any new update on possible crypt of sul and decay fix ?
Its a bit different for everyone, I honestly don't have the characters geared up enough to even fight in the zone. Sadly, I just don't play that much EQ these days. However, since the debuff is different for everyone you can edit the heal values you want by editing the "ELSE" part of this sub. Those are hard coded heal points for Sul and Decay. I'm hoping to have a better fix soon, but this will get you guys by till then.
Rich (BB code):
|----------------------------------------------------------------------------
| SUB: ConfigHeal
|----------------------------------------------------------------------------
Sub ConfigHeal
/if (${Select[${Zone.ID},795,796]}==0) {
/if ((${Me.XTarget}>1)||(${Spawn[id ${Me.XTarget[1].ID}].Named})) {
/if (${healpoint}!=90) {
/varset healpoint 90
/varset grouphealpoint 75
/varset bighealpoint 60
}
} else /if (${Spawn[id ${Me.XTarget[1].ID}].Level}>=${Me.Level}) {
/if (${healpoint}!=85) {
/varset healpoint 85
/varset grouphealpoint 75
/varset bighealpoint 60
}
} else /if (${Spawn[id ${Me.XTarget[1].ID}].Level}>=${Math.Calc[${Me.Level}-5]}) {
/if (${healpoint}!=80) {
/varset healpoint 80
/varset grouphealpoint 75
/varset bighealpoint 60
}
} else {
/if (${healpoint}!=70) {
/varset healpoint 70
/varset grouphealpoint 75
/varset bighealpoint 60
}
}
} else {
|--------------HEAL POINTS BELOW ARE FOR SUL / DECAY
/varset healpoint 65
/varset grouphealpoint 60
/varset bighealpoint 55
}


