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Release Bank Sorting Macro 1.0

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Joined
Mar 24, 2015
RedCents
5,287¢
WARNING: This macro WILL pick up every item in your bank and autobank it. If you just want to condense tradeskill items put them into the first X slots of your bank and then use the wildcards to manage that.

This is a very crude bank sorting macro. It sorts bank slots in descending order and defaults to all bank slots and assumes 32 slot bags.

The usage is this:

/mac banksort

OR

/mac banksort startingbagnumber maxslots

ie /mac banksort 10 32 would sort starting at bag 10 and assume all bags have 32 slots. If the bags don't have 32 slots it will give you a little white error message, but it will continue to go until it hits items that it can sort.

Sorts back to front so that you hopefully don't end up with gaps in your bank. Hopefully useful to condense tradeskill items.
 
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Tip for using this is that you should start on the last slot of your bank (ie /mac banksort 24). Trying to use /mac banksort will simply start at slot 0 and continue to fail until you /end as the bag number decreases by 1 each time.
 
Not sure if you'd be interested in trying to fix mine so that it arranges things inside the array. As of now it arranges things in real time.

Mine is a bit more advanced than yours in a way.

Mine also "Compresses" the bank. by picking up everything and autobanking it to move everything to the first bags. This action doubles as a way to restack items that are stackable but not stacked on each other. IE: You placed a random stackable object in your bank manually, but you already had a partial stack elsewhere.

Usage is: /mac banksorter

It automatically calculates bags and bag space.

You don't even need to open the bank first. Just stand within a range of 20 from a banker and it will automatically target and open the banker.

Gives you a popup of the current progress.

I have messed up my sorting routine. For some reason the first and last item become swapped. No idea how I jacked that up. I also haven't looked at the code for it in a while lol.
 

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Not sure if you'd be interested in trying to fix mine so that it arranges things inside the array. As of now it arranges things in real time.

Mine is a bit more advanced than yours in a way.

Mine also "Compresses" the bank. by picking up everything and autobanking it to move everything to the first bags. This action doubles as a way to restack items that are stackable but not stacked on each other. IE: You placed a random stackable object in your bank manually, but you already had a partial stack elsewhere.

Usage is: /mac banksorter

It automatically calculates bags and bag space.

You don't even need to open the bank first. Just stand within a range of 20 from a banker and it will automatically target and open the banker.

Gives you a popup of the current progress.

I have messed up my sorting routine. For some reason the first and last item become swapped. No idea how I jacked that up. I also haven't looked at the code for it in a while lol.

Thank you for this CWTN - This one is fantastic and exactly like the old one from the original boards that I was looking for.
 
Love this macro and while using it this evening i was wondering if there is a way to add some more to this. Can you get it to pick up items from your primary inventory and try to put it in the bank, if that fails the macro just uses /autoi to drop it back into the primary.
 
Not sure if you'd be interested in trying to fix mine so that it arranges things inside the array. As of now it arranges things in real time.

Mine is a bit more advanced than yours in a way.

Mine also "Compresses" the bank. by picking up everything and autobanking it to move everything to the first bags. This action doubles as a way to restack items that are stackable but not stacked on each other. IE: You placed a random stackable object in your bank manually, but you already had a partial stack elsewhere.

Usage is: /mac banksorter

It automatically calculates bags and bag space.

You don't even need to open the bank first. Just stand within a range of 20 from a banker and it will automatically target and open the banker.

Gives you a popup of the current progress.

I have messed up my sorting routine. For some reason the first and last item become swapped. No idea how I jacked that up. I also haven't looked at the code for it in a while lol.

This macro was working perfectly for bank organization. With the latest patch on 5/19, it is no longer working properly for me. It gives me hundreds of SLOT IS NULL error messages and does not sort anything even though the percentage completed eventually hits 100%. If you still maintain this excellent macro, could you please take a look? Thank you!slot is null.png
 
This macro was working perfectly for bank organization. With the latest patch on 5/19, it is no longer working properly for me. It gives me hundreds of SLOT IS NULL error messages and does not sort anything even though the percentage completed eventually hits 100%. If you still maintain this excellent macro, could you please take a look? Thank you!View attachment 30341
yes, this slot is null is an mq2 issue that @brainiac is looking into it never mind I was wrong. - brain isn't doing anything. @eqmule is looking into it.
 
I will say, the SLOT IS NULL error only occurs for *some* bags/containers, not all. So, if you were so inclined, you could swap things around if you wanted. For instance, I noticed that the Backpack* container gets this error - so I removed it from my character and replaced it with a proper backpack and no longer receive the errors on the pokscribe.mac.
 
the null slot issue is still ongoing . I have fixed some of it in my stuff , you can mess with some of it , it depends on usage . I was able to make it pick some stuff up and use the item(s) in question . but am still having issues making it pick up and give items to npc's , I got PC's sorted . what ever was done broke InvSlot . there's a vague post on this issue happening before https://www.redguides.com/community/threads/is-there-item-turn-in-troubles.77814/ and says to not use InvSlot to Use ItemSlot and ItemSlot2 , but in that post it says it was fixed and working . I was able to get some of the stuff to work by using .ID in place of InvSlot , ItemSlot , and quoting in some items ( thanks Sic ) and some parts I'm still working on getting it ironed out for what is currently taking place , My only question is .. Are these changes made that broke it going to be kept in place ? I don't want to re-write all my stuff this month and have to revert it all back next month . Any input from higher-up would be appreciated .

Grimlock
 
the null slot issue is still ongoing . I have fixed some of it in my stuff , you can mess with some of it , it depends on usage . I was able to make it pick some stuff up and use the item(s) in question . but am still having issues making it pick up and give items to npc's , I got PC's sorted . what ever was done broke InvSlot . there's a vague post on this issue happening before https://www.redguides.com/community/threads/is-there-item-turn-in-troubles.77814/ and says to not use InvSlot to Use ItemSlot and ItemSlot2 , but in that post it says it was fixed and working . I was able to get some of the stuff to work by using .ID in place of InvSlot , ItemSlot , and quoting in some items ( thanks Sic ) and some parts I'm still working on getting it ironed out for what is currently taking place , My only question is .. Are these changes made that broke it going to be kept in place ? I don't want to re-write all my stuff this month and have to revert it all back next month . Any input from higher-up would be appreciated .

Grimlock
if you know what item it is you can simply use /itemnotify "the item" leftmouseup you don't need any slot information and if you're using a variable for it you can /itemnotify "${YourItemVariable}" leftmouseup the only place you can't, is with banks
 
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Release Bank Sorting Macro

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