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I know it seems crazy, but the exp rewards for these key quests are on par with collection items - If you don't care about deleting the keys. Easily repeatable to get the keys.Just the missions. There are two other scripts I'd previously released to do the two mission keys.
Key of Forests: https://www.redguides.com/community/resources/anniversarytower-key-of-forests-floor-3.3058/
Key of Sands: https://www.redguides.com/community/resources/yearofdarkpaw-key-of-sands-quest-automation.3006/
But it's a lot of work for something only done once per character. (And honestly I only did it for my Group Lead/Tank once and the rest just follow him on missions.)
Turn in the keys for the quests. Pocket Full of Keys Part I & Pocket Full of Keys Part III know it seems crazy, but the exp rewards for these key quests are on par with collection items - If you don't care about deleting the keys. Easily repeatable to get the keys.
The base quest completion percentage reward is 2% base. I grind out the easier key quests and level my toons/personas up to max in no time. It might be worth creating some automation to run some of the easier ones. Keys 1, 5, 6, 7, 9, 11, 12
You can start the quest and get the container and then snag a backup key quest clicker to click out in the zone once you complete the quest(and the task timer runs out). I usually run about 16 keys before I run back to get more keys. Right now with exp bonuses I am getting 6% per key -or- basically a level each round. I do not know LUA or i would create some for the quests to help out.
local NPC_NAME = 'a clockwork artificer'
local REQUEST_PHRASE = 'first six keys'
local KEYS = {
'Repaired Key of Sand',
'Repaired Key of Lava',
'Repaired Key of Forests',
'Repaired Key of Frost',
'Repaired Key of Sky',
'Repaired Key of Steam',
}
local NPC_NAME = 'a clockwork artificer'
local REQUEST_PHRASE = 'last set'
local KEYS = {
'Repaired Key of the Jungle',
'Repaired Key of Fire',
'Repaired Key of Swamps',
'Repaired Key of Fear',
'Repaired Key of the Void',
'Repaired Key of Dragons',
}
Which key? Dragons? It is in there just commented out.same, and last key still manual. Any possibility to get this added? Thanks
The most irritating for me is the lava and dragons keys - where it wants to run through commonlands and that silly tunnel off mesh.There may be something wrong from last year, when you are doing key quests it won't stop running back to north ro tower when it starts a quest even though it already has tasks, also, cant seem to open the bag to put items in it
how do you bring up the UI without restarting?
---GiveKeys.lua
--Version 0.1 beta
--by burdsjm
--Date 7/25/2023
--------------------
local mq = require('mq')
local version = '0.01'
--common functions
mq.cmd('/lua run giveit')
mq.delay(200)
--
mq.cmd('/mqtarget artificer')
mq.delay(200)
mq.cmd('/say first six keys')
--
mq.cmd('/giveit itemlist npc "a clockwork artificer" "Repaired Key of Sand" 1 "Repaired Key of Lava" 1')
mq.delay('5s')
mq.cmd('/giveit itemlist npc "a clockwork artificer" "Repaired Key of Forests" 1 "Repaired Key of Frost" 1 "Repaired Key of Sky" 1 "Repaired Key of Steam" 1')
mq.cmd('/giveit itemlist npc "a clockwork artificer" "Repaired Key of the Void" 1 "Repaired Key of Dragons" 1 "Repaired Key of Fire" 1 "Repaired Key of Jungle" 1 "Repaired Key of Fear" 1 "Repaired Key of Swamp" 1')
mq.cmd('/giveit itemlist npc "a clockwork artificer" "Repaired key of Swamp" 1 "Repaired Key of Fear" 1 "Repaired Key of Jungle" 1 "Repaired Key of Fire" 1')
mq.exit()
--[[
--• Deliver the Repaired Key of Sand to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Sand
• Deliver the Repaired Key of Lava to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Lava
• Deliver the Repaired Key of Forests to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Forests
• Deliver the Repaired Key of Frost to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Frost
• Deliver the Repaired Key of Sky to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Sky
• Deliver the Repaired Key of Steam to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Steam
From <https://special.eqresource.com/pocketfullofkeysparti.php>
• Deliver the Repaired Key of Jungle to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Jungle
• Deliver the Repaired Key of Fire to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Fire
• Deliver the Repaired Key of Swamp to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Swamp
• Deliver the Repaired Key of Fear to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Fear
• Deliver the Repaired Key of the Void to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of the Void
• Deliver the Repaired Key of Dragons to the clockwork artificer 0/1 (Tides of Time)
• Turn in the Key of Dragons
From <https://special.eqresource.com/pocketfullofkeyspartii.php> ]]
--make /giveit commands for each one of the keys with only 1 key at a Time
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Sand" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Lava" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Forests" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Frost" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Sky" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Steam" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of the Void" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Dragons" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Fire" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Jungle" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Fear" 1')
--mq.cmd('/giveit item npc "a clockwork artificer" "Repaired Key of Swamp" 1')
