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Adventurer Stone

Release Adventurer Stone 2020-12-02

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NobodyKnows

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Mar 1, 2014
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NobodyKnows submitted a new resource:

Adventurer Stone - Gets the adventurer stone for your toon

This macro gets the Adventurer's Stone for you, running the Adventurer's Stone quest.

It will travel to the NPC in your hometown to do the required talking.
Then it runs you to Butcherblock Mountains and does the talking with Vual Stoutest, running you back to PoK (unless you interfere).

There is an option to use the alternative home NPCs in Rathe...

Read more about this resource...
 
Hello!

I'd never bothered with the stone and saw you posted this, thought I'd give it a try.

Starting from PoK it takes the character to Crescent Reach (using Origin) and speaks with Vladnelg Galvern, after it returns the character to the lift, goes down, steps off and then stops stating "You don't have a pok clicky that is ready!" however I did, specifically Drunkard's Stein;

Image1.jpg

I returned to PoK to retry, using the Stein, so now both Origin and the Stein are on cool down, I re-ran the macro, it ran the character via Moors, spoke with Vladnelg Galvern, after it returns the character to the lift, goes down, steps off and then stops stating;

Image.jpg
 
This isn't how it should work ... especially because i remember crescent giving me a headache ...
The line trying to do the invis slipped in there - i copied the routine from another macro (in work) that was doing a tad more - so it breaking is "ok" but not intended. Going to fix that asap.

The "DOH! You don't have a pok clicky ..." comes from MQ2Relocate because I check if the Drunkard's Stein is ready before calling relocate. Waiting should have solved the problem (and I added a message about that ... there is a timeout of 99s in there when using /relocate in case something goes wrong - so it suggests to just wait).

Update inc ...
 
1606151360541.png

Drunkards Stein was ready, clicked it and off it goes again.
1606151395696.png

I see what is going on you are still moving when you try doing a /relocate, it then gives that message

Code:
sub castPoKPort
    DODEBUG ${Macro.CurSub}
    /while (${Me.Moving}) {
        /delay 5s !${Me.Moving}
    }
    /delay 2s
So you dont have to wait 99s :D
 
Last edited:
Same as others have reported, PoK clicky is not looking for the Stein. I used /travelto poknowledge and let it do it's thing from there. Maybe worthwhile to add in if it doesn't find a PoK clicky (such as stein or anything else).

It also didn't handle levitation properly when going down the CR elevator, I had to move him forward and to the ground.

Edit: OH, it did use the Stein when at the wayfarer camp in Butcherblock. Weird. It just didn't want to use it when in Crescent Reach.
 
It also didn't handle levitation properly when going down the CR elevator, I had to move him forward and to the ground.
I am not paying attention to levi :-)
Maybe a reminder to drop levitation would be an idea?
 
I am not paying attention to levi :-)
Maybe a reminder to drop levitation would be an idea?
Code:
Sub Bind_nolev
    /declare i int local 0
    /for i 1 to 42 {
        /if (${Me.Buff[${i}].HasSPA[57]}) {
            /removebuff ${Me.Buff[${i}]}
            /delay 1s
        }            
    }
    /next i
    /for i 1 to 30 {
        /if (${Me.Song[${i}].HasSPA[57]}) {
            /removebuff ${Me.Song[${i}]}
            /delay 1s
        }
    }
    /next i
    /deletevar i
/return

Or simpler (added a few months back)
Code:
 /removelev
 
yeah - that was the idea :) Because lev simply goes into the way with so many things.
 
Ran to PoK and hit go and appx 5 min later had the aug.
EXCELLENT resource! Thanks!
 
This is probably not useful on live right? Wanted to see if I'm missing something
it is :-) (if it is useful for you that is something you need to find out)
I am not sure if you still need the stone to use the magus (aside the one in lobby) though.
 
With Live, the Adventure Stone is still (I think) the best aug you can get. Still takes a bunch of LDoN farming to max though.
For f2p yes, for subscribers not by a long shot (shimmering/extruded black pearl, Velium infused gem of security, Velium Empowered Gemo of Striking/Freezing/Soothing)
 
Adventure stone is much lower level than other augs.

The stone is handy so you can ask any magus to port you to any of the wayfarer zones. Otherwise you don't see all the zones at the magus in the lobby and would have to take her one offer of Naderia and then that magus will port you to the other zones.
 
Adventure stone is much lower level than other augs.

The stone is handy so you can ask any magus to port you to any of the wayfarer zones. Otherwise you don't see all the zones at the magus in the lobby and would have to take her one offer of Naderia and then that magus will port you to the other zones.
I was just assuming it - but is it really so still?
With Stone: lobby->all camps
Without Stone: lobby->nedaria->others?
 
LOL... Guess I should gotten off my ass and have finished my version of this.... Congrats! Nice script :)
took a while :-)
But I am also working on another one doing that antonican bards quest from start to final (yes! it is a pita!) ... although latest meshes are causing some issues so i cannot release that yet.
 
Hiya Folks!

I just tried to use the adventure stone macro and I am getting this error:

1696060889678.png

I reinstalled the macro and continue to receive this error. The Adventure stone macro thread suggest not to continue posting in that thread and to create a new post due to its age.
 
seems it fails to get your origin town

/echo ${Me.Origin}

if you do that command what does it say?
 
necro bumpin! :P
This is a resource discussion thread tho.

Since finite keeps not posting in the discussion for the thing he's posting I had to find this thread, and I haven't gotten out of bed yet, so moving/merging with phone is hard
 
PhoneThis is a resource discussion thread tho.

Since finite keeps not posting in the discussion for the thing he's posting I had to find this thread, and I haven't gotten out of bed yet, so moving/merging with phone is hard
@Sic merging threads with phone

Im Watching You How I Met Your Mother GIF by Laff
 
I apologize for posting in the wrong thread, I had a question and I honestly thought the problems and question forum was the correct spot for my question. Going forward i will try to make sure I post any plugin related questions in the appropriate plugin thread.
 
I apologize for posting in the wrong thread, I had a question and I honestly thought the problems and question forum was the correct spot for my question. Going forward i will try to make sure I post any plugin related questions in the appropriate plugin thread.
@FiniteMatter or don't...always fun to poke @Sic 's OCD...
The Office Prank GIF
 
seems it fails to get your origin town

/echo ${Me.Origin}

if you do that command what does it say?

Just came to mess with this as well for some new toons. Oddly enough echo gives some toons as NULL and some as South Qeynos, but South Qeynos are not their hometowns. Playing on Test btw.

Clicking origin AA button does take them where they should go, so I'm not 100% sure why echo is reporting the above.
 
Thought i'd try this - Started the macro in PoK as suggested. It used Origin to find home town (which is Crescent reach) macro used Origin. Then never continued

/echo ${Me.Origin} returns Null
 
Tagging in @Knightly to get an MQ dev involved. The problem definitely seems to be ${Me.Origin} and I tried to look through github but it's been too long since I've done any C++. From what I've seen in my testing, on a gold account ${Me.Origin} is returning "South Qeynos" and on a f2p it's NULL. Not sure if this is related to the new LS zones changing the MAX_ZONES or the array of zones in this function or what, but something seems off. DPG might've just changed something under the hood and this is a little used function so it didn't get noticed.
 
This should work until things get sorted.

for Lua I used
Code:
if mq.TLO.Me.Origin() ~= nil then
    ImGui.TextColored(1, 1, .5, 1,"[ " .. mq.TLO.Me.Origin() .. " ]")
end
if mq.TLO.Me.Origin() == nil then
    ImGui.TextColored(1, 1, .5, 1,"[ Crescent Reach ]")
end
 

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