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IRL - April 2026 Update (test 7 (21/28?); live 15

April 7, 2026
_____________________


*** Highlights ***

- Guild Hall Decorative Dummies have been overhauled. See the Items section for details.


*** Items ***

- Eternal Bloom armor ornaments should now apply the correct icons when socketed into various compatible armor pieces.
- Added focus effects to most Heroic Level 115 armor pieces.
- Fixed an issue where swapping weapons using the bandolier wouldn't properly update the weapon visuals.
- Increased the cap on Hero's Forge and Equipment Key Rings by 500.
- Guild Hall Decorative Dummies have been overhauled.
- - New dummies for the previous 11 expansions have been made and can be purchased from Brent Harnak in Sunrise Hills.
- - Item names have been updated to make more sense when viewed on the merchant.
- - When placed in a guildhall, their alternate names now match the era/expansion from which they are tuned.
- - HP has been massively increased with right-click options to increase it further.
- - The Modify Level menu has more options for increasing or decreasing the dummy's current level by larger amounts.


*** Quests & Events ***

- The Silence of Druzzil Ro (Quest) - The colored Resonant Crystals in Arcstone, Shattered Isles should now cycle and spawn.
- Threads of the Broken Memories (Quest) - Adjusted the explore area in Arcstone Ruins for the "explore an airshard" element. It should now detect the player's approach to the shard and trigger properly.
- - In addition, the windshard and windwarden should now be correctly the airshard and airwarden to match the text reference in the quest.
- Added a choice of a type 19 augment as a reward for completing the 27th Anniversary Raid Challenges achievement.
- Diary of the Jade - The Tests (Mission) - The 26th Anniversary mission now has a 1-hour request timer.
- Ruined Relic (Raids) - Gwark should no longer despawn between events.
- Shar'Drahn (Mission) - Fixed the task and completion text to mention Shar'Drahn instead of Echo of Hate.
- Shar'Drahn (Raid and Mission) - Added a delay on the tether to the adds. You will have ~ 30 seconds to get the add NPCs inside the tether range before they will start checking their tether.
- 27th Anniversary Quest - Linguistic Libretto - A new Resonant Ink is now required for notetaking while studying the Copy of Ancient Lyrics with Jharin Kevva.
- Mean Streets (Mission) - Changes the pet tanking behaviour of the NPCs in the mission.
- Fixed a typo in Assistant Scribe Kaelir's quest dialog in Arcstone, Shattered Isles.


*** Spells ***

- Shaman - Lowered the required level of Talisman of Unity X to 126.
- Druid - The Nurturing Growth line of mana return abilities will now count down in non-combat zones.
- Necromancer - Fixed bad descriptions for the recourse spells in the Call for Blood line of spells.


*** Mercenaries ***

- Reduced maximum hit points of tank mercenaries between levels 1 and 60.
- Increased maximum hit points of tank mercenaries between levels 81 and 130.
- Increased attack and damage values of melee DPS mercenaries between levels 81 and 130.
- Slightly increased damage values of melee DPS mercenaries between levels 1 and 15.
- Mercenaries are now much more likely to use the highest level version of a spell or ability line available at their level.
- Reduced the spell damage bonus of level 125-130 caster DPS mercenaries to compensate for their more consistent damage output.
- Removed several spells from healer mercenaries' spellbooks that were being used sub-optimally.


*** Progression Servers ***

- Corrected a script that prevented the Challenge: Defense of the City achievement from acknowledging level 95 on Vaniki.


*** Miscellaneous ***

- Optimized how item conversion requirements are checked as a zoning speed improvement.
- Fixed a crash involving texture rendering in the game client.
- The 2026 Live Event meta achievement now has the correct reward attached.
- Fixed several memory corruption issues in EQ's graphics library that caused random client crashes.
- Fixed some typos in achievements relating to Eternal Bloom and Spite-Woven armor ornament sets.
- Fixed an issue that caused the world server to reset the out of combat timer upon zoning or camping.


*** UI ***

- Disabled the new UI engine by default.
- Fixed an issue where Alt Tab switching would not apply the Overlap Windows Taskbar option.
- Windows using the new UI Engine should no longer move to the right or down when resizing from the left or top, respectively.

- The EverQuest Team
 
Shar'Drahn (Raid and Mission) - Added a delay on the tether to the adds. You will have ~ 30 seconds to get the add NPCs inside the tether range before they will start checking their tether.

This mean Only the Young will be easier to get now?
 
This mean Only the Young will be easier to get now?
I doubt it. Most of the time I just ignore the adds, as they do not have enough time to spawn during the mission. I am guessing it is mostly for the raid, though I have never had any issues with them being tethered.
 
No? they changed them to jumping/resetting last patch? or patch before... would cause them to give a warning AS they reset... this just gives you time.

