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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
XGen

Unmaintained XGen 1.85.6.5.1

Corrected a few cleric spells.

Added Tribute ON and off toggle and controls Guild and Personal, also buttons in Bridge. /cc tribon /cc triboff , also turns on Trophy Guild and Personal
Just a minor aura update for enchanters, fixes low level chanters with Rk II and III spell recasting bug.
Fixed Enchanter auras, will now recast properly.

Actually updated the DB with Ranger spells. Not just the spell creation list.
Added DI Toggle for Clerics and removed raid check. This is ON by default, use /cc dodi to toggle or use bridge.
Corrected 2 spells entered in wrong spot in DB for CLR. Divine Interference and Divine Contingency. DI is now Divine Interference
Updated Bridge to work with new CLR aura options, and DI checkbox.

Also added Ranger spells to 125
Cleric Auras are back and functional to 125
Just a reupload, im not sure if Git overwrote, or i just didnt zip the updated spells for 125 in there...

Some classes like ranger, enc, mnk, mag I no longer have access to. So not all classes got updates.
zip structure was goofed. corrected it. Im a bit rusty!
Just some more class spells updated for 125.
DB has been updated to level 125 and 3 classes have had spells updated to 125. Shaman, Cleric, Warrior. ( Did my best here, remember I haven't played in a long time lol)

Corrected a bug on SHM when targeting a PC, while in combat. Frost line spell would fire on target, even if their ToT was a PC. That will no longer happen.

Named mobs DB updated, I'm having a issue getting Pal'Lomen zone to actually recognize and create its self in the DB.. Its really strange. If anyone knows why let me know.

If any new AA have been added, let me know (I'm referring to actual new abilities, not upgrades of current) and ill add.

Its been a while since I've updated manually, and not used Git, so if there's a issue with zip, let me know ASAP!

Have fun.
just manual post of zip for directory hierarchy
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