• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Config - 110 Warrior PullerTank WITHOUT MQ2Melee - running KA 10.2.6

Joined
May 2, 2015
RedCents
1,911¢
Make sure to /plugin mq2melee unload

Borrowed from here and there, improved, added my own stuff, ENJOY! Now runs great on KA 11.x

Rich (BB code):
[General]
KissAssistVer=11.003
Role=pullertank
CampRadius=25
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=2
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
HoTTOn=0
CampfireOn=0
CharInfo=Warrior|110|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
ConditionsOn=2
TheWinTitle=NULL
GemStuckHelp=Sometimes the spellgems get stuck in a foreverloop, casting a altability that has a cast time will unstick it, this is a eq bug.
GemStuckAbility=NULL
MiscGem=8
MiscGemLW=0
MiscGemRemem=1
Scatter=0
MoveCloserIfNoLOS=0
[SpellSet]
LoadSpellSet=2
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsCOn=0
BuffsSize=15
Buffs1=Champion's Aura|Aura|Champion's Aura Effect
Buffs2=Fabled Journeyman's Boots|Me
Buffs3=Familiar of the Emerald Jungle
Buffs4=Rotting Drop of Dusk|Dual|Geomantra XVIII|Me
Buffs5=Symbol of the Planemasters|Dual|Pestilence Shock|Me
Buffs6=Blade Guardian|Me
Buffs7=Field Champion|Me
Buffs8=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|100
Buffs9=Brace for Impact|Me
Buffs10=Imperator's Command|Me
Buffs11=Breather|End|15
Buffs12=Sealed Pure Energeian Metal Orb|summon|Pure Energeian Orb|1
Buffs13=Commanding Voice|Me
Buffs14=Resolute Defense|Me
Buffs15=Harmonious Expanse|Me
Buffs16=Token of the Light Army|dual|Nimbus of the Army of Light
RebuffOn=1
CheckBuffsTimer=1
PowerSource=NULL
BuffsCond1=TRUE
BuffsCond2=TRUE
BuffsCond3=TRUE
BuffsCond4=TRUE
BuffsCond5=TRUE
BuffsCond6=TRUE
BuffsCond7=TRUE
BuffsCond8=TRUE
BuffsCond9=TRUE
BuffsCond10=TRUE
BuffsCond11=TRUE
BuffsCond12=TRUE
BuffsCond13=TRUE
BuffsCond14=TRUE
BuffsCond15=TRUE
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=50
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=0
DismountDuringFights=0
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=1
AECOn=0
AESize=6
AERadius=50
AE1=Area Taunt|3
AE2=Wade In to Battle|2|mob
AE3=Flash of Anger|2
AE4=Dichotomic Shield|2
AE5=Rage of the Forsaken
AE6=Harmonious Expanse|2
AE7=Roar of Challenge|3
AECond1=TRUE
AECond2=TRUE
AECond3=TRUE
AECond4=TRUE
AECond5=TRUE
AECond6=TRUE
AECond7=TRUE
[DPS]
DPSOn=1
DPSCOn=1
DPSSize=16
DPSSkip=1
DPSInterval=1
DPS1=command|99|stopdisc
DPSCond1=${Me.ActiveDisc.ID} && (${Me.XTarget}>=4||${Target.Named}) &&  ${Me.ActiveDisc.Name.NotEqual[Culminating Stand Discipline Rk. II]} && ${Me.CombatAbilityReady[Culminating Stand Discipline Rk. II]}
DPS2=Culminating Stand Discipline|99
DPSCond2=!${Me.ActiveDisc.ID} && (${Me.XTarget}>=4||${Target.Named})
DPS3=Field Champion|100
DPSCond3=TRUE
DPS4=Harmonious Expanse|100
DPSCond4=TRUE
DPS5=Dichotomic Shield|100
DPSCond5=!${Me.Buff[Dichotomic Shielding 1].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord IV].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}
DPS6=Pain Doesn't Hurt|100
DPSCond6=!${Me.Buff[Dichotomic Shielding 1].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord IV].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}
DPS7=Fundament: Third Spire of the Warlord|99
DPSCond7=!${Me.Buff[Dichotomic Shielding 1].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord IV].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}
DPS8=Scaled Legionnaire Breastplate|99
