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Question - 6-box composition question

money6109

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Oct 6, 2015
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Need a suggestion on a 6-box setup, I just returned from about 8 years ago, made a new RG account to get started (didn't remember the old info lol)...love the new KA macro!
I Currently have:
75 Druid, 1700 AA's or so
70 Cleric, 300 AA
and then level 70 no AA's of:
SK, Mage, Wiz, Bard, Enchanter.

The Druid is my old main and would like to keep playing - which 5 other should I play in my setup?
I don't really have experience playing any of the other classes...just leveled them up together with KA.
What i was thinking of doing is either:
1. Dropping the Bard - don't know how to play it well at all...just plays haste and mana regen song and melee's...but might be useful for taking Rampage hits on big named's or bosses? and would pull better than my SK probably if I spent some time learning it.
2. Dropping the Mage b/c crap dps (the pet doesn't seem to do anything with KA running and I'm not interested in debugging), but call of the hero is just awesome (/follow doesn't work well for me for some reason, my toons end up running in huge circles around leader...and things like /warp and /fade don't seem available like they used to 8 years ago on RG...)

Any tips?
ANY advice at all is welcome, thanks!
 
From the team you have there, and wanting druid for sure. Id def go sk/druid/bard. SK has some pretty amazing synergy with both of those classes as a tank and will dominate any group content.

You could throw in 3 caster mercs or throw in 3 other dps of your choosing really.
 
I love the bard over the enchanter for 1 reason, melee dps, if a chanter dies he is a caster, he needs mana, if a bard dies he gets up and punches stuff. MY bard has replaced my chanter in groups.
 
Ell, lets look at them:
sk=tank, fd pulls, taps, snare, self buffs, geeat agro control
mage=ds,coh,pet offtank, good nukes
cleric=good ac/hp buffs, great heals, 96% combat rez,pacify
druid=skin, good heals, backup rez, ports, good nukes/dots
chanter=mana/end regen, mez, pet/charm, pacify, versatile auras, runes, good nukes
wiz=great nukes, ports
bard= mana regen, dps boosts, ok offtank, mez, charm, pulls....lots of situational utility

I may have missed some things, but here's my synopsis:
Utility wise, Id drop the wiz..
DPS...lose the cleric or chanter..
Personally, I'm not much for boxing bards....
 
Follow up: one of my reasons for thinking of keeping bard was for ramp tanking...plate plus shield. Is this concern realistic for group content? I don't know anymore, been away too long
 
Plus with bard, bard run speed and ADPS for the pets. I hate having to whip out a mount to run close as fast as the bard.
 
I see two potential setups that may be interesting:
Druid/SK/Bard: druid because you asked for it, sk because it's the only tank choice and thankfully has good utility (fd/lifetap/aoe hate/etc.) and bard because it does some melee dps, some healing (more eventually), haste, slow, mez, adps and other useful abilities. It's been my experience that bards don't make or break something, they take something and bring it down a few notches. A camp that was dicey suddenly becomes a smooth grind. Add in mercs as needed (caster dps / healer).

Druid/Mage/Ench: Mage dps is very respectable if given time to put the tools together in the right way (solid pet, big short duration DS, solid DD, etc.). Then ench has a great many tools available; haste, slow, charm, mez, runes, etc. that can be used.
 
Question - 6-box composition question

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