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Guide - Aten Ha Ra - ToL Mission (3 Viewers)

Sic

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So had only gone in here once before and task quit when my event wasn't working. So I didn't know much about the event outside of the green silence

I'll make a new video once I make events that work, and i'll update this thread with the working events and instructions on how to make them.

This I kind of just "handled it" with alt-tabbing

You're supposed to run away with the green circle, or if your MA gets it, have everyone esle run away.

I suspect you need to keep the two blobs apart for the achievement. update: you actually *can* get this by having your tank in between them, but if they touch at all, you lose. i got it earlier on accident heh.

the smirking dudes i dunno what they're up to, but i noticed they rotated where they were looking. update: if you mez them before they go up and become a statue you get the achievement, otherwise just avoid them and win.

I just straight avoiding purp lightning rock dudes. they spam against a wall. update: just start positioning yourself away from them.




*** UPDATE ***

I may or may not do another video demonstrating this and talking a bit more about the event, this is probably an easier event than shei imo.

These events work as expected, I actually don't really care about the green so normally wouldn't even use this event, but this works, and i've completed the mission with it working successfully.
This of course doesn't handle running out if your MA gets the green.

On your zerkers, you could not use frenzied, or just have the event turn frenzied off if you need to run out. which is what i have in the event here

INI:
[AtenHaRa]
trigger=#*#Aten Ha Ra points at |${Me.Name}|#*#
command=/multiline ; /docommand /${Me.Class.ShortName} pause on; /timed 5 /nav wp AHRaway; /timed 125 /docommand /${Me.Class.ShortName} pause off


[AtenHaRa]
trigger=#*#Aten Ha Ra points at |${Me.Name}|#*#
command=/multiline ; /if (${Me.ActiveDisc[Frenzied].ID}) /stopdisc; /docommand /${Me.Class.ShortName} pause on; /timed 5 /nav wp AHRaway; /timed 125 /docommand /${Me.Class.ShortName} pause off

you can use the Nav UI to create a waypoint where you are standing, by /nav ui -> waypoints, click the "/loc" button, toss in a waypoint name, and "Save". You can also do this via command line, but meh.

1639806872886.png



Edit:

You can definitely get a lot of mileage by burning aten while the 3rd liako is up (before she is immune and the goos spawn). This will lower the amount of time you have to deal with the purple stompybois. sometimes you can even kill her before stompybois move.
 
Could you put up your dps meter on the Videos? That would help gauge things.
meh, maybe

I don't usually run it because i don't really care - I used to only run the dps meter so i could ensure my team is doing what they're supposed to but i don't worry about that these days.

my team is all group geared, so nothing fancy
 
Keep the blobs away from each other (or yolo it and f the achievement)
The garg is neutralized by mezzing it

All of these missions, like the last few expansions, are dumbed down versions of the raids. That ^^^ is really all you should need to do, in addition to staying out of the way of the stone dude auras and having the person with the personal aura run off.

Hardest part I can see is how to get your box team to not follow you if you have to run the MT and mob away. Not sure how to handle that.
 
Any MQ2Events for those running kissassist and MQ2Berserker / MQ2Beastlord
nope, as mentioned in the video and the post :)

when i re-do them with events i'll post them and a guide

KWP1169 had their's > here <

but it'll end up being something like:

(haven't had time to test or try it)

obviously you have to make the wp (which i'll show when i do the round 2 video)

INI:
Deleted: people quoting stuff i said was broken and untested
 
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Thanks Sic, what's the loc for that Aten_SE waypoint?
i didn't use it in the video as i said in the video =p

the waypoint you just create wherever far away from where you plan on fighting the mob

would be somewhere like this:

INI:
Aten_SE=1195.81 15.9191 234.012
 
ok i made 5 hotkeys to run healer and 4 dps to safe WP and played tank manually if the tank got emote i would send all 5 away from him and keep tanking then bring them back worked like a charm without events
 
ok i made 5 hotkeys to run healer and 4 dps to safe WP and played tank manually if the tank got emote i would send all 5 away from him and keep tanking then bring them back worked like a charm without events

Share pls :)
 
i made a WP called safe in mq2nav and i have 5 hotkeys that say //bct Toonname01 //multiline ; /shm mode manual ; /nav wp safe
 
Does any one know the mechanics for the gargoyles? Like are they based on Athen Ra's hp? Or timed etc., And how many total?
 
Does any one know the mechanics for the gargoyles? Like are they based on Athen Ra's hp? Or timed etc., And how many total?
They are definitely timed. I don't think they ever stop spawning (or rather "flying" down from the top)
 
If you mez the gargoyles (as required for the challenger achievements) then they turn to stone permanently and do not fly down again.

