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Trade / Skill Tradeskill Construction Set NeXt 4.16b

11/26./2022

3.2b - ChangeLog

Removed: removing illusions for now, it's on you, for now.
Removed: removing familiar buff, now just removing the visible familiar.

Fixed: Tailor Trophy Quest recipes, now using proper recipes for leather gorget.
11/08/2022

3.19b - ChangeLog

Fixed (For Good Hopefully or Mostly): Tools that are returned upon successful or unsuccessful combines should now be inventoried or at least 92 individual tools.
It will cycle through a couple of times to make sure it inventoried the tools prior to the crafted item.
11/06/2022

3.18b - ChangeLog

Changed: Combines that return a smithy hammer or a jewel cut tool will now be auto inventoried prior to checking for the main recipe.
Reason: Some combines return the hammer first, some do it second, unsure about jewel tools but storing them anyways if they show up.
This should fix smithing template issues.


Fishy Stuff:

All these recipes should now work:

Crisped Restless Fish
Velium Blood Wine
Crisped Spotted Fish

Lemon Primordial Poke
11/03/2022

3.17b - ChangeLog

Recipes:

Changed: 'Palladium Practice Ring' will now use standard jeweler's table instead of reinforced kit, but will need reinforced
kit for prismatic palladium bar sub-recipe.

Changed: Make Poison Recipes: 'Toxic Blue' , 'Crushed Windstone' , and 'Spider's Bite XVIII'
container was calling for Coffin Poison Bottle, now they will use Poisoncrafting Table


Artisan:

Changed: Will not add recipes that require a Coffin Poison Bottle or Reinforced Jeweler's Kit, if you don't have the container
It will notify in GUI that it is not adding the recipe and the container needed, no need to find out three recipes deep in the stack
that you need a container you don't have.


Standard:

Standard: Will notify if you need a quested container for a recipe, Coffin Poison Bottle or Reinforced Jewler's Kit


General:

Added: Remove illusion on running TCSNeXt

Added: Auto-Trim Faded Blooded Luclinite Belts
10/29/2022

3.16b - ChangeLog

Quests:

Now use counts derived from Quest Journal instead of assuming a count of 1 is needed
Will now check to see if you have the specialized kit for the recipes (Reinforced Jeweler's Kit)

Recipes that use the kit:
Marquise Mount Palladium Ring
Platinum-Bladed Long Spear


Recipes:
Restored Coldain Velium Temper to purchase in lieu of crafting.

Requesting Items:
You may now arbitrarily request items of specific amounts via the Requests tab under the Craft tab

Note: It is known that the silly cultural vendor won't sell you a Combine Smithy Hammer if you are not the right race, even though
you don't need to be any race to use it for certain recipes.
10/28/2022

3.15b - ChangeLog

Fixed: Coldain Velium Recipe Reference, will now try to make it using sub-recipes.

Fixed: Requesting items after we already have the items, would request them again, no longer.

Fixed: Script continuing instead of waiting for specialized container. Will need to revisit but it will wait until it sees a count of > 0 of the specialized portable container before allowing it to continue and also typing "/lua pause tcg" after the container is obtained. Looking to add a button.

UnFixed: Quest farm list generation is using a count of 1 for each recipe when it should be using the amount provided by the quest journal counts, fortunately this doesn't affect Artisan or Batch, and on very rare occurrences, the quests.. the specific scenario is 2 recipes that call for the same sub-recipe.

This was all found during discovery with the Fresh Smith Test, you can still complete it, you will just have to manually grab the algae and bricks needed as the count is currently messed up for list generation.
10/28/2022

3.14b - ChangeLog

Fixed Recipe: Small Piece of Acrylia recipe, it was trying to make bricks instead of making pieces

Modified: Drop downs for the alphabet has been limited to 10, but you can scroll.
Modified: Drop down for batch expansion has been limited to 10, but you can scroll.

Added: Legacy of Ykesha, Shadows of Luclin, Scars of Velious , and Ruins of Kunark to batch expansion drop down for searching.
Doesn't mean the recipes are flagged (some brewing) just means now it has ALL the expansions.
10/26/2022

3.13b - ChangeLog

Added: Skill required checking for Shaman, Rogue, and Gnome when selecting a standard recipe
If your skill isn't high enough based on information from EQTC it will not allow you to attempt the recipe. Does not apply to recipes with just trivials..

Fixed: Dashboard window Recipe Database Online Count, will now reflect current recipe count

General Database updates (adding expansions, quests to recipe table)
10/24/2022

3.12b - ChangeLog

Added: Expansion Logos to standard search window

1666672201626.png


Fixed: Script exiting when using standard continuing and perform a function call that added nothing to the code flow.

Updated: Rizlona DB to match Live DB
10/22/2022

3.1b - ChangeLog

Added: Functionality to search for individual items to add to batch
Added: POK mesh to be used if your character sometimes gets stuck
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