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Guide - AddClicky Information (1 Viewer)

Yeah. The ToL familiar reports you can only cast on a pet. I don't have the exact response message in front of me at the moment, but the clicky mechanic appears to continue trying indefinitely.
 
Too bad eq is all over the place all the time

I’d say thats the joy of old code and in a lot of cases it is but stuff like this is just makes you wonder about their processes.
 
How do i make the auto dismount tag dismount my toon, but not disable AutoMount? Here is a screenshot of what is happening:

1649769263127.png

I turn on autodismount, he dismounts, runs to next spot, then untoggles dismount and mounts.
 
May have to remove the Brown Rope Bridle from the downtime clickies.

I think it is.
select the item on cursor
/clr removeclicky downtime

If you got rid of an item and can't remove clicky it, you will have to edit out of your mq2cleric_toon.ini
 
What is your goal? What do you want to see happen? Are you wanting to stay on the mount to take advantage of medding while on horse? Uncheck autodismount. Are you wanting to run with the group dismounted normally? Remove the mount from downtime clicky since it isn't providing a buff anyway.
 
I want to do both - run with group on chase without mounting, then mount with group when not in chase mode. I was hoping to simply have hotkeys setup that tagged AutoDismount, then i can go into chase mode, and they will never mount. Then, when i setup camp, i can uncheck the AutoDismount, and they will moutn as expected.

As it is now, however, the plugin unchecks the option AutoDismount without me telling it to
 
That is definately not easier in a raid setting, too many moving parts to have to click that hotkey, verify all mounted, if didn't, reclick, etc.

I just need to know if this is intentional, the plugin removing options that you set. If it is, then i'll set up my own code to combat it. Or, if i set the clicky incorrectly somehow, then i can re-do that.
 
I want to do both - run with group on chase without mounting, then mount with group when not in chase mode. I was hoping to simply have hotkeys setup that tagged AutoDismount, then i can go into chase mode, and they will never mount. Then, when i setup camp, i can uncheck the AutoDismount, and they will moutn as expected.

As it is now, however, the plugin unchecks the option AutoDismount without me telling it to
Yes it does that, by design, hence it telling you the things and telling you it is disabling it.

Because of how the shit mounts work and what we're doing for the buff checks.

It tells you it is disabling it as it shows in your screenshot

You would need a non basic mount, that has a mount buff to use it as an addclicky. Add clickies are for buffs and effects that the item casts.

You should just leave dismount off, and utilize a hotkey for mounting when you want to mount. You can make a real simple hotkey to achieve this.

I want to do both - run with group on chase without mounting, then mount with group when not in chase mode. I was hoping to simply have hotkeys setup that tagged AutoDismount, then i can go into chase mode, and they will never mount. Then, when i setup camp, i can uncheck the AutoDismount, and they will moutn as expected.

As it is now, however, the plugin unchecks the option AutoDismount without me telling it to
It is because your mount is not a clicky item that gives a buff / does an effect. If you were able to get a non simple/basic mount - one that has a buff, it would work in the way you want.

Make a hotkey
 
Whatever solution works for you

Re "I'm in a raid so it won't work" or w/e, Dannet groups are pretty amazing. I'd setup a group for toons that use mounts and just control it that way.
 
Thats what i'm doing - /bct xxx //blockspell add me 1234, /bct xxx //blockspell remove me 1234, and i put them in my socials that i already click all the time

working like a charm
 
First thanks for the great products and the updates you all do as able to make things ever more user friendly.

Regarding the clicky feature, there is an issue with familiars if you have someone or yourself targeted it will not cast the familiar (having this issue currently with the personal hemic source), and just spam it in the output window. As soon as you clear target it casts fine. Is it possible for you to put a clear prior to casting those? Obviously I can just make a hotbutton to clear it if not. Thanks in advance for your consideration.
ok. it appears if you don't have a pet, you can't be targeting anyone/anything else

if you do have a pet already you can willy nilly target whatever you want

i'll look into adjusting so we clear target on familiar usage will be in for next build - thanks for walking me through the issue
 
ok. it appears if you don't have a pet, you can't be targeting anyone/anything else

if you do have a pet already you can willy nilly target whatever you want

i'll look into adjusting so we clear target on familiar usage will be in for next build - thanks for walking me through the issue
Thanks Sic!
 
- Fixed an issue where pet illusion items would not properly summon the familiar when targeting another player.

looks like dbg is fixing this. figures after i work around.
 
suggestion. an /war addclicky cureself feature so you dont have to change targets. Cure clicky items cure you if you have a hostile target. Its really bad when you're tanking and your warrior decides to switch targets to cure someone.
 

