sometimes just damageshielding and riposting mobs to death
you dont have a fudging campraidus of a million units

campradius leave it at 30 never change it again, its not the radius he is camping looking for mobs in, that would be maxradius and maxzrange.
 
Maybe not what you are wanting... but I use farmtest when I am doing faction kills. It works amazingly well. The only issue is that you can only hunt one mob name at a time... but if you set farmmob to an elite it will hunt every mob that has that in it's name.... and kill anything that aggros along with it... etc...
 
Make sure you are pulling with melee, otherwise so nice disturbance or similar is a 30sec cool-down.
make sure you have a good mesh

farmrest is good for a single common name
pocketfarm is good for a multiple names (phs and the named). If you want all named you can /pkf pull #
 
Make sure you are pulling with melee, otherwise so nice disturbance or similar is a 30sec cool-down.
make sure you have a good mesh

farmrest is good for a single common name
pocketfarm is good for a multiple names (phs and the named). If you want all named you can /pkf pull #
Pull with melee is a good call.... Generally end up just rounding mobs where im farming faction, the only headache is when i hit mobs to like 4% and they start running away.
 
Hunter mode works better if you have a mesh of the zone and are using Navigation. Also make sure your MeleeDistance is greater than your CampDistance or the Tank will not chase/stick to the mob(s).
 
Starting with decent MaxRadius and MaxZRange may also lead to a better result. You values for me seem exaggerated by far and may have also a negative effect, requesting to seemingly search within the whole world for mobs.
 
Problem - Bard "Hunter" behaving erratically

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