DPSCond8=!${Me.Buff[Dichotomic Shielding 1].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord IV].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}
DPS9=Disarm|99|Mash
DPSCond9=TRUE
DPS10=Taunt|99|Mash
DPSCond10=TRUE
DPS11=Battle Leap|99
DPSCond11=!${If[${Me.Song[Battle Leap].ID},TRUE,FALSE]} && ${Target.Distance}<50
DPS12=Shield Break|99|Mash
DPSCond12=TRUE
DPS13=Phantom Aggressor|99|Mash
DPSCond13=TRUE
DPS14=Burning Shout|99
DPSCond14=TRUE
DPS15=Flash of Anger|99
DPSCond15=TRUE
DPS16=Slander|98
DPSCond16=TRUE
DebuffAllOn=0
[Aggro]
AggroOn=1
AggroSize=10
Aggro1=Ageless Enmity|100|<
Aggro2=Blast of Anger|100|<
Aggro3=Kluzen's Roar|100|<
Aggro4=Rage of the Forsaken|100|<
Aggro5=Gut Punch|100|<
Aggro6=Biting Tongue Discipline|100|<
Aggro7=Insult|100|<
Aggro8=Flash of Anger|100|<
Aggro9=Harmonious Precision|100|<
Aggro10=Warrior's Bulwark|100|<
AggroCond1=TRUE
AggroCond2=TRUE
AggroCond3=TRUE
AggroCond4=TRUE
AggroCond5=TRUE
AggroCond6=TRUE
AggroCond7=TRUE
AggroCond8=TRUE
AggroCond9=TRUE
AggroCond10=TRUE
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsCOn=0
HealsSize=10
Heals1=Pain Doesn't Hurt|41|Mob
Heals2=Brace for Impact|20|Mob
Heals3=Warlord's Tenacity|40|Mob
Heals4=Warlord's Bravery|50|Mob
Heals5=Warlord's Resurgence|60|Mob
Heals6=Resplendent Glory|18|Mob
Heals7=Mark of the Mage Hunter|55|Mob
Heals8=Hold the Line|38|Mob
Heals9=Armor of Tenacious Runes|30|Mob
Heals10=Knuckle Break|30|Mob
XTarHeal=0
XTarHeal2=0
XTarHealList=NULL
HealGroupPetsOn=0
HealsCond1=TRUE
HealsCond2=TRUE
HealsCond3=TRUE
HealsCond4=TRUE
HealsCond5=TRUE
HealsCond6=TRUE
HealsCond7=TRUE
HealsCond8=TRUE
HealsCond9=TRUE
HealsCond10=TRUE
HealsCond11=TRUE
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnCOn=1
BurnSize=21
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=command|stopdisc
BurnCond1=FALSE
Burn2=Scaled Legionnaire Breastplate
BurnCond2=TRUE
Burn3=Armor of Tenacious Runes
BurnCond3=TRUE
Burn4=Pain Doesn't Hurt
BurnCond4=TRUE
Burn5=Dichotomic Shield
BurnCond5=TRUE
Burn6=Hold the Line
BurnCond6=TRUE
Burn7=Projection of Fury
BurnCond7=TRUE
Burn8=Blade Guardian
BurnCond8=TRUE
Burn9=Fundament: Third Spire of the Warlord
BurnCond9=TRUE
Burn10=Culminating Stand Discipline
BurnCond10=TRUE
Burn11=Resplendent Glory
BurnCond11=TRUE
Burn12=Warrior's Bulwark
BurnCond12=TRUE
Burn13=Unflinching Attention
BurnCond13=TRUE
Burn14=Warlord's Bravery
BurnCond14=TRUE
Burn15=Mark of the Mage Hunter
BurnCond15=TRUE
Burn16=Warlord's Tenacity
BurnCond16=TRUE
Burn17=Resolute Defense
BurnCond17=TRUE
Burn18=Wars Sheol's Heroic Blade
BurnCond18=TRUE
Burn19=Warrior's Bastion Rk. II
BurnCond19=TRUE
Burn20=Projection of Fury
BurnCond20=TRUE
Burn21=Blood Drinker's Coating
BurnCond21=TRUE
UseTribute=0
[Pull]
PullWith=Zikatar|Ethereal Arrow
PullMeleeStick=0
MaxRadius=1500
MaxZRange=150
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=1
ChainPullHP=15
ChainPullPause=30|2
PullPause=0
PullLevel=0|0
CheckForMemblurredMobsInCamp=0
PullNamedsFirst=1
ActNatural=1
UseCalm=0
CalmWith=Harmony
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=4
AFKPCRadius=250
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Bandolier]
BandolierOn=0
BandolierCOn=0
BandolierSize=2
Bandolier1=NULL
Bandolier2=NULL
BandolierCond1=FALSE
BandolierCond2=FALSE
[OhShit]
OhShitOn=0
OhShitCOn=0
OhShitSize=2
OhShit1=NULL
OhShit2=NULL
OhShitCond1=FALSE
OhShitCond2=FALSE
[MySpells]
Gem1=NULL
Gem2=NULL
Gem3=NULL
Gem4=NULL
Gem5=NULL
Gem6=NULL
Gem7=NULL
Gem8=NULL
Gem9=NULL
Gem10=NULL
Gem11=NULL
Gem12=NULL
Gem13=NULL
 
