LurkMcGurk
BANNED
- Joined
- Jul 1, 2015
- RedCents
- 9,632¢
I've noticed recently that Kissassist won't let me add mobs to ignore unless I go into the MQ2 directory and edit the _info file directly.
The typical command ingame /addignore <NPC name> doesn't seem to work anymore. In the past I know it had a roughly 20% success rate in working anyway (maybe it's just me but it didn't always reliably add mobs to the ignore list; I always had to edit the file to be 100% sure the names were added). Recently though it seems like it's just not working at all no matter how many times I try adding a mob to ignore nor does it work when I try and get the grammar and punctuation perfect.
I am aware too that sometimes adding a mob twice will add/remove it - that isn't the issue I am experiencing here. At least in those cases it gives you a confirmation that the mob was added to the ignore list in the MQ2 logs. The issue I am experiencing I don't even get a confirmation that the mob was added, it just says...
[MQ2] AddMobIgnore <name>
When it usually works it spits out another line...
NPC successfully added to Ignore List -> <Name> <-
At least that's what I have always recalled it doing up until recently when it stopped working for me. I'm not asking for a fix to this issue, but rather posting about it since I have recently discovered it and don't think it's intentionally like this. In the mean time I just keep the _info file open when playing to put mobs in via the archaic method!
The typical command ingame /addignore <NPC name> doesn't seem to work anymore. In the past I know it had a roughly 20% success rate in working anyway (maybe it's just me but it didn't always reliably add mobs to the ignore list; I always had to edit the file to be 100% sure the names were added). Recently though it seems like it's just not working at all no matter how many times I try adding a mob to ignore nor does it work when I try and get the grammar and punctuation perfect.
I am aware too that sometimes adding a mob twice will add/remove it - that isn't the issue I am experiencing here. At least in those cases it gives you a confirmation that the mob was added to the ignore list in the MQ2 logs. The issue I am experiencing I don't even get a confirmation that the mob was added, it just says...
[MQ2] AddMobIgnore <name>
When it usually works it spits out another line...
NPC successfully added to Ignore List -> <Name> <-
At least that's what I have always recalled it doing up until recently when it stopped working for me. I'm not asking for a fix to this issue, but rather posting about it since I have recently discovered it and don't think it's intentionally like this. In the mean time I just keep the _info file open when playing to put mobs in via the archaic method!