Small disclaimer; I assume they dont fly down again, because they didn't after about 10min.
 
Ok, so trying to get more eyes on this, because I can't figure out why
Code:
trigger=#*#Aten Ha Ra points at |${Me.CleanName}| with one arm#*#
doesn't work, I'm thinking the name detection isn't working for some reason because the multiline command works when used directly.
Code:
[AtenRun]
trigger=#*#Aten Ha Ra points at |${Me.CleanName}| with one arm#*#
command=/multiline ; /docommand /${Me.Class.ShortName} mode 0; /mqp on; /twist off; /timed 5 /afollow off; /nav stop; /target clear; /timed 10 /nav locxyz 1186.12 0.932035 235.003; /timed 150 /docommand /${Me.Class.ShortName} mode 2; /timed 150 /mqp off; /timed 150 /twist on

[AtenRunFromMA]
trigger=#*#Aten Ha Ra points at #1# with one arm#*#
command=/if (${EventArg1.Find[${Group.MainAssist}]}) /if (${Group.MainAssist.ID} != ${Me.ID}) /multiline ; /docommand /${Me.Class.ShortName} mode 0; /mqp on; /twist off; /timed 5 /afollow off; /nav stop; /target clear; /timed 10 /nav locxyz 1186.12 0.932035 235.003; /timed 150 /docommand /${Me.Class.ShortName} mode 2; /timed 150 /mqp off; /timed 150 /twist on
The second event works fine for running from the MA, I'm posting it here for those who want to use it (Credit to the post above for the original work) Also thanks to all the awesome people in Discord for helping me get this far.
 
I ran in to the same issue Aetheos, the first event doesn't work, but the second works fine and everyone runs from the MA. Be interesting to see what the issue is.
 
So we figured out that having 2 events with similar triggers are causing the issue, we're working on getting it all into one event that will check for the MA and non MA names and act accordingly.
 
So we got it down to one event. Thanks to Kaen, Hytiek, and Sic for this they all deserve credit for putting in work on it. This is still a WIP there could be some optimizing down the line.
Code:
[AtenRun]
trigger=#*#Aten Ha Ra points at #1# with one arm#*#
command=/docommand ${If[${EventArg1.Equal[${Me}]} && !${Group.Member[0].MainAssist},/multiline ; /docommand /${Me.Class.ShortName} mode 0; /mqp on; /twist off; /timed 5 /afollow off; /nav stop; /target clear; /timed 10 /nav locxyz 1186.12 0.932035 235.003; /timed 150 /docommand /${Me.Class.ShortName} mode 2; /timed 150 /mqp off; /timed 150 /twist on,/docommand ${If[${EventArg1.Equal[${Group.MainAssist}]} && !${Group.Member[0].MainAssist},/multiline ; /docommand /${Me.Class.ShortName} mode 0; /mqp on; /twist off; /timed 5 /afollow off; /nav stop; /target clear; /timed 10 /nav locxyz 1186.12 0.932035 235.003; /timed 150 /docommand /${Me.Class.ShortName} mode 2; /timed 150 /mqp off; /timed 150 /twist on,/echo BAD]}]}
This has to be in the events for all of your boxed toons in the mission including the tank, I've made an assumption here that people are using CTWN plugins for healers, so if your using a macro for yours I'd suggest doing some modifications. We have an iterated event coming up soon that might solve this.
 
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So we got it down to one event. Thanks to Kaen, Hytiek, and Sic for this they all deserve credit for putting in work on it. This is still a WIP there could be some optimizing down the line.
Code:
[AtenRun]
trigger=#*#Aten Ha Ra points at #1# with one arm#*#
command=/docommand ${If[${EventArg1.Equal[${Me}]} && !${Group.Member[0].MainAssist},/multiline ; /docommand /${Me.Class.ShortName} mode 0; /mqp on; /twist off; /timed 5 /afollow off; /nav stop; /target clear; /timed 10 /nav locxyz 1186.12 0.932035 235.003; /timed 150 /docommand /${Me.Class.ShortName} mode 2; /timed 150 /mqp off; /timed 150 /twist on,/docommand ${If[${EventArg1.Equal[${Group.MainAssist}]} && !${Group.Member[0].MainAssist},/multiline ; /docommand /${Me.Class.ShortName} mode 0; /mqp on; /twist off; /timed 5 /afollow off; /nav stop; /target clear; /timed 10 /nav locxyz 1186.12 0.932035 235.003; /timed 150 /docommand /${Me.Class.ShortName} mode 2; /timed 150 /mqp off; /timed 150 /twist on,/echo BAD]}]}
This has to be in the events for all of your boxed toons in the mission including the tank, I've made an assumption here that people are using CTWN plugins for healers, so if your using a macro for yours I'd suggest doing some modifications. We have an iterated event coming up soon that might solve this.
Forgive, I'm a mq noob, but this goes into the ini for mq2events? Or is this using some other means to execute the command?
 
