• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
RGMercs

Combat Assist RGMercs 01/02/2024

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
IHCMERCS Version 2.0
***UPGRAYDD***
Thats right 2 D's in this mofo for the double dose of pimpin I put into it :)

*FOCUS UPDATE*
I've changed my focus on these macs a bit. They still work out of the box for any group and come with default configs and are noobie friendly but the support and development in these area's is going to be minimal. These are now being built/tuned around High AA, Max'd gear/spells players that want to flip switches, make adjustments, tune and complete content. Any mix of macro's works but the closer the group comes to war,clr,enc,bst,wiz,ber the more the macro's work with one another. With tuning and creative gameplay these mac's are capable of everthing from RoF through TBL.
BUG FIXES:
Jesus christ where do I start...
1. Targeting. If you were hit in combat and the game auto aquired your target cause your target window was empty the char would never assist the MA and just stand there in combat...its fixed, it has also just generally spedup assist and engage time.
2. Warrior not respecting Assist range. Found quite a few calls that either had 100 units hard coded, the worst offender though was a not on target / target not close enough event that called the engage sub without checking assist range.
3. Cleric Rez. It should work again. There was some timer and alert list issues.
4. Buffing and Spamming. Group buff checking is back, the self check remains mostly unchanged but group check has been slowed down quite a bit, there is a 2second check per member and the timing might be adjusted but 1/2 second is too fast and does not give accurate results and results in buff spamming. There are plenty on checks to exit this routine if mobs aggro
5. Buff Stacking. Not so much a stacking check as it just will not cast a buff if one in the same line is present even if its a lower version...want the better version? Block the lower one or click it off, dont be lazy!
6. Incorrect spells / abilities. Thanks @saar for this,mainly applies to the wizard mac, it was using a copy/paste of a section from the enchanter mac ( they share a very similar Self HP buff line but there are a few different spells as an example )
7. Many More that I forgot about and many more to come! This is just what I can remember typing this up so I can play.

NEW FEATURES
Again I almost dont know where to start, theres been a lot of requests so I'll try and cover those
1. DOCUMENTATION - Still a work in progress. There is a folder in your IHCMERCS folder containing documentation for each merc that has descriptions and tips for each INI setting.
2. Mark Targeting - You can set a character to target only mobs that have been marked using the in game group mark target commands. Useful for splitting dps or allowing the ma to switch target's and have the group finish killing the marked target or effective "call assist" by marking a target.
3. /chaseme and /switchnow - /chaseme is in by request...I love it actually! /switchnow...not happening, no need, my macs automatically switch and follow the ma, Mark Targeting listed above can be used to control this.
4. Mod rods. Bag em, use em! By request.
5. ***Group Begging - This is an IHCMERCS ONLY feature...unless you know how to setup events. IHCCLR in group is a MUST or your just whinning! This feature will be expanded but currently it is used for some more advanced curing mainly. IHCCLR logic kind of relies on the cleric casting Renewals as a catch all for curing group members also, Interventions have no cure component but are the prefered heal to cast since it is a larger heal and faster casting with the same recast time it just lacks the cure...plus and minus is it nukes also. Checking every group member for debuffs is not efficient and cures should be cast after heals anyway not before, this setting allows a group member to "beg" in /gchat and the cleric will respond to the event which happens after the heal routine.( use ex: The DT debuff in Contract of War, char gets it calls for an RC, gets the RC after a tank heal and booya! no DT's )

IMPROVEMENTS
ALL - Spell/Skill/Dissisent Upgrades
ALL - Finer control over buffs
IHCCLR healing section expanded/made much more customizeable. Uses new group heal buff thats casts when AE dmg is recieved
IHCWIZ AA nukage added Thanks @saar
IHCENC Added Rune buffing
IHCWAR New commands for forcing fort/defensive disc. Added in a PDH rotation ( most useful if you have OoW BP and Diplomatic Papers )

Thats all for now, Enjoy!
Questions? Ask here or RTFM :)
Disabled the HUD for now while I track down the conflict with Kissassist.
If you were currently using the hud it is going to get deleted.
Back
Top