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autofish.lua

Release autofish.lua 2023-05-19

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This has been working great for me.

The only very minor issue, is if you fishing pole breaks, it keeps spamming "Your fishing pole broke!" with each cast. I guess I need a better fishing pole.
 
This has been working great for me.

The only very minor issue, is if you fishing pole breaks, it keeps spamming "Your fishing pole broke!" with each cast. I guess I need a better fishing pole.
Have you updated to the latest, I think there was fix for that.

For some reason I remember something about a doevent flush. I'm not at home right now, but I can look at it later.

try adding
mq.cmd('/flushevents')

mq.flushevents()

under fishing pole broke around line 34
 
Last edited:
Been getting an odd response with a character with Nature's Bounty (Double Forage). I just added an additional KeepItem() after the forage and it seemed to sort it out. Just FYI.
 
Why wouldn't it just autoinventory?
After forage it was only set to check the item and destroy or inventory. Nothing for a second item on cursor. When your fishing and foraging at the same time you can end up with 3 or more items on the cursor causing undesired issues.
 
Cannonballdex updated autofish.lua with a new update entry:

Update

Added config_default.lua file.

You can rename the config_default.lua file to config.lua and save the items you want destroyed while fishing and foraging.

If you edit the config_default.lua file directly it will be overwritten on updates. Rename the file to config.lua to keep settings through updates.

Default Destroy Items Are:
Code:
    "Tattered Cloth Sandal",
    "Rusty Dagger",
    "Small Twigs",
    "Twilight Orchid",
    "Broken Fish Hook",
    "Fish Scales",
    "Your Item"

Read the rest of this update entry...
 
Release autofish.lua

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