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Patch - 15 APR Live (1 Viewer)

Aipoc76

Redneck Coder
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April 15, 2020

*** Highlights ***

- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.
- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window

*** Items ***
- Hidden augments will no longer block tradeskill combines or reward set claims. This fixes two issues: First, the Burning Lands evolving items with purity have hidden augments for the power source, and these would block the upgrade rewards. Second, some classes had hidden augments in the Underfoot Prayer shawl, preventing the combine to upgrade.
- All standard collectible items have been flagged Attunable.
- Increased the effectiveness and reduced the recast time of Fancy Feast and Mom's Love.
- Reduced the price of Crystallized Luck on the loyalty merchants.
- Fixed an issue where Torment of Velious necklaces didn't grant the AAs or the phantom buff.
- Fixed the lore text on several items that had "&CHAR(34)&" instead of a double quote.
- Removed the Tradeskill flag from Restless Giant Skull.
- Created Tempus Faycite Shard: Heron Stance and placed it with other melee augments on Peret Mykland in Eastern Wastes (Torment of Velious).
- Fixed the spell description on Guardian's Bravery on Gladiator's Plate Chestguard of War.

*** Tradeskills ***
- When using a Draught of the Craftsman or other effect that increases your salvage chance to 100% or greater, you can no longer receive an 'unexpected product' upon failure; however it is still possible to receive an 'alternate product' upon failure.
- Removed the Quest flag from the Torment of Velious tradeskill books.
- Added the Tradeskill flag to: Fermented Restless Bone Marrow, Marrow Hardened Etching Tool, Powdered Velium and Platinum, Velium and Platinum Filter, Filtered Velium and Platinum, Velium and Platinum with Wood Primer, Dried Velium and Platinum, Desiccated Velium and Platinum, Purified Velium-Platinum Bar, and Anointed Purified Velium-Platinum Bar.
- Altered Talem Tucter's text so that he tells players to speak with Loremaster Solstrin to continue the shawl quest line.

*** Quests And Events ***
- Servant of the Sleeper - Reduced the aggro range of a velium sentry. The awareness range is unchanged, so its reaction to ranged damage is as before.
- Servant of the Sleeper - Added a sound effect when this raid sets up.
- End the Return - Fixed an issue where an incorrect Z bounding volume was being checked, preventing task completion.
- Raid events from Veil of Alaris and later will now grant more currency after they have been open for 3, 6, and 9 months on live servers. On Progression Servers these events will grant more currency as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.
- A Formal Dinner Party - Capped the scaling of the mission to level 110.
- Seeking the Sorcerer (Mission) - The mission is now restricted to a maximum of six characters.
- The Handmaiden - Changed the requirements for staying on the pedestal. If the ritualist character (the one with the skull and baton) falls through the pedestal, they will no longer trigger a failure.
- Tudor's Ale - Liviu now has a helper named Nicoli, who can help create the ale for this quest.
- Fixed some script errors in several old quests and events.
- Tower of Frozen Shadow progression - Handing in an item correctly for the yearning NPC puzzle on the 3rd floor now indicates how many steps you've completed and how many are left to go.
- Tower of Frozen Shadow progression - The mirror on the 8th floor will now teleport the user to the entrance of the 7th floor. No key is required to use the 8th floor mirror.
- Made the following changes to the Tower of Frozen Shadow raids.
- - Heart of Frozen Shadow - The Heart of Frozen Shadow will now gain health when the wrong type of monster is slain.
- - Heart of Frozen Shadow - The limitation on killing type of monsters (10 specters and 25 drolvargs / skeletons) to reduce the Heart of Frozen Shadow's health is now being enforced correctly.
- - Heart of Frozen Shadow - The amount of cold status decay that occurs during the middle phases of the fight are now variable, rather than static.
- - Till Death Do Us Part - Relaxed the bounding volume requirements in the pool of blood slightly for the Bad Blood achievement.
- - Till Death Do Us Part and Tserrina Syl`Tor - Fixed some logic bugs that affected how frequently the NPCs would cast their spells.

*** Spells ***
- Necromancer - Corrected a bug in the spell description for Incite Ally.
- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.
- Shadowknight - The Bond of Inruku line starting at level 66 has been modified to use resource taps rather than a separate recourse spell to return health to you. Lower level spells were not changed.

*** AA ***
- Bard - Corrected an issue where rank 3 of Shauri's Sonorous Clouding would not consistently trigger Shauri's Deathly Clouding for all group members.

