- Commits
- 6
Chardok B was the original "Pocket Zone" - limited time only! We're going to do a bunch of these!Not sure on Charb, but GMM is up year round.
... it never went away and don't think there was another "temporary" until GMM.

Chardok B was the original "Pocket Zone" - limited time only! We're going to do a bunch of these!Not sure on Charb, but GMM is up year round.
I haven't had a second to test this since it went to live. Sometimes they make changes from when I do it on Test server. Should have a moment to do so later this morning (few hours from now).I couldn't get this to run the newest mission.
There can definitely be something like that - settings or whatever.Is there a good spot to put a /boxr unpause when you zone into a mission?
ThanksI haven't had a second to test this since it went to live. Sometimes they make changes from when I do it on Test server. Should have a moment to do so later this morning (few hours from now).
If there was any specific issues you could call out, may help - depending on what I see.
There can definitely be something like that - settings or whatever.
[ ] Do Boxr Unpause When Entering Mission
Can see that making sense.

I dont expect it to be flawless, I just want to know if Im doing something wrong so i dont keep doing it.Myysterio
From trial and error on my part. I run the "outside the Tower part" totally on manual. Both traveling to, and then the looting part. I have turned the LUA back on, or started it up for the key combines. I have just found it to be easier to run it as a group that way.
As far as the pausing/unpausing thing goes, I have developed a routine I use. First I tell my tank (driver) to go get the mission (have my keys on the keychain) so he runs down all the stairs and to avoid the inevitable head bounce I switch over my veiw to another toon. Then I look for the mage to CoTH, both in the MQ2 chat window and by the casting of a spell. Then (and this is the key part) I put the Lua on PAUSE after the CoTH is complete, (the LUA not the toons) and let them do their buff thing (by taking the Boxr Pause off). This ensures that Boxr Pause is off BEFORE I go into the mission. Then I take the LAU Pause off and let them zone into the mission. Now just the way my PC works or whatever the reason, my driver usually zones in before the other 5, so the LUA is supposed to pause the LUA and it usually spits out a line about Not all characters are in the zone yet. Pausing. Or something similar to that. However on a couple of missions it does not do that so I manually pause the LUA to wait for the rest of the group to zone in, and then turn it back on (or unpause in this case). Now if you wait to long to unpause it can screw up the mission. And I haven't found a way to get it back on track so it can be completed. So I just zone back out (the group) and go to the next one, while cussing myself out for screwing it up. It's like anything else with this game and this software. Sometimes it works flawlessly and sometimes it doesn't. I try not to be too hard on myself, even though it's usually because of something I did wrong. But I have found that once you do do something enough times it does get better.
Anyways that is how I run Tower missions. Hopefully this helps or gives you ideas on how you should do it.
Vrak
edit: And just so you know, they are patching this as I type this reply out. (The Tower part)
That "feature" hasn't been added yet. RL/Work flared up again so keep getting delayed. Will try to get it today.also side note, plugins aren't unpausing for me at the begining of mission, went into mission with 125 paladin and just stood there and died
You can run these solo or as a group. However ONLY the character running the script will be going after the goals. Looting, clicking, hailing - only the character with the script does all that.notes on running key of swamps first time, i left the tower, went to the translocator in south ro, and immediately went to swim across tim deep, something that takes about 15 mins if you're a slow swimmer (maybe second brand as swimmming skill ups), then to FV (quite a run). A quicker process might be using throne or gating, going to Freeport and popping up to POK and back down to cabalis or overthere/FV. There's also guildhall clickies, not sure how much you'd want to mess with that one.
got to swamp of no hope and got this error
Is there a proper step by step of how you're supposed to do this with a group somewhere? I seem to have issues everytime I run a key quest with this thing. Am i supposed to run it one at a time or as a group?
Edit: Also, this is probably a mesh/easyfind issue, but i couldnt get out of the door when i went to leave this floor
- General tweaks and clean-ups that may address some issues seen
- Missions
- Pauses automation while acquiring and running to mission.
- Allows rest of group to properly use teleporters for faster travel
- Unpauses upon entering instance
- /dgga /boxr [pause/unpause]
- Wasn't made into optional setting for 'reasons'.
- Oasis of Swamps has a chasm in the middle chars can get stuck in. Will need manual...

- /tower [command] [level]
- examples
- /tower mission sky
- /tower mission 6
- /tower key jungle
- /tower key 8
- Command == "mission", "key", or "help"
- Level. Either
- Numeric floor to run (2 - 13)
- Name of floor to run
- sand, lava, forest, frost, sky, steam, jungle, fire, swamps, fear, void, dragons
- Equivalent to clicking [Run] button in UI
Well jeez - check the features and see it's already there! (in response to your question, of course)Is there a command line to run the missions?



can go to: https://www.redguides.com/community...y-tower-missions-full-automation.3147/history and DL older versions.can we get this rolled back to the last version?
- Corrected crash when killing mobs during Key Quests
Sorry about the delay fixing. I was posting it at the same time you asked this. Durango is correct with any released script you can always go back.can we get this rolled back to the last version?
[general]
UseMageCoth=false
UseNroPortClicky=true
LogLevel=5
MessagingType=dannet
UseGateSpell=true
UnpauseOnMissionEnter=true
UseOptimizedNavigation=true
UsePoKPortClicky=true
[key_tasks]
returnToTowerWhenDone=false
getAllTasksUpFront=true
[automation]
rgmercs=false
kissassist=false
cwtn=true
boxr=false
[missions]
jungle_KillBarrels=true
frost_UseLevitation=false
steam_UseLevitation=false
I wasnt sure either, but deleting the config file did allow some of my toons to do their key quests successfully. You can also read back a few posts, and there is a spot where you can download a previous version, that might work better. I downloaded a version from a week ago, but have not yet tested running that version versus the current version. I inserted the link below.Thanks! I will try that next. MUCH APPRECIATED!! I figured I missed something. I love this lua and was getting bummed. ^)
not much in there and not sure why it would cause crashing though?
As you guys have said, there's actually very little in that config - if deleting the config and starting over fixes thingsI wasnt sure either, but deleting the config file did allow some of my toons to do their key quests successfully. You can also read back a few posts, and there is a spot where you can download a previous version, that might work better. I downloaded a version from a week ago, but have not yet tested running that version versus the current version. I inserted the link below.
Previous Versions
Let me get on and do some testing, and I will try to get you some information. Those were the crashes I posted before while re-doing the key quests on one toon so he could have a set of keys in the pack for mission requests.As you guys have said, there's actually very little in that config - if deleting the config and starting over fixes things
...it would help if one of the older INI files could be forwarded to me to take a look. I'm not running these scripts very often - don't need to. Except when problems reported.