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Question - Auto buff group pets?

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I thought I read a while back that this feature would be added in a future patch, but I can't remember when it was intended to be implemented or if I just imagined it. Is the buff group member pets feature still in the works?
 
Thank you for making this post. I am tanking with 2 mage pets and am also interested in keeping those pets buffed and also getting them healed.
 
Mind, I mostly use AE group buffs which my pets receive, and if using mercs, they buff pets.
But, I'm inclined to believe that you are running either low lvls or TLP.
I have in the past tried putting |pet behind the buff or heal and it seemed to work.
examples :
Rich (BB code):
Buffs3=Skin of the Reptile|MA
Buffs4=Skin of the Reptile|Pet
Buffs5=Mammoth's Strength|Melee
Buffs6=Mammoth's Strength|Pet
same should work for heals that aren't designated pet only.

At lewst it is worth a try.
 
Changing these lines cause all permanent pets to be properly buffed (even those outside of group from my testing). Gave start/finish lines for reference, just paste over the rest.


*** IN SUB WRITEBUFFSPET ***

Rich (BB code):
    Sub WriteBuffsPet
        /if (!${Select[${Me.Class.ShortName},SHM,SHD,ENC,BST,MAG,NEC,DRU]} || !${Me.Pet.ID} || ${WriteBuffsPetTimer} || !${Redguides}) /return
        /if (${DebugBuffs}) /echo DEBUGBUFFS WriteBuffPet Enter


*** IN SUB CHECKBUFFS ***

Rich (BB code):
               | If its a group spell cast on mercs OR PETS- owner
               /if ((${MainAssistType.Equal[Mercenary]} || ${MainAssistType.Equal[Pet]}) && ${Spell[${Buffs[${i}]}].TargetType.Find[group]}) { 
                    /if (${MainAssistType.Equal[Pet]}) {
                        /varset MATargetID ${Spawn[${MainAssistType} ${MainAssist}].Master.ID}
                    } else {
                        /varset MATargetID ${Spawn[${MainAssistType} ${MainAssist}].Owner.ID}
                    }
                } else {
                    /varset MATargetID ${Spawn[${MainAssistType} ${MainAssist}].ID}
                }
               /if (${DebugBuffs}) /echo DEBUGBUFFS CheckBuffs: MA Buff /call CastWhat "${Buffs[${i}]}" ${MATargetID} Buffs

Rich (BB code):
                    | Check if toon is within spell range and cast buff
                    /if (${Spawn[${IniIDList.Arg[${k},|]}].Distance}<=${SpellRange} && !${IniBuffTimer${PBTimerID}}) {
                        | Group buff cast on owner in case of Pet/Mercenary
                        /if ((${Spawn[${IniIDList.Arg[${k},|]}].Type.Equal[Pet]} || ${Spawn[${IniIDList.Arg[${k},|]}].Type.Equal[Mercenary]}) && ${Spell[${Buffs[${i}]}].TargetType.Find[group]}) {
                            /if (${Spawn[${IniIDList.Arg[${k},|]}].Type.Equal[Pet]}) {
                                /call CastWhat "${Buffs[${i}]}" ${Spawn[${IniIDList.Arg[${k},|]}].Master.ID} Buffs
                            } else {
                                /call CastWhat "${Buffs[${i}]}" ${Spawn[${IniIDList.Arg[${k},|]}].Owner.ID} Buffs
                            }
                        } else {
                            /call CastWhat "${Buffs[${i}]}" ${IniIDList.Arg[${k},|]} Buffs
                        }
                        /if (${DebugBuffs}) /echo DEBUGBUFFS CheckBuffs IniBuffCheck 7: /call CastWhat "${Buffs[${i}]}" ${IniIDList.Arg[${k},|]} Buffs
 
Hello again!

Meistro:

Correct, for myself I am on a TLP, Ragefire. Group buffs to pets is not an option (no AA yet to hit pets with group buffs).

Tried the |Pet suffix, no buffs to pet.

Diggler:

Put the code above in my Healers Kissassist_name.ini file. No buffs, which would be under the [Buffs] section, were applied to the mage pet. Again, group buffs are of no use for pets yet.

My apologies to you both, I realize being on the TLP is very relevant for what code would work (for me). It would be much simpler if this was a group spell and the pet AA was in place.

Thank you!
 
Its nice to see the community trying to help as much as they do... but this is prime reason why RG policy is "we don't support TLP (Ragefire/Lockjaw) servers" for KissAssist.

Different rule sets on server / available spells-disciplines / lack of aa's .. (and insert a thousand more reasons here....) is why we can not support it... it simply is far too time consuming and counter productive to work with an enviornment that does not conform to the standard rules/abilities of the current live normal servers.
 
It is nice to have help, one of the reasons I signed up. I missed that policy TreeHuginDruid when I paid for the product.

Your post did nothing to help but thank you.
 
Question - Auto buff group pets?

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