• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Very Vanilla MQ (Live Servers)

Vanilla Very Vanilla MQ (Live Servers) 3.1.52471.49

Automated release. Commit hashes:
vv: 3fdcaea2467e3f652951bfef76caecd96a4f6ca5
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: da419068be88c8036c275dcf3fa0b7147f4f5805
Posted by: Redbot
Automated release. Commit hashes:
vv: d30b8728d94298ed170060acb5e0fa80c82876d5
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: da419068be88c8036c275dcf3fa0b7147f4f5805
Posted by: Redbot
Jan 20, 2024:
- Fix Mercenary.State reporting unknown when mercenary is active (#811)
- Fix Heading.Name/Heading.ShortName potentially going out of bounds (#813)
- Change Me.BoundLocation.Heading to return heading type instead of a 512 unit float
Posted by: Redbot
Automated release. Commit hashes:
vv: e2bbdede27f62d4d1245d29545282ed10b8c7bf1
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: de2c29e21e25cc4f20a8539739524853f6813883
Posted by: Redbot
Jan 19, 2024:
- Fix mq.pickle not properly escaping backslashes and not properly serializing numbers. (#815, #771).
Posted by: Redbot
Jan 18, 2024:
- Fix issue where textures would not draw if they had not already been preloaded.
- Fix FPS plot in benchmark window to use its own axis.
Posted by: Redbot
Automated release. Commit hashes:
vv: a0d25cd76e24ed8d3c5ad3fd30fcb7c2dcac149a
cwtn: 9b934dcab40116efecca1873ce8bb35e5a93070e
eqlib: 0470cc932cbba06759bb73ad8d4e64fb4f2540c9
Posted by: Redbot
Jan 17, 2024:
- live: Updated for latest patch
- live: DirectX 11 is now on the live client, some visual features may be
missing or not working correctly.
Posted by: Redbot
Jan 15, 2024:
- Update CrashDetected popup with reminder that text can be copied and also add PID (#765).
- Update faction names by using dbstr_us.txt (#806)
- Fix Me.Origin (#807)
- Fix several window properties that had been swapped (Click Through, Show Border, Escapable)
Posted by: Redbot
Automated release. Commit hashes:
vv: b04ac41d99c5d05e748192e0bc1d556b4c64791d
cwtn: 691f16bffae9b9cf7ac5f01b12465487ad5f8c2e
eqlib: 72131ac7807c1ce563571b4f5c21eb179eff9d45
Posted by: Redbot
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