Last edited:
set the aggro numbers to 100 not 99

it means if less than 100
meaning 99 and down.
 
vivviv I don't understand why there are two code blocks :-)

Which do i copy to my INI? Going to be using with a 106 warrior to get me a head start on my INI. But don't quite understand which one I'm supposed to select
 
@vivviv I don't understand why there are two code blocks :-)

Which do i copy to my INI? Going to be using with a 106 warrior to get me a head start on my INI. But don't quite understand which one I'm supposed to select

I think the first one is your KA Ini and the second one is your toon ini (for MQ2 Melee)... but not sure, though...
 
vivviv I don't understand why there are two code blocks :-)

Which do i copy to my INI? Going to be using with a 106 warrior to get me a head start on my INI. But don't quite understand which one I'm supposed to select

The second code block is the conditions.

It is supposed to be a separate file with a name something like "Kissassist_ChatWithThisNameWarrior_Conditions.ini"

If you change "ConditionsOn=1" in the ini in the first code block to "ConditionsOn=2" you could merge the two but you would have to remove the duplicate lines.

EDIT: I hope the OP doesn't mind, but this is the ini using "ConditionsOn=2".

Rich (BB code):
[General]
KissAssistVer=11.002
Role=pullertank
CampRadius=25
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=2
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
HoTTOn=0
CampfireOn=0
CharInfo=Warrior|110|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
ConditionsOn=2
TheWinTitle=NULL
GemStuckHelp=Sometimes the spellgems get stuck in a foreverloop, casting a altability that has a cast time will unstick it, this is a eq bug.
GemStuckAbility=NULL
MiscGem=8
MiscGemLW=0
MiscGemRemem=1
Scatter=0
MoveCloserIfNoLOS=0

[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist

[Buffs]
BuffsOn=1
BuffsCOn=0
BuffsSize=15
Buffs1=Champion's Aura|Aura|Champion's Aura Effect
Buffs2=Fabled Journeyman's Boots|Me
Buffs3=Familiar of the Emerald Jungle
Buffs4=Rotting Drop of Dusk|Dual|Geomantra XVIII|Me
Buffs5=Symbol of the Planemasters|Dual|Pestilence Shock|Me
Buffs6=Blade Guardian|Me
Buffs7=Field Champion|Me
Buffs8=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|100
Buffs9=Brace for Impact|Me
Buffs10=Imperator's Command|Me
Buffs11=Breather|End|15
Buffs12=Sealed Pure Energeian Metal Orb|summon|Pure Energeian Orb|1
Buffs13=Commanding Voice|Me
Buffs14=Resolute Defense|Me
Buffs15=Harmonious Expanse|Me
RebuffOn=1
CheckBuffsTimer=1
PowerSource=NULL

[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=50
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=0
DismountDuringFights=0

[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL

[AE]
AEOn=1
AECOn=0
AESize=6
AERadius=50
AE1=Area Taunt|3
AE2=Wade In to Battle|2|mob
AE3=Flash of Anger|2
AE4=Dichotomic Shield|2
AE5=Rage of the Forsaken
AE6=Harmonious Expanse|2

[DPS]
DPSOn=1
DPSCOn=1
DPSSize=16
DPSSkip=1
DPSInterval=1

DPS1=Field Champion|100
DPSCond1=TRUE

DPS2=Harmonious Expanse|100
DPSCond2=TRUE

DPS3=Dichotomic Shield|100
DPSCond3=!${Me.Buff[Dichotomic Shielding 1].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord IV].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}