We have a semi-major overhaul in the planning stages, which should add additional functionality, customization, and usability, but we don't have a timeline for that at this moment.​


if you don't want the plugin to do the curing - which since there is no curself only and mentioned that we have a semi-major overhaul in the future - you can turn off usecures or remove the item from the addclicky
 
if you set it as |offensive or |burn , then it will fire upon engage and thereafter on cooldown (rapid).
CWTN doesn't have the logic to fire only if Target has a dispellable beneficial buff on'

Write a react. This is mine. it will only fire on non-named mobs , between 116 and 123 who have a damage shield on. normally named or boss's damage shields and beneficial buffs (like guardian of the sleeper, or something have buffs that aren't dispellable, and you don't want Snoozy chain casting it)
Code:
  OOWRobe:
    action: >-
      /multiline ; /dgt tank \atCasting \ayFiercehand Shroud \aton \ag-->\ay${Me.GroupAssistTarget.CleanName}\ag<--;
      /useitem "Fiercehand Shroud of the Focused"
    condition: >-
      ${React.Global[Combat]} && ${Range.Between[116,123:${Target.Level}]}
      && ${Bool[${Target.DSed.ID}]} && !${Target.Named}
 
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If I add https://everquest.allakhazam.com/db/item.html?item=35339 as an offensive clicky. How will CWTN handle it? Use on cooldown? use on cooldown if there is a buff on target?

Thanks in advance
Raidein
please post in the correct location (addclicky in the addclicky discussion)

Currently it would just use it on cooldown

there is not a way to do that just this moment, but this will likely be added before the full addclicky revamp. maybe in an update or two since that functionality isn't too hard to add and cwtn already has something being put together
 
please post in the correct location (addclicky in the addclicky discussion)

Currently it would just use it on cooldown

there is not a way to do that just this moment, but this will likely be added before the full addclicky revamp. maybe in an update or two since that functionality isn't too hard to add and cwtn already has something being put together
Was actually their post that made me consider it as an option and decided to whiteboard something out. With any luck the way I've done it will pave the way for special handling of other things as well if it works out.
 
Questoin here, I'm using the command correctly in-game, I think.....except that when my shm casts the clicky on my shield, it sits there and casts it continuously, back to back, even w/ the buff being in buff window. Not sure what I'm doing wrong.
 
Questoin here, I'm using the command correctly in-game, I think.....except that when my shm casts the clicky on my shield, it sits there and casts it continuously, back to back, even w/ the buff being in buff window. Not sure what I'm doing wrong.
what item - what buff - what addclicky group did you add it to?

> Help us help you <
 
I tried to find a solution here.... but didnt found one..
How to delete a clicky when you dont own it anymore to hold it on your courser?
 
I tried to find a solution here.... but didnt found one..
How to delete a clicky when you dont own it anymore to hold it on your courser?
you can either a: leave it since you dont have it to use, or manually go and remove it from the ini
 
If I no longer have the item to be able to hold on the cursor, how can I remove a clicky?
May have to remove the Brown Rope Bridle from the downtime clickies.

I think it is.
select the item on cursor
/clr removeclicky downtime

If you got rid of an item and can't remove clicky it, you will have to edit out of your mq2cleric_toon.ini

That is the way to do it in that situation.
 
Anyway to make MQ2enchanter (or even MQ2mage) use this familiar for its pet illusion and not the familiar? I assume the answer is no, but didnt see it in the instructions or FAQ.

1656557782876.png
 
Afternoon Chaps: Running MQ2Warr. Looking to add "Skull of Null" so warrior debuffs the mob.

Have done: 1657794534626.png

Received text in MQ Box:
1657794571960.png

Warrior not clicking it at all - What am I doing wrong? Should it be defensive?

Edit: Just tried "Defensive" still not clicking it
1657794730032.png

Thank you
 
Afternoon Chaps: Running MQ2Warr. Looking to add "Skull of Null" so warrior debuffs the mob.

Have done: View attachment 40814

Received text in MQ Box:
View attachment 40815

Warrior not clicking it at all - What am I doing wrong? Should it be defensive?

Edit: Just tried "Defensive" still not clicking it
View attachment 40816

Thank you
that is because that is not currently a valid spell for addclickies. defensive or offensive.

Defensive - when you are the target of the target you are fighting, and we are missing the buff from the item.
Offensive - when you are fighting (in melee combat), and we are missing the buff from the item, or your target is missing the buff from the item. This currently doesn't check for slowed% or anything else like that, and since it isn't checking for spell type for usage just "am i missing the buff AND is the mob missing the spell from it" it can and will spam on usage. it doesn't work like we/you want and this is high on the list of things we want to change when we do the aforementioned overhaul.)


but it is something in our queue, likely something we'll see next update-ish, it will be valid for offensive and burn

here it is working

1657799121299.png
 
Last edited:
Guide - AddClicky Information

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