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XGen

Combat Assist XGen 1.8.6.1a

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So the pally is working, still don't have CA, but a few in it.. have stuns heals ect.. Pulls tanks ect.. Still leveling and building as i go.
UPDATES:
- Pulling : Completely reworked pulling. You now auto Ignore Quest givers , Merchant's, Ect.... So no more accidental trying to kill your good guys. Pullers will return and face the mobs faster instead of getting hit in the back (this use to happen some times).
- War, SK, Pally now are all on the exact same aggro control logic. You will pick up mobs you lose aggro on (if you lose aggro) and hold it till the secondary aggro holder is below 90%. You should not spam through targets!
- CLR and SHM will no longer do any spammy things if dead / stunned ect....
- Raiding Spam for Healers (should) no longer spam there is no ID when someone dies or leaves your group.. I hope this is totally fixed.....
- Mages pulling is working again.
- added a few new commands for database stuff. /cc updateplist will update your zones pull ignore list.
- SHM Timers for malo and slow are working as intended now. Will re-slow on mob change, or spell about to expire.
- added a fun , not fully tuned command. /cc nobs This logic will move you forward and then turn you around if any NPC gets behind you and can back stab you. Its fresh code, and will most likely go through some changes.. It does work fairly will in most situations.
- tinkered with auto sit for tanks, Seems to be working as intended now. No more sit/stand shenanigans.
- new command /cc printvars will create a ini of all the variables and what abilities are assigned to them, similar to /cc list vars. You can either view on PC or print it.
- new command /cc zoneinfo SOMETHING HERE This allows partial matches to zones you want to look up info on. It will return the Full name, ShortName, and ID. Example : "/cc zoneinfo vex" Would return 2 entries.
zoneinfo return:
ID: 158  |  Name: Vex Thal  |  Short Name: vexthal
ID: 846  |  Name: Vex Thal  |  Short Name: vexthaltwo
This can be handy for the /travelto command!

- Druid was having a DB creation issue, that has been resolved.
- TBH there has been alot of more work done under the hood, but its nothing that the user can control. Just code cleanup and tweaks to smooth stuff out.

Im sure i forgot something, and if i do remember ill add it as a edit here.

Once again let me know if anything is broken please.

Thanks~
Round 2 Fight!

Soo first let me say there are a lot of updates in this patch! I've done my best to check and make sure things are working, but as you all know.. Im only human er a robot. Soo if something is wrong bring it to my attention and ill get it fixed! Now on with the good stuff.

- Pulling info is now 100% DB driven (you probably wont even notice :(
- tanks Bandolier sub updated and tuned.
- Named mob identification updated. Also fixed a issue with Shadow Valley (pesky spaces at end of name).
- Shamans should no longer be looking at dead bodies wondering what to do with them.. (Ewww....)..
- SHD, WAR, SHM maybe 1 other class got some HUD love. Be sure to /cc lodadhudx or /cc loadhud Depending on what MQ version you are running.
- Druid Spell error in DB has been fixed.
- Mage pulling routine in the middle of construction. It should be working from my testing i have done, but i didn't get every scenario covered yet. I'm still working on it. But try it, you may have 0 issues.
- CLR and SHM should no longer look at different targets when dead. (I mean they are dead, how can they do this! Die already die!!
- A few spells and abilities have been moved in the DB, as some dude put them in the wrong spot, causing legit spells to be repressed.
- Added a new feature for raiding. First no more spam. Second if you are a CLR SHM, DRU, you will no longer assist the MA. You will assist the MT and wont be coming off your targets for silly MA shenanigans.
- Reworked the pulling subroutine, Just code optimization for a more speedy deliver of hate to those pesky critters that need to die!

Bugs still in: Yes there are still some issues, im working them.
1. pulling echo. There is some echo spam in the MQ chat window (console for new MQ2) its harmless.
2. getting aggro spam in chat window. also harmless.

- Ill work on these to only tell you things once, Its almost like the game thinks your not paying attention and must tell you things fifty eleven times (like my wife does to me).
3. Im aware that /makebuttons are creating some useless / wrong buttons. Hell some buttons make things I have no clue what they are, I can not take credit for making those buttons.... I blame those that shall not be named. Ill fix it tho.

There was a TUN of code cleaning and old code removal. And I most likely did other updates i failed to mention here. Oh ya! /cc printvars is a real thing now.. It will make a ini file for you with all your variables and spells attached to them for viewing / printing pleasure. There was some other / commands added for a few classes, so be sure to see if anything new pops out!

Anddddd, I think that's about it.

Soo let me know how stuff works please, post any issues!
Thank you

Enjoy the game, and may MQ live forever!!!

All Hail the Macroquest!
Sorry for this yet another update. I released a totally unready pulling routine in last update. What i thought was working, was not working at all. Its reverted to old code from a week ago that works fine.
Had a bad bracket in the swap, fixed.
Also updated DB date so all toons will be on correct spell DB. (Hopefully the last DB update for a long time!)
- Druid spells to 120
- Enchanter spells to 120.
- SK Bando on named will auto swap to shield and not go back to 2hander (you can disable this with /cc bando). HUD Updates. hunter mode tweaks. Encroaching Darkness will now cast on fleeing mobs.
- Other minor tweaks.

for new spells i did not (I forgot) update the DB date. You will need to /admin updatedb.
Soooo apparently in my code cleaning frenzy (like piranhas to a dead cow).. I kinda may have accidentally removed something needed in Shadow Knights. But Rejoice the Gitkracken God has bestowed gifts and returned them.

- Corrected SHD Bando screwups (you no longer look like a ninja with numbchucks as weapons..., and named identification
- CLR auto-mem splash
-Pulling and Tanking updates for war, brd, shd. minor code cleanup.
-added shout line for warrior aggro.
-added mage /cc rods command. enables or disables summoning of mod rods. Mage Rods fixed, should not spam cast anymore.
-wizzy spells updated to 120!!!!
-Bards now have the ability to unstick their songs.
-Clerics will not spam GUI windows when running and hurt.
-Warrior Twilight Shout line added
-Shammy's got a makeover on Malo and Slow code. Now they are smokin HOT again! Dots reworked a bit.
-added /cc printvars command. You can now view and print your abilities and the variable assigned.
-Many Many more various minor bug fixes and code cleanups. Echo window now looks nice and clean. Even the instant cast poison lines shows that it cast now!!!

Yes there is another DB Update.. Sorry. :(
I really didn't want to post a update this soon, didn't even touch wizzy spells yet. However SK was pretty much broken, and had some good ranger tweaks done.

- added ranger summers line nuke cast counter and a /cc snukes to edit it. increased spell casting and AA usage.
- SK fixed command and spell db error
- SK fixed Insidious / Disruption spell lines. no longer sitting in combat or having mem spell issues.
- DB will update due to ranger and sk spell fixes.

both are working as intended. (famous last words)

Enjoy and let me know if issues.
minor tweak to warrior code - should not break mez on adds when getting aggro.
Ranger Wildstalkers fixed for mq2 (was not a issue on next) and 2 more dps buffs added.
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