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XGen

Combat Assist XGen 1.8.6.1a

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I have been out of the loop for a long time. I still am. This update is the files from the BETA site. There is a slew of new things and fixes. To be honest ive been away from this for so long i do not remember all the updates so im having to look at the commits on Git (they are not very descriptive).

There are pulling revisions.
Cleric Splash working again. TY LOS issues. /grr
Mage pet buff stuff fixed.
SK Pet buffs updated.
Enchanter mez / nuke toggle fixed
Complete re-write of assist and MA subs.
Hell there's alot more, but I honestly dont remember.

The wife has been beta testing this for 7 months on 5 diff toons, and shes happy. So im sure its fine. Dont worry nothing bad ever came from that logic!!!

Hope you all like the new stuff in it.

Im still not currently playing EQ or doing any more updates.

IF something is seriously broken, let me know i'll fix.

Thanks and have fun!
As the title says.. Directional Pulling is now a thing.
You can set a degree 45, 90, 10, 17, 164, Your choice. When you set this option, the direction you are facing will be the Center of your Arc. So if you use /cc pullangle 90, you will have 45 to the left and 45 to the right of current facing dir..

Druid updates, spells ect.. running pretty decent im told by druid testers.

Necromancer added. Current state is Alpha. Should be working. I personally have not tested.

Lets see there is about 150 other changes in this also.. Ill try and find the important stuff, as a lot of it is code fix / cleanup.

HUD
Hud will now properly unload / load changes. If you have any NULL or blank data areas in your HUD, just use /cc loadhud

Pulling changes, should be pretty snappy now on SK, Bard, Mage, War, Necro, Rog, and um hell any pulling class :P

Overhaul to Dannet commands.

Epics have been added to more clases, and conditions for using updated..

Targeting and assisting echos updated. The macro somehow feels smarter now.

Assist set and assisting logic updated.

Honestly there is alot more.. Im just soo damn tired i cant type it all.

Look through commands see if your class has anything new. All commands have been updated and should be correct.

As always post if there are any issues.
In my haste to get the last hotfix out, I unintentionally left 1 line of code in that did not work. It killed setting of assist. It has been removed.

I also have in here a few ranger updates that were fixed in between update and this patch.

My Apologies.
This fixes mages from eating things they have no business eating.. I know we call them robots.. But they should not eat power supply's .

This also addresses Roaming as a group while killing, and Assist stops working. This will not be the case anymore.

On the TODO: Shaman Stacking of Unity line spell. There is maybe a fix in it, I have not tested and wanted to get this out asap, as the buffing isnt game breaking and eating items / assist issues is.

Thank you for any bug reports you all send in!
DB Updates.
DB will now auto force a update when needed. You will be prompted to do it. /mqp to continue with the update.

General
You will no longer try to run back to your camp sight when you zone.. Some of those were super long dangerous runs..
Assist and engage overhauls with new window text.. We are building robots for EQ aren't we after all ?
WindowsTitle now has 2 options. 1 to show your name, and 1 with out. If you have multiple of the same class.. The name helps identify whos who.

Commands Menu
Full overhaul, organized and color coded. Looks clean and neat. /cc to view all options

ENC
Fully functional, Mezzing buffing dpsing ect.. Does what chanters do. /cc enc for a full list of available options

RNG
Fixed bug for assisting and going nuts like a real ranger. Now wont nuke self to fake dying. Will not break mez or blow its discs early. I strived to make it as lifelike as possible but people complained that their ranger was now useless. (ps this is humor). It functions normally.

SHD
Pulling routines updated. Still needs a tad more work for when a mob is already below 100% but it will tell you (alot) when its someone else's mob... Added a toggle for dissident line and Insidious Rejection. They replace 1 dot and 1 nuke. /cc shd for options.

BRD has had epics added also syncing with shaman epic. Preset song line. 1 Tank line, 1 Melee DPS line, 1 Caster Line. /cc BRD for full descriptions of auto twisting. Bard also has auto Rally Call Toggles. and Some extra Burn Toggles..

BER
Hunter Mode added to Berserker. will no just roam around the country side beheading whatever it pleases. Be aware.. this will make its way across the zone, it has no remorse who or what it kills. IF it bleads its prey.. Other groups mobs, No problem Got em. Guards, Yep They die to. You auntie Marge width he apple pie.. Goner... /cc ber for options.

SHM

Has a auto invis break option if you enable it. IF Group MainTank get ins battle and your invis . You can have it auto break invis to heal.. Your choice. Also when in Chain Heal mode. IF the Target dies, you can easily hit tab target to get the NPC (BOSS) and it will auto assist it to get the target of its target (Thank SL968) for this idea..

CLR
Auto aura casting corrected for all levels. Not much was done on CLR. She was pretty stable to begin with.

BST
Back in business and off its strike. Works again.. Next update should have a HUD for it.. I know BST gets no love...

MAG
Dont think we changed anything on Mage, it was pretty damn stable.. Pulling Tanking, DPSing.

Wizzy and Rog
Heres Jappers Notes that i could find..
ROG
pull commands updated.
WIZ
Wiz things, and TL list updates.

There is probably more.. It was alot of updates additions, code changes and optimizations. (More work to come.)

There are probably unfound bugs. When you do find them.. PLEASE PLEASE do not hesitate to let us know.

Cant fix what we dont know is broken.

As always Have a Great time.
Forgot to mention. MQ2Collections is required.

This update forces that plugin to load.

Also in this is SK Fix for HostilMob Loop.