Only if you try to get the achievement that way. If you Burn its irrelevant
Yeah I usually just burn so don’t really know how the mechanics work, but this reads like more time so I thought it might help with that achievement
 
And Here...we...Go:

Monday at 2:44 PM
All EverQuest Live Servers will be brought offline on Wednesday, April 15, 2026 at 6:00 AM PT* for an update. Estimated downtime is expected to be at least 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.
------------------------------------------------------------------------------

Hugs to all.
 
notes from today


Highlights​

  • The Rizlona server has been merged into Aradune.
  • Guild Hall Decorative Dummies have been overhauled. See the Items section for details.

Items​

  • Eternal Bloom armor ornaments should now apply the correct icons when socketed into various compatible armor pieces.
  • Added focus effects to most Heroic Level 115 armor pieces.
  • Fixed an issue where swapping weapons using the bandolier wouldn't properly update the weapon visuals.
  • Defender's, Mystic's, and Duelist's Charms of Unraveling Order are now Lore Equip rather than Lore.
  • The new Innoruuk Heritage Crate launches today!
  • Increased the cap on Hero's Forge and Equipment Key Rings by 500.
  • Guild Hall Decorative Dummies have been overhauled.
    • New dummies for the previous 11 expansions have been made and can be purchased from Brent Harnak in Sunrise Hills.
    • Item names have been updated to make more sense when viewed on the merchant.
    • When placed in a guildhall, their alternate names now match the era/expansion from which they are tuned.
    • HP has been massively increased with right-click options to increase it further.
    • The Modify Level menu has more options for increasing or decreasing the dummy's current level by larger amounts.

Quests & Events​

  • The Silence of Druzzil Ro (Quest) - The colored Resonant Crystals in Arcstone, Shattered Isles should now cycle and spawn.
  • Threads of the Broken Memories (Quest) - Adjusted the explore area in Arcstone Ruins for the "explore an airshard" element. It should now detect the player's approach to the shard and trigger properly.
    • In addition, the windshard and windwarden should now be correctly the airshard and airwarden to match the text reference in the quest.
  • Added a choice of a type 19 augment as a reward for completing the 27th Anniversary Raid Challenges achievement.
  • Diary of the Jade - The Tests (Mission) - The 26th Anniversary mission now has a 1-hour request timer.
  • Ruined Relic (Raids) - Gwark should no longer despawn between events.
  • Shar'Drahn (Mission) - Fixed the task and completion text to mention Shar'Drahn instead of Echo of Hate.
  • Shar'Drahn (Raid and Mission) - Added a delay on the tether to the adds. You will have ~ 30 seconds to get the add NPCs inside the tether range before they will start checking their tether.
  • 27th Anniversary Quest - Linguistic Libretto - A new Resonant Ink is now required for notetaking while studying the Copy of Ancient Lyrics with Jharin Kevva.
  • Tides of Time: Glaze of the Ice Dragon (Raid) - Lady Vox has had her hitpoints reduced by 25% and the ice giant warriors have had their hitpoints reduced by 60%.
  • Mean Streets (Mission) - Changes the pet tanking behaviour of the NPCs in the mission.
  • Fixed a typo in Assistant Scribe Kaelir's quest dialog in Arcstone, Shattered Isles.

Spells​

  • Druid - The Nurturing Growth line of mana return abilities will now count down in non-combat zones.
  • Necromancer - Fixed bad descriptions for the recourse spells in the Call for Blood line of spells.
  • Shaman - Lowered the required level of Talisman of Unity X to 126.
  • Shaman - Reduced the melee strength of level 77-112 pets back to their intended values. They were incorrectly raised when the number of swarm pets from the Pack of Aina line was reduced, which caused them to be stronger than pets from higher levels.
  • Shaman - Made many changes to the Pack of Aina line of spells. The spells now summon two wolves equivalent to the current pet for 10 seconds, instead of one wolf equivalent to the previous pet. Higher level wolves now consistently do more melee damage than lower level ones. Removed the continuous mana cost from Pack of Aina. Removed the mana cost from the Call the Pack procs (because it was never charged) and replaced it with a flat 0.5% cost per proc. Extended the level range of damaging spells that can trigger a proc to 5 levels above the then-current cap. Set a minimum spell level for all ranks at 9 levels below the then-current cap.

Mercenaries​

  • Reduced maximum hit points of tank mercenaries between levels 1 and 60.
  • Increased maximum hit points of tank mercenaries between levels 81 and 130.
  • Increased attack and damage values of melee DPS mercenaries between levels 81 and 130.
  • Slightly increased damage values of melee DPS mercenaries between levels 1 and 15.
  • Mercenaries are now much more likely to use the highest level version of a spell or ability line available at their level.
  • Reduced the spell damage bonus of level 125-130 caster DPS mercenaries to compensate for their more consistent damage output.
  • Removed several spells from healer mercenaries' spellbooks that were being used sub-optimally.

