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Problem - AFNuke not working

EQman0311

Active member
Joined
Dec 4, 2014
RedCents
749¢
Anyone know why my AFnuke isn't working? I did /plugin MQ2AFNuke, then I did /nuke resume. Wizard just stands there. Am I missing something?
 
Look at the settings with /nuke settings... What are the mobs' HPs? It assists the group MA by default at 99%...
 
I don't see any settings when I type /nuke settings

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Just says toggle donuke settings
 
It should look something like this:
Rich (BB code):
<Player> =============Plugin Options=============
<Player> MQ2AFNuke::Plugin (Disabled).
<Player> MQ2AFNuke::Pause (Running).
<Player> MQ2AFNuke::Debug (off).
<Player> MQ2AFNuke::PauseOnZone (off).
<Player> MQ2AFNuke::ManualAssist (off).
<Player> MQ2AFNuke::BreakInvis (on).
<Player> ==============DPS Options===============
<Player> MQ2AFNuke::AssistAt (99).
<Player> MQ2AFNuke::StopAt (0).
<Player> MQ2AFNuke::Burn (on).
<Player> MQ2AFNuke::DoAANukes (on).
<Player> MQ2AFNuke::Fire (on).
<Player> MQ2AFNuke::Ice (on).
<Player> MQ2AFNuke::Magic (on).
<Player> ==================Rez===================
<Player> MQ2AFNuke::CampFireRez (off).
<Player> MQ2AFNuke::ReviveMerc (on).
<Player> ==================Mez===================
<Player> MQ2AFNuke::Mez (off).
<Player> MQ2AFNuke::MezThreshold (2).
<Player> ==================Med===================
<Player> MQ2AFNuke::Med (on).
<Player> MQ2AFNuke::MedPct (98).
<Player> MQ2AFNuke::Harvest (on).
<Player> MQ2AFNuke::HarvestAt (75).
<Player> MQ2AFNuke::MountItem (Verdant Hedgerow Leaf).
<Player> MQ2AFNuke::DoMount (on).
<Player> ============Test Options================
<Player> MQ2AFNuke::Dummy (off).
 
Try downloading the standalone compile (the .zip), and see if you have the same issue...
You'll have to /unload, exit MQ2, and restart MQ2 in the new folder...
 
Where can I find that? Been looking on the threads

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Do I have to use that spell set you have in that PLuginlist forum?
 
I looked at his computer. There was an alias for /nuke already, so I removed the alias, and MQ2AFNuke is working again.
 
I seem to be having the same issue since I just updated my MQ release with the updater. Could you explain how I can determine if I have a duplicate alias and how to remedy?

Edit: Actually, the issue seems to be confined to named. Whenever my tank pulls a named, my wizard keeps spamming the MQ2 window over and over trying to cast the same nuke on the named mob, only it has a # in front of the name that seems to prevent it from working. For example "#Felsalath_000", instead of just "Felsalath". No idea what's going on with that; any ideas?

Edit #2: Okay, so after unloading the plugin on my enchanter and berserker (have no idea why or how it got loaded on those chars), it's not nuking at all now, which leads me to believe it's a duplicate alias issue. Any help would be greatly appreciated. As a bit of info, I didn't have this issue until I updated MQ2 earlier today via the updater.
 
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Just turn DoBurn off for now... Unfortunately, some changes in MQ2 broke some features. I'm working on it. :)
 
Thanks for the reply, but just edited my original post and it's not nuking at all now, which leads me to believe it's an alias problem. Any idea what I need to remove to fix?

Edit: Figured it out. It was indeed the combat dummy option being on. I saw your post about it, but initially ignored it since I had never turned it on before. I guess this got added or the default changed since the June compile since I didn't have this issue prior to updating MQ2. Sorry for the false alarm.
 
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Problem - AFNuke not working

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