• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Config - 110 Mage, TBL spells, High DPS, mana efficient

Many_Whelps

WoW was the first MMO
Joined
Jul 22, 2018
RedCents
762¢
SA_krycek submitted a new resource:

110 Mage, TBL spells, High DPS, mana efficient - Fast nuking, malo and eradicate magic to strip beneficial buffs on mobs

- Burn9 is Scale Touched Flameweaver Robe click. Edit to your needs
- Uses conditions to cast Volley of Many only if 6 or more pets are attacking the target
Code:
[General]
KissAssistVer=11.000
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=11
Buffs1=Wand of Burning Modulation|Summon|Wand of Arcronite Modulation|1
Buffs2=Summon Modulation Shard|Summon|Summoned: Glowing Modulation Shard|1
Buffs3=Summon Firebound Orb|Summon|Firebound Orb II|1
Buffs4=Arcane Distillect|Aura
Buffs5=Circle...

Read more about this resource...
 
question, if i could please. i have begun to use this, however, my mage will cast FB orb and then continue to try and cast it, even though she has one already. she will just chain cast it, with the message of duplicate lore item. I took it out completely and she doesn't do it anymore. any ideas as to why this is not working for me please. it was copied exactly from yours. thanks
 
check the rank of your firebound orb spell. I believe my mage has Rk. II so the summoned item is "Firebound Orb II". If you're using Rk. I, then it's probably just called "Firebound Orb". If so, edit the following line in the buffs section:
Code:
Buffs3=Summon Firebound Orb|Summon|Firebound Orb II|1
and this line in the DPS section:
Code:
DPS2=Firebound Orb II|99|weave
replace "Firebound Orb II" with whatever the precise name is of the orb your mage is summoning.
 
Quick question, and this may be me just being stupid and not seeing something...

I notice you have 2 AE spells being memmed, but nothing in the ini to use them? Are you just using them manually, or did I completely miss something?
 
I don't use them. My actual spell set is slightly different than what's shown here. I should get around to updating that
 
I don't use them. My actual spell set is slightly different than what's shown here. I should get around to updating that

Let me know when this is updated please. My mage just doesn't seem to be putting out the output he should, and I don't know why when I am watching him, he seems to be doing everything right....
 
Updated for use of Rain spells with conditions to check for single targets so that you don't break mez. Also moved all Burn section items to the DPS section with added conditions.
 
Seems nice, and is way better than what I was using on my mage previously (no conditions etc., lol) ...

Unfortunately, it fails about half way through each fight with the following error:

kisserror.jpg

I've tried playing around with it a bit, but my skills aren't up to task for doing stuff like this.

I have tried directly copying the script you have, and only modified removal of the BP click and the horn click items.

Not sure if it helps, but I also get this in my INI:

kisserror2.jpg

If I switch back to my basic INI, everything works fine. Other than my dps..
 
found the culprit. I was missing a couple '$' in the conditions section. Should be worked out now. I just ran through about a dozen fights and no errors.

I also tweaked some of the spell priority numbers in the DPS section. would be a good idea to re-copy the DPS section as well as the conditions section.
 
tried your setup but mine keeps going into loop when trying to cast pet buffs Aegis of Zeklor and Auspice of Esianti
 
Tiny thing: Your instructions say to replace DPS 25 with robe - its actually under DPS 13. (yeah trivial).

Also, mage is casting Rain of Molten Rhyolite a LOT (and Rain of Knives too apparently)- he should not be casting those at all when there is only 1 mob in camp. For my setup, the main tank/assist is outside of the group if that matters.

Another issue: mage mems/casts Auspice of Esianti a lot in spell slot 13. That spell takes forever to mem so he sits there while constantly swapping that spell in/out. If you want to cast that a lot, you need to have that in a spell gem slot that is not swapping back and forth all the time.
 