The silence doesn't last very long, depending on your level/gear you can just eat it. I haven't bothered to run out past the first time I did the event.
 
So just add that event that Atheos wrote and it's good to go?
Pretty much good to go once you add it to all participating character's Events ini, but to be clear the event was Written by work in collaboration between Hytiek, Kaen, Sic, and Myself.
 
Talked to Atheos and Hytiek, and they told me to post it. Added a condition for zerks to remove "Frenzied resolve discipline"

Code:
[AtenRun]
trigger=#*#Aten Ha Ra points at #1# with one arm#*#
command=/docommand ${If[${EventArg1.Equal[${Me}]} && !${Group.Member[0].MainAssist},/multiline ; /docommand /${Me.Class.ShortName} mode 0; /mqp on; /twist off; /if (${Me.ActiveDisc.Name.Find[Frenzied Resolve Discipline]}) /stopdisc; /timed 5 /afollow off; /nav stop; /target clear; /timed 10 /nav locxyz 1186.12 0.932035 235.003; /timed 150 /docommand /${Me.Class.ShortName} mode 2; /timed 150 /mqp off; /timed 150 /twist on,/docommand ${If[${EventArg1.Equal[${Group.MainAssist}]} && !${Group.Member[0].MainAssist},/multiline ; /docommand /${Me.Class.ShortName} mode 0; /mqp on; /twist off; /if (${Me.ActiveDisc.Name.Find[Frenzied Resolve Discipline]}) /stopdisc; /timed 5 /afollow off; /nav stop; /target clear; /timed 10 /nav locxyz 1186.12 0.932035 235.003; /timed 150 /docommand /${Me.Class.ShortName} mode 2; /timed 150 /mqp off; /timed 150 /twist on,/echo BAD]}]}
 
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I normally just hit my blooddrinkers and kill through the silence but I figured I would add the event to check it out. I must say amazing job you all. I especially like that when the MA gets it they all go stand in time out. A+ work!!!
 
I have been able to complete all of the missions thus far with my group except for this one. I have never done events or waypoints yet so I need a bit of a "scripts for dummies" explanation. I watched the video and it said you were going to discuss how to set up events but I see it was not working and that is probably why that was not gone over. I have been manually switching to run guys away but that gets very difficult. I have all my toons chasing on my Warrior. War Mnk Enc Nec Shm Clr is my group makeup. Keeping the blobs apart is also difficult so any recommendations or script help I would greatly appreciate.

Edit: Since writing this I have read more and found out the /nav ui command and can set waypoints now. I am trying to read into the mq2events to figure it out.
 
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Well, had a few months off but back to EQ now. Completed ToL but one achievement is outstanding, which is the Gargoyle mez achievement in Aten Ha Ra mission.
I modified WMH Lua script for Shei which deals with the aliens, hoping that it would take care of the gargoyle mezzing in Aten Mission, but I cant seem to get it to work properly.
Any bright sparks out there who could help me out so I can get this last achievement?
 
wmh script won't work properly since the gargoyle are already up in the zone, they are not poping.
Try to mez them manually with bard or enc. It will be easier that way.
 
Not sure I can manage that whilst trying to control the rest of the party. When exactly do you have to mez them?
 
Would you be able to do something based on movement ? (garg name) & (is moving) & (distance < 50?) = cast mez ?
 
Yeah should be doable, i just don't have any clue how to do that. lol
 
I had started working on modifying the shei script for the gargoyles, I only spent 5 minutes on it or so, so it's not working yet, but it might give someone an idea of a direction to go in:

Lua:
local mq = require("mq")


while true
do
    if mq.TLO.SpawnCount("a smirking guardian npc zradius 75")() > 0 then
        mq.cmd("/boxr Pause")
        mq.cmd("/twist 10")

        while mq.TLO.SpawnCount("a smirking guardian npc zradius 75")() > 0 do
            mq.cmd("/tar a smirking guardian npc zradius 75")
        end

        mq.cmd("/boxr Unpause")
        mq.cmd("/keypress esc")
    end

    mq.delay(10)
end

It was mezzing some of them, but not all of them. I didn't have time to diagnose why it was missing some, might have been range issues or something.
 
Fantastic WMH, will give this a go later. Many thanks.

Did not work the 1st time, will try again later, not sure if my bard was trying to hit them as he was trying to mez them.
 
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Guide - Aten Ha Ra - ToL Mission

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