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Question - Adds kill Group

Joined
Sep 12, 2019
RedCents
20¢
HI
I have a warrior as my main tank and puller. On occasion an add will wander into camp and attack my healer or some other member of my group and kill them and my warrior won't defend them. He just sits there as my group gets wiped out. I have to hit the melee button form him to engage then the group will assist. How do I address that? Also if he gets more than one per pull, the add kicks my clerics ass, is there a way to get the warrior to switch back and forth to pull agro from the other members of the group? For some background my group is level 105, camp size is set to 10, I just made a bard hes 93 and can't mez these mobs yet and I use sic's 110 warrior Mac.

Thanks
Pannone
 
Joined
Dec 29, 2017
RedCents
4,194¢
The camp size is really small. For reference, you can melee a mob between 16-18, so your camp size is smaller than your melee range and you pretty much need to be standing right on top of the mob for the warrior to engage.

I run my warrior with a campradius of 45, and then you'll want to setup your other toons so that they are inside of that area of 45 from the MA when they start KA with return to camp on.
 

ctaylor22

Moderator
Joined
Mar 21, 2014
RedCents
13,462¢
If you are using kissassist, like CWTN suggested, set your camp radius out, but even more important is set your MeleeDistance out even further. Set your MeleeDistance out to like 75.
 
Joined
Jul 26, 2016
RedCents
4,911¢
Pannone, it's time to buy that new account and raise an enchanter! Problem solved! :)

You should post your warriors ini, as maybe there is an issue with the warriors aoe taunt stuff.
 
Joined
Sep 8, 2019
RedCents
279¢
I have a similar problem with adds and if manually pulling with the bard. If the bard doesn't have the incoming mob targeted the tank just stands there letting the mob eat the bard and cleric.
 
Joined
Jul 22, 2018
RedCents
2,480¢
I have a similar problem with adds and if manually pulling with the bard. If the bard doesn't have the incoming mob targeted the tank just stands there letting the mob eat the bard and cleric.
using /backoff on and then /backoff off will reset the warrior so that he grabs the mob that is in camp.
 
Joined
Sep 12, 2019
RedCents
20¢
This is My Warriors Macro
[General]
KissAssistVer=11.005
XTSlot=0
Role=tank
CampRadius=45
CampRadiusExceed=1000
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=10
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=2|40
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
CampfireOn=0
CharInfo=Warrior|105|GOLD
DPSMeter=1
ScatterOn=0
GroupWatchCheck=TRUE
DanNetOn=0
DanNetDelay=20
DefaultUI=TRUE


[Buffs]
BuffsOn=1
BuffsSize=13
Buffs1=Breather|End|24
Buffs2=Champion's Aura|Aura
Buffs3=Commanding Voice|Me
Buffs4=Field Champion|Me
Buffs5=Brace for Impact|Me
Buffs6=Secret Dawn Charm of Security|Dual|Geomantra XIX
Buffs7=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|100
Buffs8=Sealed Pure Energeian Metal Orb|summon|Pure Energeian Metal Orb|1
Buffs9=Violet Conch of the Tempest|Dual|Spinecoat
Buffs10=command:/alt buy 5103|Cond19
Buffs11=Bloody Orc Signet
Buffs12=NULL
Buffs13=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL

[AE]
AEOn=1
AESize=8
AERadius=50
AE1=Wade Into Battle|3
AE2=Rage of the Forsaken|3
AE3=Area Taunt|3
AE4=Projection of Fury|1
AE5=Warlord's Tenacity|3
AE6=Warlord's Fury|3
AE7=Roar of Challenge|1
AE8=Concordant Expanse|3

