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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2865

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Queued Action Update

  • Bugfix for queued discs
Rotation Target Update

  • Stop 0 from being returned as a rotation target ID.
  • Fix for edge case dual-phase rotation targeting.
~AlgarDude
  • Improved performance/method for checking buff count

  • EQM Config Updates - Proper spire handling for 3rd not being available on EQM.

  • Add Name Function support to mez/charm/rez/moveabil

  • WIZ(EQM/Laz) - Correct Aggro gating to be rotation level

  • Healer Config Adjustments - Realign Combat Buffs rotations, add important buffs.

~AlgarDude
  • Brings up the options window.
    • If a module is specified, highlights settings from that module (same as the UI). e.g /rgl options pull
~AlgarDude
Pull Modes

  • Added and renamed pull modes for clarity: Pull to Camp, Chain to Camp, Area Hunt, Roaming Hunt (formerly Hunt with "Hunt From Player" enabled), Circuit Hunt (formerly Farm), and Fight To.
  • Camp and hunt modes can travel to a chosen location first: set a spot and the puller will travel there, set up, and begin pulling.
  • Fight To: travel to a chosen target or location, fighting anything that aggros along the way.
Pull Locations

  • