• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
XGen

Combat Assist XGen 1.8.6.1a

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
MAG: Pet weapons work and tell items work. Hunter / Puller and stationary killer modes. All DPS clickies summon. the 3 diff modes are as follows. also PET TANK. Yes Mage Pet auto tank. I pulled 7 mobs, it got 7 mobs. make your buttons, and NEW HUD. /cc loadhud !!
1598658095373.png

1. Killer. Turn on pet pulls, nothing else. Pet will find stuff in a radius around you and bring it back like a good boy.
2. Hunter. Turn on Move, and Puller. You will lead the pet to mobs to pull. It will get hem and bring back for the ambush.
3. Full blown Mage Puller. Camp ON, Puller ON, Move ON. You will go out get a mob with your pet and run back to your group where they are for a beat down on mob delight!

SHM added /cc move and /cc getbehind as toggled melee abilities.
ROG: Still no update notes on Rogue from Japper17. Feel free to ask him!
BRD. Added Songblade as a auto clicky for symphony of battle.
SHD: New spells and abilities (Concordant Disruption) added. Taunt targeting error fixed.
CLR: Swell Hot key Fixed. PLEASE REMAKE THIS KEY!!!!!

Lots of macro code tweaking.
new commands, be sure to check out /cc. hidecor is not defaulted OFF. its a switch but remembers your settings per toon.

DB Maintenance: Auto DB regen when needed for updates ect.. Turbo Updates, all back to 80.

And as always, If you have any. errors PLEASE mention them, They defiantly will not get fixed if not reported or seen by anyone :)

Thanks and Enjoy the game! Or just master your digital robot army, and have them do your bidding like a Overlord!

Aipoc

logo4.png
SK Concordant Disruption spam fixed. also Updated Memspell sub to work With /cc memspells why i was at it.

MAGE Still OK. No changes!!!!!!
That's right. MAGE is operational. (untill someone else says it dont work)

But Hell it works for my 105 and I'm pretty sure it will work for yours also!

The Spell Database has been updated, you MUST /cc updatedb. Or it will no workie.

No new things have been added other than spam suppression and mage rod control (ladies! talk to the mage if your man needs advice) :)

Now get out there and melt some faces!
SHM: Spell echo at start updated.
SHM Adjusted heal point for Berserkers.
MAG: Weapons start at level 73, SpellData Updated, jewelry 63, same...armor still 86 You will need to /cc updatedb !
SK: Added Concordant Disruption to cast when in combat, and when AEAggro is one. (Shouts).
WAR: Will no longer auto burn dps discs on named (you must enable Auto Burns if you want to do this..
CLR: Will now use Veturika's Perseverance when below 65% Mana.
CLR: Will now heal pets, /cc petheals to disable.
CLR: Wont try and heal Berserkers with their Self Bleed make me hulk mode buff on.
BER: Will sitck to mobs when in move to mode, and will auto face on initial engage now.
MNK: Received Combat ability Update. /cc updatedb required.

Pretty much all classes got some lower end spells added. Highly suggest you /cc updatedb!
Soo In this update there is a bit of everything. Just like the buffet in Vegas. You get alot of food, and have no clue what 1/2 of it is cause you forgot.

MAG got another update X100 and Spells for lower levels maybe TLP :)
ROG bugs worked out. Ask Japper i dont know. I just work here.
SHD RaidTank added pull routine tweaked, and spells added for low levels. TLP players test and let us know!
SHM malo and tash additional check added to not spam them. Shaman Spells updated some down to level 1
BRD Aura casting bug fixed. Selo's got a toggle
WAR RaidTank mode updated. And assist mode added. Still want feedback.
ClLR Healing tweaked, splash heals fire more reliably. new /cc command to auto or ON splashes.
work on enchanter has begun. should be soon.
All classes have new /cc ability. /cc faceon. enables and disables auto facing of mobs. You probably dont want that on if in manual driver!

Probably broke something somewhere. But hey isnt that why we do this!??

Nu updates that im aware of to Monk, Ranger, Bst.

Play, Use, Report any issues.. Enjoy yourself and have fun!
Instant cast spells were having a delay applied to them, that is resolved.

Also updated the way /cc byos stores spells you change. The table for them has been moved and a new column added to spell table.
Most of you will receive errors, just do a /cc updatedb, or delete the xgen.db file in your xgenfolder.

new command to remove spells you /cc byos to. To REMOVE a spell, you type /cc byos VariableName "Null"
EXAMPLE: /cc byos Hel1 "Null"
MAG fixed. wont spam summon items. /cc updatedb REQUIRED!!
BRD drop target change for pulling. Will drop targets over 500 feet away and no longer have you as their target.
SHD Alliance added. /cc alliance. Will cast alliance if the target does not have a alliance on it and enabled.
SHD Shout aggro tweaked for better casting.
CLR Splash heals updated /cc splash will turn on or auto. In auto mode the minimum is 6 raid members in a 125 ft diameter around you.
Instant cast spells and abilities will no longer report a FAILURE when cast.
Other minor cleanups and code tweaks.
Apparently it helps if you update the actual Sub name and not the title..
Berserker is back and not spelt Berzerker in the sub.
Clerics Heals got a makeover, for efficiency.
SK got a adjustment to aggro range when returning from a pull.
Shaman and Cleric now have auto spell loading. BUT you must do it via /cc memspells I did not like forcing people to set spells in a specific order, and many people link spells to other devices / gamepads and that would make them have to redo other things all the time.

/cc byos now will store variable and spell in the MyVars table instead of overwriting the spell DB!

Cleaned up all inc's code.
Thats right. Next release will have it. It will mem spells it needs in whatever slot you have a spell it does not need. So you can arange the spells however you want and it wont change unless you have up something it does not want.

Having said that, If you disagree with a spell selected, you can allways change it with /cc byos VariableName "SpellName"
Example. SK's first aggro spell. (this list obtained by doing a /cc listvars in game.
1597862576747.png


To change the first aggro spell to something else you would simply. /cc byos Aggro1 "Touch of Drendar" NOTICE the SP- is not included. This just indicates to you that it is a Spell, and not a AA or CA or IT (item).
Back
Top