• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
Resource icon

Utility UseToys 1.8

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
Other Authors
Contributors to RGMercs/KissAssist
Software Requirements
MQ2Collections, MQ2Boxr
Server Type
🏢 Live Test
UseToys.mac - Version 1.8

Handle giving out sets of pet toys existing in inventory

requires (non-permanently loaded if not already):

  • This will give out up to four sets of pet toys (in this order): Weapons, Armor, Heirloom, Mask
  • The specific pet toys given out are based on specific folded packs/items available in inventory (e.g., if a Folded Pack of Ocoenydd's Plate exists in inventory, it will be moved to top-level inventory, un-folded, opened, and items inside given to the pet)
  • In the case of Mage pets, weapons and heirlooms are summoned automatically. Other types are summoned and provided if they are more powerful than what the pet natually comes with. Pets of other classes are provided all toys.
  • The determination on whether to give out toys is based on the absence of a weapon in the pet primary.
  • If pet primary is full (with the exception of known default ENC weapons), no toys are distributed.
  • Any remnant containers are disposed of once all toys are distributed.
  • By default, only functions properly if the calling character is not in combat.
  • Designed to work for characters either not running a macro or using a combat system known to MQ2Boxr

usage:
/mac UseToys [pcname] [petAgro] [ignoreCombat] [debug]

parameters:
pcname - string, optional, name of the character or pet to give weapons to.​
If specified, only the character/pet is provided pet toys. If pcname is not specified, but a character/pet​
is targeted, they only are provided pet toys. If pcname is unspecified or defined as "me" or "self (sans quotes)​
and none are targeted, the characters pet is supplied.​
petAgro - bool, optional, determines if the pet should be handed agro (Rage) weapons.​
ignoreCombat - bool, optional, tells the macro to ignore combat to hand out pet toys​
debug - bool, optional, turn on logging to MQLog​

credits:
Most of the macro code is lifted from PetToys (which in turn obtained much of the code from RGMercs/KissAssist)​
Author
rouneq
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from rouneq

Share this resource

Latest updates

  1. Fixed spelling of pack name

    This time I mean it. Removed extraneous 's' from ToL armor pack name
  2. Fixed spelling of pack name

    Will now use Folded Pack of the Centiens's Plate
  3. Handle new Enchanter pet

    Added ToL Enchanter pet primary to list of weapons to ignore when determining if a pet should...

Latest reviews

perfection
Top