[DPS]
DPSOn=2
DPSSize=42
DPSSkip=1
DPSInterval=1
DPS1=command:/stopdisc|100|Cond5
DPS2=Culminating Stand Discipline|100|Cond6
DPS3=command:/bandolier activate Shield|100|Cond21
DPS4=Resolute Defense|100|Cond7
DPS5=command:/alt activate 5103|100|Cond18
DPS6=Brace for Impact|100|Cond24
DPS7=Blood Drinker's Coating|100|Cond23
DPS8=Unyielding Attention|100|Cond23
DPS9=Warlord's Bravery|90|Cond25
DPS10=Warlord's Tenacity|90|Cond23
DPS11=Warlord's Fury|100|Cond23
DPS12=Resplendent Glory|100|Cond25
DPS13=Wars Sheol's Heroic Blade|100|Cond23
DPS14=Blade Guardian|100|Cond24
DPS15=Armor of Tenacious Runes|100|Cond7
DPS16=Dissident Shield|100|Cond13
DPS17=Pain Doesn't Hurt|100|Cond13
DPS18=Fundament: Third Spire of the Warlord|100|Cond13
; Breastplate Clicky
DPS19=${InvSlot[Chest].Item.Name}|100|Cond13
DPS20=Warrior's Bastion|100|Cond13
;Concordant Precisions - 108 - Single Target increased threat and increased healing received
DPS21=Concordant Precision|100|Cond1
DPS22=Phantom Aggressor|100
DPS23=Taunt|100|Mash|Cond11
DPS24=Slander|100
DPS25=Shield Sunder|100
DPS26=Tormenting Shout|100
DPS27=Flash of Anger|100|Cond20
DPS28=Battle Leap|99|Cond8
;Rage of Rallos Zek - 20m cooldown - 100% chance weapon procs for 12 seconds
DPS29=Rage of Rallos Zek|100|Cond23
DPS30=Throat Jab|100|Mash
;Projection of Fury - 5 min refresh - summons a lvl 100 Doppleganger to increase threat
DPS31=Projection of Fury|100
DPS32=Imperator's Charge|100
DPS33=Burning Shout|100|Mash
DPS34=Knuckle Break|100|Mash
DPS35=Blast of Anger|100
DPS36=Gut Punch|100|Mash
DPS37=Knee Strike|100|Mash
DPS38=Call of Challenge|100|Cond9
DPS39=Calculated Strike|100|Cond10
DPS40=Stormstrike Defense Discipline|100|Cond7
DPS41=Cunning Strike|20|Cond9
DPS42=Press the Attack|99
DebuffAllOn=0

[Aggro]
AggroOn=1
AggroSize=6
Aggro1=Blast of Anger|100|<
Aggro2=Kluzen's Roar|100|<
Aggro3=Grappling Strike|100|<
Aggro4=Rage of the Forsaken|100|<
Aggro5=Warlord's Grasp|100|<
Aggro6=Ageless Enmity|100|<

[Heals]
HealsOn=1
HealsSize=11
Heals1=Resolute Defense|100|Tap|Cond7
Heals2=Warlord's Resurgence|70|Tap
Heals3=Warlord's Bravery|50|Tap
Heals4=Mark of the Mage Hunter|50|Tap
Heals5=Fortitude Discipline|30|Tap|Cond7
Heals6=Warlord's Tenacity|70|Tap
Heals7=Resplendent Glory|80|Tap
Heals8=Brace for Impact|70|Tap
Heals9=Flash of Anger|70|Tap
Heals10=Furious Discipline|20|Tap|Cond14
Heals11=Dissident Shield|60|Tap
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealGroupPetsOn=0
XTarHeal=0
XTarHealList=NULL

[Burn]
BurnSize=1
BurnAllNamed=1
Burn1=Kreljnok's Sword of Eternal Power
BurnText=Autobots Transform
UseTribute=1

[KConditions]
ConOn=1
CondSize=26
Cond1=${Me.XTarget}==1
Cond2=${Me.XTarget}> 3
Cond3=${Me.XTarget}> 4
Cond4=${Me.XTarget}> 8
Cond5=${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.ActiveDisc.Name.NotEqual[Culminating Stand Discipline]} && ${Me.CombatAbilityReady[${Spell[Culminating Stand Discipline].RankName}]} && ${Me.Endurance}>${Spell[Culminating Stand Discipline].EnduranceCost}
Cond6=!${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.CombatAbilityReady[${Spell[Culminating Stand Discipline].RankName}]}
Cond7=!${Me.ActiveDisc.ID}
Cond8=!${Me.Song[Battle Leap Warcry].ID} && !${Me.Song[Group Bestial Alignment].ID}
Cond9=${Target.PctHPs} < 21
Cond10=${Target.PctHPs} < 16
Cond11=${Target.Distance}<30 && ${Target.PctAggro}<=99 || ${Me.Buff[Biting Tongue Discipline].ID}
Cond12=${Target.Distance}<35 && !(${Me.Buff[Two-Handed Proficiency].ID})
Cond13=!${Me.Buff[Dissident Shielding].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}
Cond14=${Me.PctHPs}<20 && ${Me.CombatAbilityReady[Furious Discipline]}
Cond15=${Me.ActiveDisc.ID} && ${Me.ActiveDisc.Name.NotEqual[Furious Discipline]} && ${Me.CombatAbilityReady[Furious Discipline]}
Cond16=${Me.AAPoints}>218 && ${Me.AltAbilityReady[Glyph of Fireworks II]}
Cond17=!${Me.AltAbilityReady[Glyph of Fireworks II]} && ${AltAbility[Glyph of Fireworks II].CanTrain}
Cond18=${Target.Named} && ${Target.Level}> 110 && ${Me.AltAbilityReady[Glyph of Dragon Scales (100+)]}
Cond19=!${Me.AltAbilityReady[Glyph of Dragon Scales (100+)]} && ${AltAbility[Glyph of Dragon Scales (100+)].CanTrain} && ${Me.AAPoints}>39
Cond20=(${Target.Named} && ${Target.Distance}< 35 && !${Me.Buff[Two-Handed Proficiency].ID}) || ${Me.XTarget}>4
Cond21=${Target.Named} && !${InvSlot[14].Item.Type.Equal[Shield]}
Cond22=${Me.XTarget}< 3 && !${Target.Named}
Cond23=${Target.Named}
Cond24=${Target.Named} || ${Me.XTarget}> 2
Cond25=${Target.Named} || ${Me.XTarget}> 5
Cond26=${Target.Named} || ${Me.PctHPs} < 60

[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll front moveback
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=0
[Cures]
CuresOn=1
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Pull]
PullWith=Stygian nightmare's Bow|Ethereal Arrow
PullMeleeStick=0
MaxRadius=800
MaxZRange=75
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=1
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=0
AFKPCRadius=500
CampOnDeath=1
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
Joined
May 30, 2019
RedCents
346¢
A few things about your ini before I get to your problem

You have both calculated strike and cunning strike in here, I'm 90% sure these share a cooldown.

Warriors dont have taps, not sure if this is affecting your heal section.

You have a lot of AE conditions in your dps section, moving them to AE may be more efficient though this is up to you.

Did the campradius of 45 fix your problem? I see you have returntocamp off, this may also cause you issues.
 
Joined
Mar 5, 2011
RedCents
103¢
This is My Warriors Macro
[General]
KissAssistVer=11.005
XTSlot=0
Role=tank
CampRadius=45
CampRadiusExceed=1000
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=10
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=2|40
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
CampfireOn=0
CharInfo=Warrior|105|GOLD
DPSMeter=1
ScatterOn=0
GroupWatchCheck=TRUE
DanNetOn=0
DanNetDelay=20
DefaultUI=TRUE


[Buffs]
BuffsOn=1
BuffsSize=13
Buffs1=Breather|End|24
Buffs2=Champion's Aura|Aura
Buffs3=Commanding Voice|Me
Buffs4=Field Champion|Me
Buffs5=Brace for Impact|Me
Buffs6=Secret Dawn Charm of Security|Dual|Geomantra XIX
Buffs7=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|100
Buffs8=Sealed Pure Energeian Metal Orb|summon|Pure Energeian Metal Orb|1
Buffs9=Violet Conch of the Tempest|Dual|Spinecoat
Buffs10=command:/alt buy 5103|Cond19
Buffs11=Bloody Orc Signet
Buffs12=NULL
Buffs13=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL

[AE]
AEOn=1
AESize=8
AERadius=50
AE1=Wade Into Battle|3
AE2=Rage of the Forsaken|3
AE3=Area Taunt|3
AE4=Projection of Fury|1
AE5=Warlord's Tenacity|3
AE6=Warlord's Fury|3
AE7=Roar of Challenge|1
AE8=Concordant Expanse|3

