• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Very Vanilla MQ2 (Beta server)

Vanilla Very Vanilla MQ2 (Beta server) 2021-11-11

Oct 27 2019 by RedGuides
- MQ2Autoforage (ChatWithThisName, Sic) No longer requires a hotkey in "Actions" to use forage. Added new functions MyUseAbility,
AbilityReady, atob, InGame and VerifyINI. Defaults to on.
-
Oct 27 2019 by Eqmule
- Updated for BETA
-
Oct 26 2019 by Eqmule
- Updated for BETA
Oct 25 2019 by Eqmule
- Updated for BETA
-
Oct 24 2019 by RedGuides
- MQ2KissBuffs (ChatWithThisName) updates KissAssist_Buffs.ini regardless of the macro or plugin you're using to run a character.
-
Oct 24 2019 by Eqmule
- Updated for BETA
-
Dec 10 2018 by RedGuides
- NEW PLUGIN! MQ2Profiler (alynel) to help macro developers find the causes of slowness
- MQ2Nav (braniac) misc. fixes and changes to stuck routine

Dec 10 2018 by eqmule & SwiftyMUSE
- Updated for BETA

Dec 09 2018 by eqmule
- Updated for BETA

Dec 08 2018 by eqmule
- Updated for BETA
Dec 07 2018 by eqmule
- Updated for BETA
- The following feature has been on my todo list forever and was brought to life by @Knightly, all hail Knightly!
Thanks for your support.
- Added the ability to interact with menus - cred : Knightly
Example: /notify "open the door to the lobby" menuselect
It will search the currently open menu for the words "open the door" and click that menu item if it finds it.
the search is case insensitive and sub strings are fine
thus you could just do /notify "open the" menuselect and it would still find and click that item
-
- Added a new TLO: MQ2MenuType it inherits the Window TLO.
It has 1 method:
.Select : It will select a menu item (click it)
usage: /invoke ${Menu.Select[open the door]}
Output: none, it just clicks that entry if it finds it.
-
It has 6 members:
.Address : pIntType it returns the address of the currently open menu.
.NumVisibleMenus : pIntType it returns number of currently visible menus. Ordinarily this is going to be 1 if a menu is showing and 0 if not
.CurrMenu : pIntType it returns the index for the currently visible menu. Ordinarily this will be 0 if a menu is open and -1 if not
.Name : pStringType it returns the name of the menu or the first items name.
.NumItems = : pIntType it returns number of items in the currently open menu.
.Items : pStringType it returns the Itemname specified by Index
-- Usage Examples:
-- /echo ${Menu.Name}
Output: Shabby Lobby Door
/echo ${Menu.Open} (it inherits Window TLO, remember?)
Output: TRUE
/echo ${Menu.NumItems}
Output: 4
/echo ${Menu.Items[2]}
Output: Adjust Placement
- Added some door defines.
Dec 06 2018 by RedGuides
- MQ2Vendors removed until it's fixed. Source is on git if anyone's feeling up to the task.

Dec 06 2018 by eqmule
- Updated to include all faction names - SwiftyMUSE
- Updated for BETA
- I made some changes to /itemtarget /items and the ground tlo
I don't want to say to much about it really there isn't much to say
from a users perspective everything works like before.
Basically the only difference should be that /items now display grounditems in guild halls as well.
if ${Ground} or /itemtarget or whatever does not work as before let me know.
- Added /click right item
this is mostly useful for like grounditems like shabby lobby door and so on that pops up
a menu when you rightclick them.
- Work in progress -> adding a method to click menu items in the currently open menu.
Dec 05 2018 by eqmule & SwiftyMUSE
- Updated for BETA
Dec 04 2018 by eqmule
- Updated for BETA

Dec 03 2018 by eqmule
- Updated for BETA
- Added /groupinfo mimicme on|off - it will do what the button does but from commandline
- Added /groupinfo followme on|off - it will do what the button does but from commandline
- Added /groupinfo cometome - it will do what the button does but from commandline
- This means if you dont want those buttons on the group window, just rightclick
a group member and hide them, then create your own hotbuttons
and put them wherever you like to get the same functionallity.
- Fixed a bug in mq2targetinfo that would change the alpha of the targetwindow/groupwindow/exttargetwindow
it had no buisness doing that, sorry.
Dec 02 2018 by eqmule
- Updated for BETA
Back
Top
Cart