1. The Guild exists to serve it's members not the other way around.
The purpose of a guild is not to gather members and grow to what end?
The purpose of a guild should always be first and foremost to serve it's members.
2. Know Who You Are.
Many Guilds fail because they lack identity.
You need clear direction of some kind.
You can be a hardcore raiding guild or a laidback casual
guild or something in between. But you need some sort of identity
that your members can be proud of frankly.
3. Try To Meet Your Members Needs.
If you can PL do that. Armor, Plat whatever the basic needs
of your members try to take care of them. Buffs are great.
4. Think Twice Before Setting Parameters
Sure everyone would love to have a guild full of elite 125 raiders.
But setting that as a baseline can be foolhardy if you're a new guild.
Try to remember everyone brings something to the guild.
You may be surprised. Whether it's portals, armor, tradeskills.
5. Be A Grown Up.
Family and everything important in real life comes first.
If you can't accept that and embrace that. You shouldn't
be running a guild.
The purpose of a guild is not to gather members and grow to what end?
The purpose of a guild should always be first and foremost to serve it's members.
2. Know Who You Are.
Many Guilds fail because they lack identity.
You need clear direction of some kind.
You can be a hardcore raiding guild or a laidback casual
guild or something in between. But you need some sort of identity
that your members can be proud of frankly.
3. Try To Meet Your Members Needs.
If you can PL do that. Armor, Plat whatever the basic needs
of your members try to take care of them. Buffs are great.
4. Think Twice Before Setting Parameters
Sure everyone would love to have a guild full of elite 125 raiders.
But setting that as a baseline can be foolhardy if you're a new guild.
Try to remember everyone brings something to the guild.
You may be surprised. Whether it's portals, armor, tradeskills.
5. Be A Grown Up.
Family and everything important in real life comes first.
If you can't accept that and embrace that. You shouldn't
be running a guild.