[DPS]
DPSOn=2
DPSSize=42
DPSSkip=1
DPSInterval=1
DPS1=command:/stopdisc|100|Cond5
DPS2=Culminating Stand Discipline|100|Cond6
DPS3=command:/bandolier activate Shield|100|Cond21
DPS4=Resolute Defense|100|Cond7
DPS5=command:/alt activate 5103|100|Cond18
DPS6=Brace for Impact|100|Cond24
DPS7=Blood Drinker's Coating|100|Cond23
DPS8=Unyielding Attention|100|Cond23
DPS9=Warlord's Bravery|90|Cond25
DPS10=Warlord's Tenacity|90|Cond23
DPS11=Warlord's Fury|100|Cond23
DPS12=Resplendent Glory|100|Cond25
DPS13=Wars Sheol's Heroic Blade|100|Cond23
DPS14=Blade Guardian|100|Cond24
DPS15=Armor of Tenacious Runes|100|Cond7
DPS16=Dissident Shield|100|Cond13
DPS17=Pain Doesn't Hurt|100|Cond13
DPS18=Fundament: Third Spire of the Warlord|100|Cond13
; Breastplate Clicky
DPS19=${InvSlot[Chest].Item.Name}|100|Cond13
DPS20=Warrior's Bastion|100|Cond13
;Concordant Precisions - 108 - Single Target increased threat and increased healing received
DPS21=Concordant Precision|100|Cond1
DPS22=Phantom Aggressor|100
DPS23=Taunt|100|Mash|Cond11
DPS24=Slander|100
DPS25=Shield Sunder|100
DPS26=Tormenting Shout|100
DPS27=Flash of Anger|100|Cond20
DPS28=Battle Leap|99|Cond8
;Rage of Rallos Zek - 20m cooldown - 100% chance weapon procs for 12 seconds
DPS29=Rage of Rallos Zek|100|Cond23
DPS30=Throat Jab|100|Mash
;Projection of Fury - 5 min refresh - summons a lvl 100 Doppleganger to increase threat
DPS31=Projection of Fury|100
DPS32=Imperator's Charge|100
DPS33=Burning Shout|100|Mash
DPS34=Knuckle Break|100|Mash
DPS35=Blast of Anger|100
DPS36=Gut Punch|100|Mash
DPS37=Knee Strike|100|Mash
DPS38=Call of Challenge|100|Cond9
DPS39=Calculated Strike|100|Cond10
DPS40=Stormstrike Defense Discipline|100|Cond7
DPS41=Cunning Strike|20|Cond9
DPS42=Press the Attack|99
DebuffAllOn=0

[Aggro]
AggroOn=1
AggroSize=6
Aggro1=Blast of Anger|100|<
Aggro2=Kluzen's Roar|100|<
Aggro3=Grappling Strike|100|<
Aggro4=Rage of the Forsaken|100|<
Aggro5=Warlord's Grasp|100|<
Aggro6=Ageless Enmity|100|<

[Heals]
HealsOn=1
HealsSize=11
Heals1=Resolute Defense|100|Tap|Cond7
Heals2=Warlord's Resurgence|70|Tap
Heals3=Warlord's Bravery|50|Tap
Heals4=Mark of the Mage Hunter|50|Tap
Heals5=Fortitude Discipline|30|Tap|Cond7
Heals6=Warlord's Tenacity|70|Tap
Heals7=Resplendent Glory|80|Tap
Heals8=Brace for Impact|70|Tap
Heals9=Flash of Anger|70|Tap
Heals10=Furious Discipline|20|Tap|Cond14
Heals11=Dissident Shield|60|Tap
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealGroupPetsOn=0
XTarHeal=0
XTarHealList=NULL

[Burn]
BurnSize=1
BurnAllNamed=1
Burn1=Kreljnok's Sword of Eternal Power
BurnText=Autobots Transform
UseTribute=1

