• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Very Vanilla MQ (Test Server)

Vanilla Very Vanilla MQ (Test Server) 3.1.52472.19

Automated release. Commit hashes:
vv: adbb714a32a4214559631a0d8befbe16b4fb02d6
cwtn: 9773e527ea99aef2cdab2152fadd2e34818a3daf
eqlib: 6670bc9b87d07ebbf7427701443b5ed6fd2ed9a1
Posted by: Redbot
Automated release. Commit hashes:
vv: 9bf3435b5cb05cee22eb68752cff7e391288d45e
cwtn: 9773e527ea99aef2cdab2152fadd2e34818a3daf
eqlib: 6670bc9b87d07ebbf7427701443b5ed6fd2ed9a1
Posted by: Redbot
Feb 29, 2024:
- autologin: Fix bug causing the wrong account to be assigned to characters at character select.
- autologin: Fix bug causing blank password to be assigned to accounts at character select.
- autologin: Add error message when launching game if everquest path is invalid.
Posted by: Redbot
Feb 28, 2024:
- test: Updated for latest patch
Posted by: Redbot
Feb 26, 2024:
- autologin: Fix loader losing track of logged in sessions when it is restarted
- autologin: Fix several issues related to tracking the logged in state of characters
- autologin: Fix in-game commands to now use state machine to properly handle character changes.
- autologin: Menus will now indicate when a character is logged in, but on a different profile.
Selecting that profile will apply the profile to the currently logged in character.
- autologin: Menus will now indicate when an account is already logged in, but on a different
character.
- autologin: The "Show hidden characters" option is now persisted
- autologin: Profile groups panel is now a resizable side bar instead of a drop down menu
- autologin: Added ability to double click to expand in tree view panel
- autologin: It is now possible to switch to any character on any account on any server, from anywhere.
- autologin: Fix infinite loop that could occur during login.
Feb 23, 2024:
- autologin: Fix ini import creating blank passwords when stationnames entries exist.
- autologin: Add right click option to Characters UI to add a character to a profile group.
- autologin: Fix process tracking for loaded profiles.
- loader: Add process list to show processes currently being tracked.
Feb 22, 2024:
- live: updated for live patch
- autologin: Profile context menus can now toggle their state with ctrl+click
- autologin: Profile context menus now use a star instead of check mark. Functionality is the same.
- autologin: Profiles can now be freely re-ordered independent of star state.
- autologin: Increase default delay when launching multiple instances.
- autologin: Various improvements to context menus (still have issues with loaded state...)
- autologin: Add logged in indicators to UI
- autologin: Fix crash that could occur when the MQ launcher starts up
- autologin: Fix remove profile showing group
- autologin: Fix tray icon disappearing if explorer crashes or restarts
- autologin: Fix an issue that might cause an extra instance of EQ to start unintentionally.
- autologin: Add "Launch All" item to profile menu
- autologin: Add first pass at online indicator to context menus. More to come in the future.
- autologin: Changed check marks in autologin ui to check boxes. Single click on the check box will toggle, and tooltip will describe its behavior.
- autologin: Add text to indicate that profile rows can be reordered via drag & drop.
Feb 21, 2024:
- live: Updated for latest patch
- Add EQ cursor emulation for ImGui windows. This can be toggled in overlay settings (on by default).
When this feature is enabled, the EQ cursor and its attachments will appear over imgui windows.
Posted by: Redbot
Feb 18, 2024:
- test: Updated for latest patch
Feb 16, 2024:
- Changes to AutoLogin:
- added sorting for characters that persists to context menu
- added filter to hide characters from context menu
- added ordering to profiles for login order and display
- added sorting and searching to accounts
- added some tooltips
Posted by: Redbot
Feb 14, 2024:
- test: Fix Me.Platinum etc always returning 0.
Posted by: Redbot
Feb 13, 2024:
- test: Updated for latest patch
- Completely revamped the autologin interface and storage
- MQ's context menu is now driven by imgui
- Added an extendable window gui to MQ
- login profiles and character management is now driven through the main gui
- removed sessions and replaced station names with single-entry profiles
- passing the profile name to /login will load the first character in the profile
- removed the autologin ini, replaced with sqlite db that can be copied across computers
- a master pass has been added to provide encryption for account passwords _only_
- the user will be prompted for a master password at first startup on a computer
- the master password will be stored locally outside of the db (in the registry)
- if the autologin plugin is running, logging in a new account will store the account name and associated characters in the database
- manually editing the server list mapping is no longer needed (it is auto detected the first time you see that server in your list)
Feb 3, 2024:
- emu: Fix /timestamp showing seconds to the decimal
Posted by: Redbot
Automated release. Commit hashes:
vv: af29b19409b28323452e55dd1e43862de9a22671
cwtn: dd38ddd95b0cdb1c5b0d82d2c0784c13d25364bc
eqlib: 51fbb0780860c8446ee2675c39b565388e6d4591
Posted by: Redbot
Feb 2, 2024:
- Add Social TLO (#825)
Feb 1, 2024
- live: Updated for latest patch
Jan 30, 2024:
- Disable jit when delaying so that delays are not optimized away (#822)
- /doability will now accept quoted or unquoted ability names
- /doability will now work for innate skills like slam (#371)
- mq.TLO.Me.Ability is now a boolean. It returns true or false based on whether you have the ability.
- mq.TLO.Me.AbilityReady will no longer say an ability is ready if you don't have that ability.
- Added mq.TLO.Me.AbilityTimerTotal which will return the total amount of time an ability takes to refresh. This is only available while the ability is in cooldown, otherwise it returns 0. Useful for converting mq.TLO.Me.AbilityTimer into a percentage. (#823)
- mq.TLO.Me.AltCurrency now works with the singular or plural name of the currency
- plugins: GetZoneExpansionName(0) would previously return "Original EQ" but now returns "EverQuest"
Posted by: Redbot
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