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IRL - Arcstone, Shattered Isle (1 Viewer)

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Hi all, question, it seems arsctone zone is the hardest zone i have had to ever travel through, even with bard double invis it is hard, so many see invis. if anyone has any tips i would appreciate it. my group is 127 should i wait and comeback at 130?
 
Hi all, question, it seems arstone this zone is the hardest zone i have had to ever travel through, even with bard double invis it is hard, so many see invis. if anyone has any tips i would appreciate it. my group is 127 should i wait and comeback at 130?
should probably come back when 130.

"travelling around" you gotta kill.

if you're trying to "get across" you can climb up and travel across the sphere in the center of the zone
 
For Arcstone, one strategy I use for running through the zone, is from the zone in, you can look to the right and run between the 2 sets of elementals to the top of the ridge, then run the ridge to then float down to Black Jay, and run the mission. This works for that small part of the zone, but other sections will require you to run through, which is a crap shoot as far as making it goes.

The other strategy is if you are just wanting to traverse the zone, you can park a mage at the top of the zone, then log him in to coth the group to the top of the zone. I use this strategy for both Arcstone and Ruined Relic.
 
For Arcstone, one strategy I use for running through the zone, is from the zone in, you can look to the right and run between the 2 sets of elementals to the top of the ridge, then run the ridge to then float down to Black Jay, and run the mission. This works for that small part of the zone, but other sections will require you to run through, which is a crap shoot as far as making it goes.

The other strategy is if you are just wanting to traverse the zone, you can park a mage at the top of the zone, then log him in to coth the group to the top of the zone. I use this strategy for both Arcstone and Ruined Relic.
Thanks man, i will try that once i hit 130..
 
I'd add that the first island of Arcstone is probably the toughest with see invis etc. However, if you go up the hill behind where you zone, you can lev across to the next island fairly easily. That said, I recommend 130 first. It doesn't get better in the next zones!

Also, carefully placed campfires (or toons to make them) and mages are your friend when it comes to travel in SoR.
 
Hi all, question, it seems arsctone zone is the hardest zone i have had to ever travel through, even with bard double invis it is hard, so many see invis. if anyone has any tips i would appreciate it. my group is 127 should i wait and comeback at 130?
Wait until you get to Labyrinth of Spite, makes Arcstone feel like a cake walk.

It takes some time to get it figured out-where the safe spots are, which mobs see invis, et cetera. It is a super fun dungeon zone once you learn it though. Hopefully they fix the bats and fish in the basement. They are broken and can train the whole zone on you. lol.
 
People have mentioned mages…

To get my original mage in place, I killed 2 of my guys and had my rogue run them through to the other side, rezzed them, and placed a campfire to pull in the mage I never use 🤣

multiple ways to get across. Huge pain of a zone for actually playing content.
 
Relevant if you have a mage only:

At zone in, lev and invis, and bard speed preferably.

The zone in island is higher than Black Jay's island, so you can head your mage out the tunnel, turn left, and jump completely off the first island, and make your way around to above black jay safely, then circle down.

To the next island, from Black Jay you can run to the waterfalls and swim up. These are safe unless someone trained a see invis into them. When you reach the topmost, you should be able to see the dome of thorns where Firiona Vie is. You can turn left from your position and run across the hilltops, avoiding the storm, to get a little closer. Inside the dome are some wandering see invis echo hunters. Run across from your location and enter the dome, locate the ramp up a little ahead and to the right of you. Run to there and head up the first ramp, if you picked up aggro from an echo hunter then use drape of shadows to fade it. Head up the rest of the ramp network, there's only non-aggro plants on some of the platforms.

On the next isle, you can hug the edge of the terrain to your left to avoid the storm, and run around to just behind Assistant Scribe Kaelir. Since no wanderers come here, I like to COH my group and reset campfire here in case I manage to get killed on the last leg. Refresh selos/invis and head up the last set of ramps

From Kaelir, you can follow the south edge of the island toward the west, avoiding the storm. I don't usually encounter any SI here, and can head up the ramps safely to the next isle. To get to the Relic teleporter, from the top of the ramp there's a small hill ahead of you which you can climb, then orient yourself toward the hill cluster where the teleporter is and run across, this usually gives you enough height to avoid any aggro from SI on the island floor. Once in the hill cluster, reorient yourself toward the teleporter area, head over and COH your group. I've never encounter SI in the hill cluster except for the named, and wanderers don't seem to come through the teleporter platform.

The last island kind of stinks, though you can safely make your way (invis) from the relic TP to the ramp, and up to the top of the ramp while double invis without pulling aggro. But once at the top there's a lot of wandering SI and you'll likely need to fight through
 
I can't remember who said it, but the PHs for namers all see invis. So if you get comfortable with identifying the mobs it's fairly easy to navigate. Also the sphere sic mentioned is in Relic, not Arcstone. Though it is a really good idea that I hadn't considered myself. The hardest part of navigating this xpac is the see invis mobs, and the waterfall in Arcstone. If you can get the see invis under control then getting around is relatively easy. Also don't forget that the bubbles that roam around drop invis so be wary of those as well.
 
I agree, yes the husk and dracoliche mobs see invis, and the hedge mazes are a travesty to pull from lol, and the bats in the sewers are awful because of their pathing. But other than that I love spite.
Good description.

I would add fish in sewers (hopefully that's being fixed in a patch bc fish behavior is downright stupid imo).
 
Wait until you get to Labyrinth of Spite, makes Arcstone feel like a cake walk.

It takes some time to get it figured out-where the safe spots are, which mobs see invis, et cetera. It is a super fun dungeon zone once you learn it though. Hopefully they fix the bats and fish in the basement. They are broken and can train the whole zone on you. lol.
The fish are now alligators with the latest patch notes and will come up on land. Hopefully that helps a bit.
 
IRL - Arcstone, Shattered Isle

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