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Trade / Skill Tradeskill Construction Set NeXt 4.16b

7/17/2022

2.75b - ChangeLog

Crafting:

Standard/Batch


Added: Shopping Multiplier - Buy up to 10 times the amount needed to craft a product, to account for random failures.

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Added: Fish Scale Swapper - Swaps fish recipe around to make scales based on inventory or preference.
Added: Fishventory - Displays inventory of fish to determine which fish to use for making scales. Fish highlighted in Teal are the ones that will be used
if you check the Fish box to make scales.

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Fixed: Adjusted counts for Rogue sketches to now call for 1 instead of adding multiple sketches.
Fixed: Was unable to process a few recipes based on transposed code, related to Blade Skin fold recipes.
Fixed: Was unable to process Pottery recipes with a comma in the name, this has been corrected.

All Crafting:

Added
: Global Destroy - uses Global_Destroy.csv in TCN Settings directory. It will be created on running TCG, and if not modified will do nothing
and not delete anything, however if you add the Item ID it will always destroy that item when it is clearing the cursor after crafting.
This is useful to destroy pesky items like Inert Poison Grain. Enter the IDs in rows not adjacent columns in Excel/OpenOffice.


Quests:

Added: Master Brewer Trophy Test

Note: Have validated 43,810 recipes structure 100%
6/28/2022

2.69b - ChangeLog

Quest Added: Expert Potter Test

ToL Alchemy Recipes Added:

Distillate of Spirituality XXI
Distillate of Celestial Healing XXI
Distillate of Clarity XXI
Distillate of Divine Healing XXI
Distillate of Health XXI
Distillate of Replenishment XXI

Note: None of these count towards 350

Fixed: GOD/TSS Quest should now properly use special or quested containers with regards to the freebie quests.

Example: I need a medicine bag and I have a reinforced medicine bag, it should automatically use that bag.
6/2/2022

2.68b - ChangeLog

Rizlona Database:


Added: Tinker vendors and Culturist Devari to VendorTable

Note: Working on adding table to main database so in the future there will be no file fiddling.


Standard Crafting (Blacksmithing):

Flagged all cultural blacksmithing recipes based on race.

If you are not the proper race it will not allow you to attempt the recipe. It will display the proper race in the recipe requirements window.

If you are a Erudite, Wood Elf, Barbarian, or Drakkin.. you are currently out of luck, but maybe not forever.

If you are any other race, you are totally in luck..

It will go to the zone and use the cultural forge..


Note: Not Tested on Batch/Artisan crafting modes.
5/24/2022

2.67b - ChangeLog

Added: Will now run complete chain or individual TSS freebie quests, if your skill level is too high it will automatically run to each NPC and request recipes (46 free recipes total across the tradeskill spectrum) if not it will run the full quest.

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Added: Will now run through TSS Research Freebie, Get the Research Trophy Quest, and get the trophy. No additional materials required for trophy. Will automatically determine the proper spell kit based on your class. Trophy Quests...
5/10/2022

2.66b - Changelog

Changed: Movement to Bank, if we are not in a banking zone when we want to go to a bank, it will go to POK, and then go to the nearest banker.
Note: Limited movement from outer zones.

Changed: Converted most Disk I/O SQL queries to Memory SQL Queries.

Fixed: Will no longer try to sell to Parcel Merchant in Purchased Guild Halls, will sell to the teleport guy or general merchant.
5/5/2022

2.65b - Changelog

Artisan Crafting:

Changed: Select a specifed amount of recipes to attempt or generate lists using a specific start recipe.

Changed: Ability to generate lists or attempt 10, 20, 30, 40, 50, 75, or 100 recipes at a time.

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Changed: Guild Hall Bank Grabbing - Will now calculate real time inventory counts using missing farmed list for Guild Hall Bank Grabbing.

Added: Dragon Hoard Grabbing - Calculates real time inventory counts using missing farmed list.

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Batch:

Added: Ability to load, save, or delete multiple batch files

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Note: New batch directory for batch files is your \\Lua\TCN\\Batch directory, you may copy over existing batch files to this directory to load them.

Note: Please do not use fruity characters. It won't work (i.e. #*@*$*#&*$.,.,:::")


Recipes:

Fixed: Primordial Driftwood Compound Bow recipe to properly reference E'cian Ice Bow Cam recipe.

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4/26/2022

2.64b - Changelog

Batch:

Added: TSS Baking, Brewing, Jewelcraft, Pottery, Tinkering
Added: POR Baking, Brewing, Fletching, Jewelcraft, Pottery, Tinkering
Added: DODH Baking, Brewing, Fletching, Pottery, Research ,Tailoring, Tinkering
Added: Mass Banking, Missing Farm List, and Missing Shopping List to Batch Mode
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Artisan:

Added: Guild Hall Bank Grabbing

When you generate the list, if you are part of a guild AND there are missing farmed items it will display a button:

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Click said button and it should run to the GH, open up the guild banker and then dump their inventory using SQL in memory. It will then try to grab as much as possible from the Missing Recipe Components array, if it has the full amount it grabs it, if it has partial, it grabs that amount. It does take into account what you currently have in local inventory calculated when generating the array.
4/13/2022

2.63b - Changelog

Added: Anniversary recipes: Magically Delicious Cookies, and Fancy Feast

Fixed: Rizlona not grabbing items from bank

Fixed: UI routine should not endlessly loop if we are out of components or we aborted the process.

Changed: Batch search to use array instead of endless if statements to select expansion for search (you probably won't notice anything)

Changed: The UI will now check for the recipe selection and recipe search AIO before deciding to craft or not.

Changed: using UI and sell or destroy should work appropriately whether you complete the goal or break out of the UI because you are lacking requisite bag space.
4/7/2022

2.62b - Changelog

Fixed: Grabbing discontiguous amounts from bank.
Fixed: Estimated Platinum Display for generated shopping lists .
Fixed: Running to Lobby for every craft from NGH.
Fixed: Tool Recipe as Primary providing erroneous sub-component counts.
Fixed: Increased count accuracy when performing mass calculations.
Fixed: Calculation Count when selecting main recipe from Standard crafting, was not calculating on hand inventory.
Fixed: Making too many tools when doing non-trophy test quests

Changed: Will no longer face vendors when shopping.

Added: Frugal Mode to 350, which is basically the old way of doing things, the new way will do all the shopping and bank grabbing AIO.

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Added: Bank Shopping List window for standard crafting (single) recipes.

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Added: [Experimental] Collapse option to collapse recipes and their counts to bolster crafting efficiency
(i.e mass produce instead of running back and forth for repetitive sub-combines).
Note: Leave unchecked if doing simple recipes, it does add processing overhead.

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Fixed ToL recipes:

Faded Bloodied Luclinite Great Censer
Faded Bloodied Luclinite Spiked Shield
3/31/2022

2.55b - ChangeLog

Added: Mass Bank Shopping for Artisan, will alleviate the running to and from bank all the time.

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Added: Shop Buddy - Shops your vendor shop list or other shop lists,load any shopping list for any tradeskill from any toon.

Added: Option to continue for Artisan/350. Will also do complete shopping and banking prior to recipe instead of one at a time.

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Changed: will now auto-check 30 recipes checkbox to only run 30 recipes at a time for Artisan, you may uncheck.

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Changed: No longer querying out of zone characters for farmed items.

Changed: Removed interrogating recipe twice for new max routine (continue).

Fixed (Maybe): Artisan/350 was automatically saying it learned a recipe when it didn't using the critera of it was the final recipe, now it actually registers that it learned the recipe.
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