Last edited:
Tiny thing: Your instructions say to replace DPS 25 with robe - its actually under DPS 13. (yeah trivial).
Good catch. I probably re-ordered the DPS stack and didn't think to change the reference in the instructions.
Also, mage is casting Rain of Molten Rhyolite a LOT (and Rain of Knives too apparently)- he should not be casting those at all when there is only 1 mob in camp. For my setup, the main tank/assist is outside of the group if that matters.
Actually, Rain spells are different from standard AOE spells. They do multiple pulses and can hit a single mob multiple times. Many high level mage players say that Rains parse higher than Spears do for single targets where mez breaks are not an issue. In theory the conditions should be checking that there is only a single mob in range and then use the first available Rain spell, only using Spears if both Rains are on cooldown. If there are multiple mobs in camp, it should skip the Rains in favor of Spears. I assume that adds are being crowd controlled so this helps prevent mez breaks. But this behavior was very much intentional based on researching how the class would be played by a live player. I don't know how this affects an out-of-group-MA setup. Are you looking to use this in a raid setting or are you just looking to box an out-of-group DPS?
Another issue: mage mems/casts Auspice of Esianti a lot in spell slot 13. That spell takes forever to mem so he sits there while constantly swapping that spell in/out. If you want to cast that a lot, you need to have that in a spell gem slot that is not swapping back and forth all the time.
I've noticed that too. Thank you for the suggestion. I could really use that 14th spell slot in the UI files
 
Good catch. I probably re-ordered the DPS stack and didn't think to change the reference in the instructions.

Actually, Rain spells are different from standard AOE spells. They do multiple pulses and can hit a single mob multiple times. Many high level mage players say that Rains parse higher than Spears do for single targets where mez breaks are not an issue. In theory the conditions should be checking that there is only a single mob in range and then use the first available Rain spell, only using Spears if both Rains are on cooldown. If there are multiple mobs in camp, it should skip the Rains in favor of Spears. I assume that adds are being crowd controlled so this helps prevent mez breaks. But this behavior was very much intentional based on researching how the class would be played by a live player. I don't know how this affects an out-of-group-MA setup. Are you looking to use this in a raid setting or are you just looking to box an out-of-group DPS?

I've noticed that too. Thank you for the suggestion. I could really use that 14th spell slot in the UI files

Thank you for the explanation. I don't play a mage for my main so I rely on (what I thought was) common sense. Yes, I do crowd control so thank for the no rains for adds.
 
Another issue: mage mems/casts Auspice of Esianti a lot in spell slot 13. That spell takes forever to mem so he sits there while constantly swapping that spell in/out. If you want to cast that a lot, you need to have that in a spell gem slot that is not swapping back and forth all the time.
After thinking about it, I'd rather just drop Auspice of Esianti from the pet buff rotation rather than give it it's own spell gem. The other 12 spells I think are more valuable, at least to my box group, than a ~90K hp absorption buff for my non-tanking pet. I agree with you that the mem/remem delay is problematic and I dropped it from my ini file while I was playing tonight. I also dropped Aegis of Zeklor for the same reason.
 
So is there a way to have him check if Circle of Inferno is gone before recasting? My mage keeps recasting this every 10 seconds.
 
So is there a way to have him check if Circle of Inferno is gone before recasting? My mage keeps recasting this every 10 seconds.
Kiss does that automatically. Do you, by chance, have a buff that prevents stacking? Like the new 115 spell?
 
@SA_krycek , no I think what was happening was I just listed the buff (Buff5=NAME OF BUFF) and didn't add the "|me" to check me. So there was one group member where it didn't stack so because that toon couldn't get the buff it kept trying.
 
Well yeah, with |me it's only going to check if the mage has it and won't rebuff anyone else, like if 1 person dies and gets rezzed. The same thing will happen if/when your mage had a stacking issue. If you click off the offending buff so that everyone in the group has CotI, it will function as intended.
 
Last edited:
Hi I’m a noob and can’t find where I should enter my toons name regarding:

Instruction:
1. Look through the conditions sections and replace <mage_name> with your character's name


cheers
 
Config - 110 Mage, TBL spells, High DPS, mana efficient

Users who are viewing this thread

Back
Top
Cart