Bard Aura toggle now working as intended. Timer for mem was too short causing it to fail the setup properly.

OHHHHH YA. Japper got Wizzy TL working.. I cant verify as i dont have a wizzy :P

Please post any issues. Thanks!
So as the title says, there are a TUN of updates. From performance improvements. To a new Class.

Facing mobs no longer feels like a strugle. Its smooth and precise.
But the big news is!!!!
Enchanter here. Its 90ish % complete. It buffs, Debuffs, Mezes, keeps tract of mobs for mez. It nukes, Dots, looks good, and will bake you a cake. Self Runes, uses Burns on named, gathers mana when needed. Nights Terrors tanks.
It also has a HUD. and Buttons.. I forgot to get a pic of the hud.. Sorry. Load it up for yourself and see!

SHD has some updates for pulling and aggro control.
Wiz is doin something.
Rog had dot toggle updated.
Wizzy still refuses to TL at this time, but othere than that he blows stuff up.
Mage, Pet pulls improved more, Now it will use any elemental staff to reclaim pet. few other tweaks
Bard had some issues facing mobs. Its been corrected. Bard aura select fixed.
Ranger had something really... somewhere..
Beast can now assist out of group.
hmm what else thres more.. If you want to see them all check out this link.

Merge To Master on Gitlab


Please post any bugs.

Thanks!!!!
Allot of small updates in this. And the New redesigned /cc layout. Japper17 put allot of blood sweat tears, and fetal positioning into this one. It looks wonderful.

MISC Fixes
- removed delays in pulling stuff was unneeded
- alias removal of /cecho all cechos have been converted to regular echos.
- Japper17's wiz updates. Ask him he does not tell me any more. (Rogues Yell at him).. :)
- Common.inc additions for better universal macro handling.

WAR - Pull Ability Fix.
ROG - HUD " missing corrected.
CLR - /cc splash (command update). Works as intended now!
SK - Disruption Toggle and Insidious Rejection added. Also on Disruption Toggle.
BST- Updates for Out of grp assist setup added
SHM - Added ability for epic to be used by XTMob count see /cc shm for command.

MAG
- Fix for getting stuck on MA Pet.
- Using pet as MA works good now. Just be sure to set yourself as MA also..
+ Note. IM aware of pets not being able to break mezzes. its a EQ thing, ,ill write a nuke in soon to break.

EXAMPLE of New /cc class layout.
1599456261512.png


Please post issues and bugs. We try our best, but well Im only human after allllll....

Have fun and Enjoy!
DISCLAIMER. Just woke up, and NO COFFEE! There may be Typos or other illegible stuff.
DB Will regenerate on start.

Soo This has the initial WIZ. I have not personally tested, but Japper says its rockin. It does what wizzys do.
- Translocate system is not functional as of yet, should be next push.
- Has buttons ready to be made.
- Has HUD.
- has other stuff too If i was motivated ide ask, but im still waiting on ROG updates.

MAG Changes.
- Complete rewrite of a few problematic subs, works much smoother now.
- Ice Clicky is not toggle-able on or off. /cc useice.
- Mages can now also Mind control bards on pulling.
- Updated pulling notes to give better direction on settings.
- Swarm clickies are now on a toggle.
- If no MA is set, will not default to Pet.
- Will not correctly identify what poet you have summoned and store the variable when /cc airpet or whatever you select.

Other non class specific stuff.
- New Mob finding engine for pulls enabled.
- NEW FEATURE /cc pullstyle Camp Radius based pulls. Set a camp down. Set your pull radius enable pulls. You will not pull mobs outside the camps radius.
- auto set distances to mobs based off their size.
- spells and abilities in DB Gen have had Rk II and III removed and should now be functional at level 1
- ModRods should work for all classes that have mana on a auto use. (uses when it provides the best mana regain.)
- other various tweaks and fixes.

Im sure theres more but need coffee!

As allways have fun, let me know if any errors.
Where to begin. First i said last patch that mage was good.. well You all proved me wrong, SO Im not gana say that this time, but i Feel its a truth!

Mage.
- Pet Tanking Mode working good
- Pet Pulling working Awesome.
- Clickies should work for all Ranks now. Also should not spam summon if you receive a higher version ModRod.
- Reclaim Pet for fast mana is working, NOTE you Need a staff of Elemental Master Earth.
- Mage Follow tweaked, You need a assist set or use /cc followname SOMEONE.
- Mage will follow Mobs when they flee now. Must have Move ON.
--- When pet tanking be sure to set yourself as MT and if Moloing, set yourself as MA also!

Bard.
- Will stop targeting corpses and not try to pull them... Bad bard Bad.....
- Minor Aura tweak, hopefully stops aura sing spam on occasion bug.

Shadow Knight
Disruption Spell Toggle Added.

NON Class Specific Updates.
- New Pull Style Camp Range. with new button. Pulls from a set radius around your camp, not a drifting radius around the player.
- New Puling sorting Logic. Should pull the closest mob to you via path lengths now not by radius. No more trains ????
- Mobs will be displayed by their Conn Color in Mq2 Chat Window.
- HideCor Button added will enable hiding of corpses auto per toon.
- Leader Commands buttons. You can control your entire group with these.
- General fixes and tweaks to the code all over.

Theres probably more but umm im still waiting on Jappers notes for rogue updates!

Upcoming releases.

WIZ and ENC. Both in a semi functional state, Release soon I hope.

All allays HAVE fun, Please post bugs! Cant fix what i dont know is broken!
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