DPS4=Pain Doesn't Hurt|100
DPSCond4=!${Me.Buff[Dichotomic Shielding 1].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord IV].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}

DPS5=Fundament: Third Spire of the Warlord|99
DPSCond5=!${Me.Buff[Dichotomic Shielding 1].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord IV].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}

DPS6=Scaled Legionnaire Breastplate|99
DPSCond6=!${Me.Buff[Dichotomic Shielding 1].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord IV].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}

DPS7=Bash|99|Mash
DPSCond7=FALSE

DPS8=Kick|99|Mash
DPSCond8=FALSE

DPS9=Disarm|99|Mash
DPSCond9=TRUE

DPS10=Taunt|99|Mash
DPSCond10=TRUE

DPS11=Battle Leap|99
DPSCond11=!${If[${Me.Song[Battle Leap].ID},TRUE,FALSE]} && ${Target.Distance}<50

DPS12=Shield Break|99|Mash
DPSCond12=TRUE

DPS13=Phantom Aggressor|99
DPSCond13=TRUE

DPS14=Burning Shout|99
DPSCond14=TRUE

DPS15=Flash of Anger|99
DPSCond15=TRUE

DPS16=Slander|98
DPSCond16=TRUE

DebuffAllOn=0

[Aggro]
AggroOn=1
AggroSize=4
Aggro1=Blast of Anger|100|<
Aggro2=Kluzen's Roar Rk. II|100|<
Aggro3=Rage of the Forsaken|100|<
Aggro4=Ageless Enmity|100|<

[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsCOn=0
HealsSize=8
Heals1=Furious Discipline|25|Me
Heals2=Brace for Impact|20
Heals3=Warlord's Tenacity|40
Heals4=Warlord's Bravery|50
Heals5=Warlord's Resurgence|60
Heals6=Resplendent Glory|18
Heals7=Mark of the Mage Hunter|55
Heals8=Hold the Line|38
XTarHeal=0
XTarHeal2=0
XTarHealList=NULL
HealGroupPetsOn=0

[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL

[Burn]
BurnCOn=1
BurnSize=21
BurnText=Decepticons Attack
BurnAllNamed=1

Burn1=command|stopdisc
BurnCond1=TRUE

Burn2=Culminating Stand Discipline
BurnCond2=TRUE

Burn3=Armor of Tenacious Runes
BurnCond3=TRUE

Burn4=Pain Doesn't Hurt
BurnCond4=TRUE

Burn5=Dichotomic Shield
BurnCond5=TRUE

Burn6=Hold the Line
BurnCond6=TRUE

Burn7=Projection of Fury
BurnCond7=TRUE

Burn8=Blade Guardian
BurnCond8=TRUE

Burn9=Fundament: Third Spire of the Warlord
BurnCond9=TRUE

Burn10=Scaled Legionnaire Breastplate
BurnCond10=TRUE

Burn11=Resplendent Glory
BurnCond11=TRUE

Burn12=Warrior's Bulwark
BurnCond12=TRUE

Burn13=Unflinching Attention
BurnCond13=TRUE

Burn14=Warlord's Bravery
BurnCond14=TRUE

Burn15=Mark of the Mage Hunter
BurnCond15=TRUE

Burn16=Warlord's Tenacity
BurnCond16=TRUE

Burn17=Resolute Defense
BurnCond17=TRUE

Burn18=Wars Sheol's Heroic Blade
BurnCond18=TRUE

Burn19=Warrior's Bastion Rk. II
BurnCond19=TRUE

Burn20=Projection of Fury
BurnCond20=TRUE

Burn21=Blood Drinker's Coating
BurnCond21=TRUE

UseTribute=0


[Pull]
PullWith=Zikatar|Ethereal Arrow
PullMeleeStick=0
MaxRadius=1500
MaxZRange=150
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
CheckForMemblurredMobsInCamp=0
PullNamedsFirst=1
ActNatural=1
UseCalm=0
CalmWith=Harmony

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=4
AFKPCRadius=150
CampOnDeath=1
ClickBacktoCamp=0

[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

[Bandolier]
BandolierOn=0
BandolierCOn=0
BandolierSize=2
Bandolier1=NULL
Bandolier2=NULL

[OhShit]
OhShitOn=0
OhShitCOn=0
OhShitSize=2
OhShit1=NULL
OhShit2=NULL
 
Last edited:
Thanks for input guys i updated the 1st post.

