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Trade / Skill Tradeskill Construction Set NeXt 4.16b

3/24/2022

2.54b - ChangeLog

Fixed: General: Shopping list ignoring the 1st item on the list.
Fixed: General: Not returning banked items to bank if we ended up in a non-banking zone.
Fixed: Batch: Will grab 2 laminator rollers from bank if we have them, and if needed.
Fixed: Batch: Should grab the appropriate amount of tools and trophies from the bank as required.
Fixed: Travel from NGH to other zones, should no longer run to SRH and use the SLD AFAIK.
Partially Fixed: Will make a decent effort to not buy 20 shears molds or any other type of thing and buy just the proper amount (Mass Shopping). (WIP)

Added: Remove purchased tools from mass shopping list if they are in inventory or bank.

Added: Mass Shop by zone selection.

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3/21/22

2.53b - ChangeLog

Guild Hall Crafting:

Fixed: Guild Fly Making Bench is usuable..

Batch Mode:

Fixed: Not Mass buying (Remnant from switching to my new SQL shopping list generator).

Fixed: Only making 1 item at a time for the combines.

Mostly Fixed: Trying to grab mass trophies and tools. A caveat, if you need 2 laminator rollers, which there are 4 recipes that use it
(it will ask for 1), AFAIK every single tool requires 1, except those 4 recipes. (Known)

Fixed: Buying way too much based on the initial make count.

Functionality:

The batch routine has been changed to not deposit any bank items until the whole batch process has completed.
3/19/2022

2.52b - ChangeLog

Fixed: Now adding banked components to list to grab, again.
Fixed: 2 birds with one stone.. Was ignoring 1st known recipe and not allowing it to generate mass list if a single recipe was known. Will no longer try to make the 1st recipe in the list over and over if you already know it!
Fixed: TCN_Quests.lua to use new shopping list array.

Removed: Tools and report checkboxes

Functionality: (Artisan) Report will not run anymore after a run, use Generate Mass List to do this now.
Functionality: Recipes will automatically reload after a run through for Artisan, no need to select a tradeskill, it will auto-update. Useful for generating a new list with updated known recipes.
Functionality: Eeked out a little more speed by removing a redundant SQL lookup, Noticeable on complex recipes.

Notes: Reclaimed variable space to implement more awesomeness
3/18/2022

2.51b - ChangeLog

Mass Shop Window

Added: Close Window Button
Added: Save Button
Added: Open Folder Button

Fixed: Mass Shop button, now actually shops

Changed: FL is now the designation for Farm in the saved file, MSL is for Mass Shopping List

General Crafting Not Working

Fixed: Will now shop again for Standard and Artisan Crafting
3/17/2022

2.5b - ChangeLog

Fixed: Velium Blood Wine, will use proper recipe to make the product.
Fixed: Unnecessary speed blocker with faction checking every single vendor item.

Added: Mass shopping lists to go along with farmed list.
Added: Work.db file to do data processing for shopping data.

Changed: Shopping list creation - more faster now.
Changed: Farm list creation - more faster now.
Changed: Recipe processing - more faster now, but I ain't done yet! - need to have focus (for now)
2/23/22

2.4b - ChangeLog

Fixed: TOV/COV currency bags used in calculation for standard selling inventory threshold.

Added: Journeyman Smith Trophy Test

Added: Completed batch items will now auto-remove themselves after count is achieved.
Added: Ability to remove batch items from list as desired.

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Added: Single request missing items for artisan farmed list.

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2/21/22

2.39b - ChangeLog

Added: Expert Smith Trophy Test (may need to make magnetic bricks separately, based on source materials) lots of ways to make magnetic bricks

Added: Journeyman Tailor Trophy Test

Fixed: Will now use exact container name when attempting to clean portable container - previously it was loose search.

Fixed: Rest of spell solutions are now purchased, instead of crafted.

Fixed (Maybe): Artisan Crafting stating a combine was successful and the attempt was unsuccessful, if they are both from the main recipe.

Fixed: Now you can sell while standard crafting, best used with skill up and autocontinue.

Note: Will probably remove sell point and just leave sell checkbox, because it is presumed you want to sell anything that has value.

Note: When inventory slots that are backpack,small/large chests reach < 4 then it will sell!
2/17/22

2.38b - ChangeLog

Fixed: Freshman Smith Trophy Test - Platinum Spear Blade Kit now will use proper kit
Added: Cue to assist with prize.db extraction (if required)
Added: Luclin Sparkling Water (Ice) Recipe
Added: Apprentice Baker Trophy Test
Replaced: sql dll courtesy of Dannuic/Knightly et al.
2/6/22

2.37b - ChangeLog

Quests:

Fixed: Journeyman Fletcher Trophy Test - Will no longer request food items to make arrows!

General:

Fixed: Requested Items will now check to see if they have a no trade flag for all servers, This should mitigate the 'hanging' not being able to trade a no drop item.

Changed: Pause button text to red when paused - should be more noticeable.

Fixed: Events will now work properly for materials you cannot work with and will stop trying to craft endlessly.
AKA it will auto-skip for you with things you can't work with.

Database:

Added: Flagged The Buried Sea Recipes in Master Recipe List.

Note: This will reflect as available The Buried Sea recipes in Batch mode.

Added: Prize.DB - Be sure to extract this file into the Lua\TCN\ directory otherwise you will get a crash, this is needed to specify Artisan recipes to skip, this is so you can modify the file and do not have to import anything anytime there is an update. - BE SURE TO EXTRACT or Kaboom. This will not overwrite upon updates.

Changed: Rizlona DB updated with Culturalist Devi now.

Batch:

Added: Continue Mode, Pre-Shopping, Pre-Banking, Save, Load, and Delete batch file

Note: When a batch has completed, should be able to just hit execute batch again to start process over.
2/3/22

2.36b - ChangeLog

Software:

Added: DB Browser software to manipulate DB to customize flagging for Artian Prize Recipes.

Crafting:

Added: Ability to skip Artisan Prize recipes.

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Open the artisan DB with DB Browser, select Max_Trophy_Table.

Put a
1 in the recipe skip box for any recipe you want to skip from the Artisan Prize recipes.

Note: Unless you know what you are doing, don't go fooling with the DB for anything other than flagging recipes to skip. I can't support everyone making unsanctioned changes to things I know nothing about.
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