[KConditions]
ConOn=1
CondSize=26
Cond1=${Me.XTarget}==1
Cond2=${Me.XTarget}> 3
Cond3=${Me.XTarget}> 4
Cond4=${Me.XTarget}> 8
Cond5=${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.ActiveDisc.Name.NotEqual[Culminating Stand Discipline]} && ${Me.CombatAbilityReady[${Spell[Culminating Stand Discipline].RankName}]} && ${Me.Endurance}>${Spell[Culminating Stand Discipline].EnduranceCost}
Cond6=!${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.CombatAbilityReady[${Spell[Culminating Stand Discipline].RankName}]}
Cond7=!${Me.ActiveDisc.ID}
Cond8=!${Me.Song[Battle Leap Warcry].ID} && !${Me.Song[Group Bestial Alignment].ID}
Cond9=${Target.PctHPs} < 21
Cond10=${Target.PctHPs} < 16
Cond11=${Target.Distance}<30 && ${Target.PctAggro}<=99 || ${Me.Buff[Biting Tongue Discipline].ID}
Cond12=${Target.Distance}<35 && !(${Me.Buff[Two-Handed Proficiency].ID})
Cond13=!${Me.Buff[Dissident Shielding].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}
Cond14=${Me.PctHPs}<20 && ${Me.CombatAbilityReady[Furious Discipline]}
Cond15=${Me.ActiveDisc.ID} && ${Me.ActiveDisc.Name.NotEqual[Furious Discipline]} && ${Me.CombatAbilityReady[Furious Discipline]}
Cond16=${Me.AAPoints}>218 && ${Me.AltAbilityReady[Glyph of Fireworks II]}
Cond17=!${Me.AltAbilityReady[Glyph of Fireworks II]} && ${AltAbility[Glyph of Fireworks II].CanTrain}
Cond18=${Target.Named} && ${Target.Level}> 110 && ${Me.AltAbilityReady[Glyph of Dragon Scales (100+)]}
Cond19=!${Me.AltAbilityReady[Glyph of Dragon Scales (100+)]} && ${AltAbility[Glyph of Dragon Scales (100+)].CanTrain} && ${Me.AAPoints}>39
Cond20=(${Target.Named} && ${Target.Distance}< 35 && !${Me.Buff[Two-Handed Proficiency].ID}) || ${Me.XTarget}>4
Cond21=${Target.Named} && !${InvSlot[14].Item.Type.Equal[Shield]}
Cond22=${Me.XTarget}< 3 && !${Target.Named}
Cond23=${Target.Named}
Cond24=${Target.Named} || ${Me.XTarget}> 2
Cond25=${Target.Named} || ${Me.XTarget}> 5
Cond26=${Target.Named} || ${Me.PctHPs} < 60

[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll front moveback
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=0
[Cures]
CuresOn=1
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Pull]
PullWith=Stygian nightmare's Bow|Ethereal Arrow
PullMeleeStick=0
MaxRadius=800
MaxZRange=75
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=1
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=0
AFKPCRadius=500
CampOnDeath=1
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
Why does it have beating hearts in the ini?
 

Sic

curlyboi always win
Moderator
Joined
May 5, 2016
RedCents
8,223¢
Why does it have beating hearts in the ini?
is is because of forum formating < 3 into a heart --- that's why we have the code tag so it will post as code and not parse it into forum code like emojis
 
Joined
Sep 8, 2019
RedCents
279¢
Sic warrior ini has quite a few Taps in it have always been curious about this.
INI:
    Line 129: Heals1=Resolute Defense|100|Tap|Cond7
    Line 130: Heals2=Warlord's Resurgence|70|Tap
    Line 131: Heals3=Warlord's Bravery|50|Tap
    Line 132: Heals4=Mark of the Mage Hunter|50|Tap
    Line 133: Heals5=Fortitude Discipline|30|Tap|Cond7
    Line 134: Heals6=Warlord's Tenacity|70|Tap
    Line 135: Heals7=Resplendent Glory|80|Tap
    Line 136: Heals8=Brace for Impact|70|Tap
    Line 137: Heals9=Flash of Anger|70|Tap
    Line 138: Heals10=Furious Discipline|20|Tap|Cond14
    Line 139: Heals11=Dissident Shield|60|Tap
 

Sic

curlyboi always win
Moderator
Joined
May 5, 2016
RedCents
8,223¢
Sic warrior ini has quite a few Taps in it have always been curious about this.
INI:
    Line 129: Heals1=Resolute Defense|100|Tap|Cond7
    Line 130: Heals2=Warlord's Resurgence|70|Tap
    Line 131: Heals3=Warlord's Bravery|50|Tap
    Line 132: Heals4=Mark of the Mage Hunter|50|Tap
    Line 133: Heals5=Fortitude Discipline|30|Tap|Cond7
    Line 134: Heals6=Warlord's Tenacity|70|Tap
    Line 135: Heals7=Resplendent Glory|80|Tap
    Line 136: Heals8=Brace for Impact|70|Tap
    Line 137: Heals9=Flash of Anger|70|Tap
    Line 138: Heals10=Furious Discipline|20|Tap|Cond14
    Line 139: Heals11=Dissident Shield|60|Tap
Tap just means you target the mob to use it and not yourself - I just made all of my "heals" tap so i wouldn't target myself and would keep targetting the mob
 
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