Only thing i cannot get really to work is to have warrior /stopdisc on a incoming named and then cast Culminating Stand Discipline. Any ideas?
 
You could perhaps try something like this at the start of your DPS section:

Rich (BB code):
DPS1=command|99|stopdisc
DPSCond1=${Me.ActiveDisc.ID} && (${Me.XTarget}>=4||${Target.Named}) &&  ${Me.ActiveDisc.Name.NotEqual[Culminating Stand Discipline Rk. II]} && ${Me.CombatAbilityReady[Culminating Stand Discipline Rk. II]}

DPS2=Culminating Stand Discipline|99
DPSCond2=!${Me.ActiveDisc.ID} && (${Me.XTarget}>=4||${Target.Named})
 
You could perhaps try something like this at the start of your DPS section:

Rich (BB code):
DPS1=command|99|stopdisc
DPSCond1=${Me.ActiveDisc.ID} && (${Me.XTarget}>=4||${Target.Named}) &&  ${Me.ActiveDisc.Name.NotEqual[Culminating Stand Discipline Rk. II]} && ${Me.CombatAbilityReady[Culminating Stand Discipline Rk. II]}

DPS2=Culminating Stand Discipline|99
DPSCond2=!${Me.ActiveDisc.ID} && (${Me.XTarget}>=4||${Target.Named})

Does not seem to work. Just keeps Resolute Defense up.
 
Do you have Rk II of Culminating vivviv? Also have you turned off MQ2Melee's "defense" function which will also activate Resolute? "/melee defense=0"

I added this to my warrior today and it did work. (Thanks Kellon!) I turned Burn off while I tested it. If he pulled 4 or a named, he dropped Resolute Defense and turned on Culminating. If Culminating wasn't available he left Resolute up or if Culminating wore off, he would turn Resolute back on.

Rich (BB code):
DPS3=command|100|stopdisc
DPSCond3=${Me.ActiveDisc.ID} && (${Me.XTarget}>=4||${Target.Named}) &&  ${Me.ActiveDisc.Name.NotEqual[Culminating Stand Discipline Rk. II]} && ${Me.CombatAbilityReady[Culminating Stand Discipline Rk. II]}


DPS4=Culminating Stand Discipline|100
DPSCond4=!${Me.ActiveDisc.ID} && (${Me.XTarget}>=4||${Target.Named})


DPS5=Resolute Defense|100
DPSCond5=!${Me.ActiveDisc.ID}
 
Im useing this currently and im noticeing that taunt is not fireing at all, dont know if its makeing that big of a diff. Any one know of a way to get it working in this? besides that i love this no mq2melee plugin ini!!
 
Im useing this currently and im noticeing that taunt is not fireing at all, dont know if its makeing that big of a diff. Any one know of a way to get it working in this? besides that i love this no mq2melee plugin ini!!

Taunt is firing for me constantly so cant help you there i am afraid. This INI still runs great today indeed in combination with KA11 beta also.
 
Rich (BB code):
DPS10=Taunt|99|Mash
DPSCond10=TRUE

this is not the proper way of using a taunt, taunt only works on mobs you dont have aggro on, so this is not the best way to use it.
Rich (BB code):
Aggro1=Taunt|100|<
put it like that.

or if you do want it as a mashable in your dps section atleast set the condition to check if you have 100% aggro
 
not sure why u have projection and blast firing at the same time, nor why blade guardian is not in buffs instead of burn. also why use culminating with pain dont hurt. i typically cycle pain dont hurt with 3rd spire, then culminating stand with whatever bp u have. then resolute with tenacity and resplendant glory. if the shit hits the fan i hit my oh shit macro. fortitude, blood drinker, armor of the experienced tunares earring, warlords aa that gives hp, flash if up, and any heal clicky i may need. also ageless emnity shouldnt be used with projection or phantom or blast i also did not see kneestrike, dps section.


kaen taunt should be used any time projection or phantom is up as it will pull agro off those so they can taunt it back thus building ur agro even higher. done right u can taunt every second saving any overzealous caster dps or sk trying to gank agro also teaching the sk warriors are tops on single agro.
 
Last edited:
Config - 110 Warrior PullerTank WITHOUT MQ2Melee - running KA 10.2.6

Users who are viewing this thread

Back
Top
Cart