*** NPCs ***
- Rares will now spawn properly in Mearatas pick zones.
- A minotaur miner will no longer spawn under the world in Dragonscale Hills.
- It is no longer valuable to kill the living giants in Kael (Torment of Velious).
- Zrelik and Horasug have traded spots.
- Algot will no longer cast Algot's Impalement on himself.
- The swarm pets summoned by Sporali in Hills of Shade no longer proc deadly spells.
- The vicarum vitai halflings in Arx Mentis will no longer spawn as tall as giants.

*** Mercenaries ***
- When purchasing a mercenary the list of available mercenaries will include the mercenary type in addition to the mercenary tier. Additionally, the list is now sorted by type, then tier, and then if it requires a membership level.
- Level 111+ 'player race' mercenaries should now equip weapons.

*** Overseer ***
- Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.
- Reduced the prices on the Overseer merchant for all items except for the Common Agent Catalyst and Crystallized Luck, which had their prices increased.
- Restricted the lesser coin reward that comes with some of the Overseer Collection Item Dispensers so they are also hidden on Free accounts to avoid confusion.
- The percentage chance Overseer Collection Item Dispensers are now fragments. Click on one, if you have at least four fragments, to make a single normal (100% chance) Overseer Collection Item Dispenser.
- - If you have one of the old percent chance dispensers, they will have a name change and you can right-click them to convert them to fragments.
- Fixed errors in collections offered by the Overseer Collection Item Dispenser.
- - Crypt of Decay collectibles are no longer offered in The Darkened Sea, as Crypt of decay collectibles are already in the Broken Mirror set.
- - Added Velketor's Labyrinth to the Torment of Velious set and moved the collections that were in the incorrect zone.
- - Added the Dispenser to all sets so that if you get a set that you cannot claim, you have a fallback.
- Added player requested ornaments to the Overseer merchant in Plane of Knowledge.
- Overseer Quests no longer have duplicate Traits.
- Overseer Quests no longer have Negative Traits that conflict with or match Bonus Traits
- Overseer Quests no longer have Negative Traits with bad icons.
- Overseer Quest rewards for all Tutorial and Conversion quests are now auto-claimed when the quests are completed.
- When receiving, converting, or retiring Overseer Agents, the full Agent name will now be displayed in the chat instead of the Agent's shortened name.
- Corrected an issue where random Agent rewards excluded a single Agent from the qualifying list.
- Corrected an issue where Overseer Recovery quests were not being offered.
- Corrected an issue where Overseer Quests rotated multiple times within a few minutes.
- Fixed an issue where an incapacitated Overseer Agent would sometimes show the incorrect time remaining. This also fixes Agent Slots on offered quests displaying the wrong incapacitation duration.
- Altered the display of mercenary experience granted by the Overseer system. It was displaying more than it was giving, but it was giving the correct amount.
- Corrected an issue that prevented Conversion quests from being reassigned after completion.

*** Miscellaneous ***
- Added a message explaining what happens when players try to accept a raid invite while the raid is locked.
- Fixed an issue where if an account had certain characters in their name, the account could not log in.
- Buyers may now only have one active buy line per item. When activating buyer mode in the bazaar, duplicate buy lines will be disabled and only the buy line that offers the highest amount of platinum and the highest quantity of items will remain active.
- Renamed the /hideafk command to /hidemodels.
- Added options to hide all players, pets, or mercenaries, even if they are not AFK. Group and raid marked targets will not be hidden.
- Made the following changes to /inspectbuffs:
- - Added caster name and spell duration in hours, minutes, and seconds.
- - Added an /inspectbuffs mine option which only displays buffs or debuffs cast by you.
- You will now see a warning when entering the channel server at server select if your displayed chat name matches your account name that encourages you to use the #rename command.
- - The displayed chat name for newly created accounts will now default to a randomly generated username rather than your account name.
- The following internal storage changes were made.
- - Made improvements to how zone names of other fellowship members are stored.
- - Improved how character names are stored.
- - Made changes to how player housing stores items.

*** UI ***
- The Link All option when looting now separates items with a vertical bar instead of a comma.
- Fixed an issue where if the guild's MOTD author changed their name, the message would still display the old name.
- Corrected an issue where NPC feign death failures were displaying extra characters in the name.
- Corrected an issue where damage from NPC auras was displaying extra characters in the caster's name.
- Corrected an issue where healing from wards was not being displayed.
- Buffs that absorb incoming damage from your mana or endurance pool will now message the amount of endurance or mana drained in addition to the amount of damage absorbed.
- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window.

- Changed -
EQUI_MercenaryMerchantWnd.xml
EQUI_OptionsWindow.xml

*** Previously Updated ***
- Potions that change the user into a male Elddar will no longer turn the character into a Doug.
- Travit Conwil gives reduced experience and will no longer drop global loot.
- Fixed an issue with Overseer Conversion Quests accepting lower tier Agents than expected.