Progression Servers​

  • Corrected a script that prevented the Challenge: Defense of the City achievement from acknowledging level 95 on Vaniki.

Miscellaneous​

  • Optimized how item conversion requirements are checked as a zoning speed improvement.
  • Fixed a crash involving texture rendering in the game client.
  • The 2026 Live Event meta achievement now has the correct reward attached.
  • Fixed several memory corruption issues in EQ's graphics library that caused random client crashes.
  • Fixed some typos in achievements relating to Eternal Bloom and Spite-Woven armor ornament sets.
  • Fixed an issue that caused the world server to reset the out of combat timer upon zoning or camping.

UI​

  • Disabled the new UI engine by default.
  • Fixed an issue where Alt Tab switching would not apply the Overlap Windows Taskbar option.
  • Windows using the new UI Engine should no longer move to the right or down when resizing from the left or top, respectively.

- The EverQuest Team
 
Thank you Sic for this update, and you and all the rest, keep up the great work.
 
No discord/forum warning. No true up this month...hey, let's do a random patch on a Thursday at the end of the month! They joys of test.
 
No discord/forum warning. No true up this month...hey, let's do a random patch on a Thursday at the end of the month! They joys of test.
the true-up should have been on tuesday - so who knows heh
 
Yeah, no clue what they done. Very odd but I'll take it lol. I thought maybe they took down the anni stuff in pok and the Nro tower stuff but it's all still there. Anni was supposed to be over for us Monday night but some stuff remains for whatever reason.
 
Lol Probably should have read the forums before I logged out. Sadly I didn't see this Systemwide_message. Was restarting my PC. Whelp guess I'm waiting :)
 
Lol Probably should have read the forums before I logged out. Sadly I didn't see this Systemwide_message. Was restarting my PC. Whelp guess I'm waiting :)
it is a really good habit to ONLY use the dbg launchpad when you *intend* to update eq
it is a really *bad* habit to use the dbg launchpad anytime you want to play.
it is generally considered a bad habit to run the dbg launchpad while you have mq in your sys tray.

just use autologin
 
Lol Probably should have read the forums before I logged out. Sadly I didn't see this Systemwide_message. Was restarting my PC. Whelp guess I'm waiting :)
I’m used to launching the game via DBG Launchpad, but it seems that’s not a good habit. I followed the instructions above to create a shortcut, but it’s too late now.
 
I’m used to launching the game via DBG Launchpad, but it seems that’s not a good habit. I followed the instructions above to create a shortcut, but it’s too late now.

You really need to move to autologin. I click one button and all 6 guys load up fully while I finish up some chore. Every time I’m forced to use the launcher (you know, a few weeks ago) I’m reminded how slow the process is (and how many steps).
 
You really need to move to autologin. I click one button and all 6 guys load up fully while I finish up some chore. Every time I’m forced to use the launcher (you know, a few weeks ago) I’m reminded how slow the process is (and how many steps).
I used to use auto-login too, but after the update in March, half of my accounts got locked for seven days just ten minutes after I logged in, so I stopped using auto-login. Sigh.
 
I generally use Isboxer with all the profile setups to run patchme/eqgame.exe. For some reason today I decided to run the launchpad to log in a single character without MQ running. However I did manage to get it fixed :) so im good again.
 
Haven't patched Eq My pc did an automatic update and now I don't see any of my characters in Autologin is there anything I can do or just have to wait it out? Never mind got it back up and running,
 
I generally use Isboxer with all the profile setups to run patchme/eqgame.exe. For some reason today I decided to run the launchpad to log in a single character without MQ running. However I did manage to get it fixed :) so im good again.
I did the same, except for the getting it fixed part :) How did you fix it?
 
so like a dumbass i load RG says patch day unavailable anyways i check to see if servers are up well i screwed myself - i had a bright idea to restore pc the 27th , fixed issue rerolled client lol - not sure if thats a tech reccomendation but it works..
 
One thing you can do is back up the exe file after each patch. This will allow you to go back to a previously working exe if you accidentally patch when it is not required.
 
One thing you can do is back up the exe file after each patch. This will allow you to go back to a previously working exe if you accidentally patch when it is not required.
Great idea. Not useful for me this time....but a great idea.

Too dang quick to think about it. So, now I get to wait.
 
I know there is no ETA, but is there someone working on an update? Or there wont be one until next real patch?
yep - but there's no promises with anything - especially consider it is probably multiple days of work and this is a non-required patch
 
Hi, all. Very new to all of this so I patched my game without knowing. That's the game on my C drive which is direct from Daybreak.

I also have a steam version which isn't patched. Does this help me at all?

Thanks in advance!
 
IRL - April 2026 Update (test 7 (21/28?); live 15

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