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Trade / Skill Tradeskill Construction Set NeXt 4.16b

1/5/22

2.285b - Changelog

Crafting:

Added: "You lack the knowledge" checks for crafting to abort instead of cycle endlessly.

Max Artisan Crafting:

Fixed: Concatenate local 'l_rec_name' a nil value error.

Standard Crafting:

Added: Override checkbox to ignore vendor and inventory constraints. You can craft as much as you can with what you got.

Check the box and select a recipe and then click craft. If you don't check it, it will cycle the recipe and then you can click override.
It Auto-Unchecks when you are done.

Database:

Removed: Distilled Essence of Fire from Merchant Woad because Brewmaster Berina has it already.

Added: Flagged ROS recipes in Master Recipe List.

Note: Does not affect Rizlona DB in both instances currently.

General:

Removed: Debugging messages from GOD, Movement, and Crafting routines. No more weird text (subjective).

Added: Vendor Text to give possible reasons why they don't have an item, this will be removed when I have implemented race purchasing.

Changed: TCSNext Spam for turning in items to match format and color text.
1/4/22

2.281b - Changelog

Database:

Fixed: Portion of infused dark matter recipe - thanks CWTN

General:

Added: No frills batch mode (TBL up to current)

Batch Mode TODOS: save/load lists and generate list and go for broke!

1641340508388.png


Added: Flagged TBL recipes in Master Recipe List
1/3/22

2.279b - ChangeLog

General:

Added: Global settings can now be saved and will automatically be loaded on restart or start of TCG (On Global Settings Tab under Craft)
Saves all checkbox settings and platium setting also. Will always overwrite.

1641268426165.png



Added: Various help markers for additional information.

Removed: () around ? for help.
1/3/22

2.278b - ChangeLog

General:

Fixed: Sub-components for a crafted tool were not being grabbed from the bank, and the craft would fail.
It should now look in the bank and notice you have stuff there.

Added: New field to master recipe list, will now being adding expansion data.

Database:

Updated: Rizlona Database with cumulative changes to other non-vendor tables.

UI:

Added: Abort to learn mode for UI (experimental)
Added: More delay and cowbell to combat UI learn mode issues hopefully, Sorry CWTN.

Artisan:

Added: Visual cue to notify if the .csv has been created or not for the generated list

Changed: Report checked automatically, will always generate a report after a Artisan crafting session run
Changed: Delay to 0 after craft attempts, CWTN Redemption.

Note: There is a batch tab item for crafting batch items, of course, It is in the mid-stages of being complete. Please stand by.
1/1/22

2.276b - ChangeLog

General:

Changed: 'Request Items' logic, it will now request the item even if you have the same amount in inventory or greater
It calculated what you have in inventory and determined how many you need, it will now also check the bank right after, if it is not in inventory rather than waiting the full cycle. Inventory and Checking bank are now AIO for requesting items.

Fixed: Will now grab recipes from bank, and also will acknowledge recipes in bank can be used as needed.


Artisan:

Changed: learned recipes to rely on craft success rather than learned, this was causing an issue to say recipes failed because they were already learned.

Added: 'open folder' functionality to farm list display window.


Database:

Fixed: Recipe ID's for Faded Bloodied Lucliite Spiral Dagger
12/31/21

2.272b - ChangeLog

Fixed: Runaway 350 max aug sub-combine craftin'

Note: It used to not calculate the 1st combine and would make it the second time to count it as the 1st run. This wasn't seen for a couple of reasons, the main being it only bought enough for one combine or the amount and you wouldn't notice it, but if you had to make 1 and had materials for 2 , it would make it twice.
12/30/21

2.271b - ChangeLog

Database:

Updated: 2,501 recipes (that required specialized cultural needle) to buy from vendor instead of make silly cultural needles
2.27b - ChangeLog

Artisan Quests
:

Added: 24 hour time display
Added: Day or Night designator to time component
Added: Will return ammo inventory item after running quest
Added: will return items to bank after running quest
Added: NAV to Lebounde once you have crossed the water button

General:

Added: Display shopping list file location in help marker now

Database:

Changed: Bloodied Luclinite Fish Scale Sheet/Swatch/Patch to use Luclin Flame Angel
Changed: Whispering Twilight Fish Scale Sheet/Swatch/Patch to use Primordial Clown Fish

Added: More locations and actions to Farm Table DB
12/28/21

2.21b - ChangeLog

Fixed: Celebratory Seafood Medley Recipe

Fixed: Should now properly check containers using OR condtion vice AND condition for max aug crafting routine.

Fixed: Should now properly calculate positive numbers to grab from the bank if they are greater than what is in inventory. (I had some libations so, be afraid, be very afraid)

Changed: When saving shoppling list it should now display what to do and where to do it in the CSV file.

Added: more items to the farm table, and classified cookie cutters as tools now.
12/26/21

2.1022b - ChangeLog

Fixed: Will no longer squawk about a mixing bowl while you are in POK. This was part of an array of containers that were checked to determine if one should go forward with a recipe, There was no need to go forward if you didn't have the container to begin with. However, I need to add a recipe cycle to check everything associated in the stack for missing containers.
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