- The EverQuest Team
 
"- Fixed an issue where if the guild's MOTD author changed their name, the message would still display the old name. "
Apparently this was a serious problem, somewhere?

Nothing on server merges, thankfully.
 
"- Rares will now spawn properly in Mearatas pick zones. "

I would have been really happy to see that about a year ago.
 
Have they released the new download yet?
I can not get past the error message. I assume that means the MQ2 build can't start yet.
 
- Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.

So much for the 100 or so I have been hoarding on 6 different toons to share.. I hate this change.
 
- Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.

So much for the 100 or so I have been hoarding on 6 different toons to share.. I hate this change.

well, now there is REALLY no reason to fuck with this overseer bullshit. That was the final useful part of the system. I’m really really happy I finished off my shit last night.
 
FWIW: This is what they said about the collection change on overseer:

"If you already have them. Note the ATTUNABLE flag... trade those as you like.

The dispenser are heirloom, so you can trade around your account before you open them.

When you claim it from a dispenser, it attunes it to that character. So trade a dispenser through the shared bank before you claim the collectible."
 
- Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.

So much for the 100 or so I have been hoarding on 6 different toons to share.. I hate this change.
The collectible item, not the dispenser, is made no trade. Is how I'm reading that. Combined with this note: "All standard collectible items have been flagged Attunable" it makes sense that only the end result collectible item is going to be character bound. So all you would need to do is move dispensers around to the appropriate character *before* claiming the reward.
 
Jesus christ..

All EverQuest Live Servers will be brought offline on Wednesday, April 15, 2020 at 11:45 AM PT* for an update. Downtime is expected to last approximately 3 hours.

This is due to finding an issue shortly after unlock. We are actively working to address this and apologize for the inconvenience.
 
Just like the old days, the patch to fix the patch to fix the patch. At least its not dial up where it took 12 hours to download!!!
 
The forms say "Status: 4/15/2020 11:44 PDT - The game is currently down for scheduled patching."
Scheduled a whole 3 minutes in advance.
 
Sucks balls for us Euro guys. Servers down from 7am - 11pm here. A day of gold on 6 accounts lost. A lot of recent downtime seems to be for this overseer shit, why introduce it to spend so much time and effort nerfing it?
 
The collectible item, not the dispenser, is made no trade. Is how I'm reading that. Combined with this note: "All standard collectible items have been flagged Attunable" it makes sense that only the end result collectible item is going to be character bound. So all you would need to do is move dispensers around to the appropriate character *before* claiming the reward.
Will have to see when servers comes back up. I am under the impression from eq forum that the following is happening
Collection dispenser: notrade
Colleciton item: notrades and attunable

So useless for a toon outside the account the dispenser is on. Quite a few people displeased about the collection item change and a few about the merchant cost change which we saw in test patch notes.

Dispenser would still be good for that last one in the set that just does not seem to drop (per account). No more getting a full set each day (6 accounts 2 dispensers every 12 hours)

Probably should grind the tradeskill stuff that I find useful before that too is nerfed. (yeah one recipe among the lot) would actually be a relief not having to do overseer clickfest, free up time to run some missions !
 
Ahh, that explains it. I saw on RG Launcher 'updated for april 15th' but then update button was greyed out and saying unavailable still, didn't know there was a 2nd patch already. EQ2 was down for an update yesterday, up for maybe 2-3 hours before it had to be taken down and partially rolled back too.
 
How long does it usually take to have an update for the launcher after a patch?
usually around 8pm est the day of a live patch
The banner up at the top will usually have information during "unusual" patches like this 13 hour patch
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Scheduled maintenance....... So they say

Schedule my arse. It originally said they were investigating issues with some servers, then they all started falling over. Now it's apparently "Scheduled". Complete bunch of incompetents.
 
Schedule my arse. It originally said they were investigating issues with some servers, then they all started falling over. Now it's apparently "Scheduled". Complete bunch of incompetents.
Yeah I missed that memo probably forgot a cover on the TPS report
 
I hope it doesnt take all day for this supposed scheduled patch. I sure wish darkpaw would give double xp for all due to this supposed scheduled patch.
 
Do they ever give you back time on your Membership?
Thanks for brightening my morning coffee with a good laugh!!! Nope never seen it. But bonus exp is usually the palm off. Extra time would mess with the lifetime memberships and peoples bill dates. Some folks set the accounts up to bill on XX day for easier finance management.
 
Game is 20 years old..... I am surprised they can keep it running sometimes... Just grateful they can, imagine having to learn "Ancient" coding and all that other shit, just to keep it running, none the less try to improve it.
 
Patch - 15 APR Live

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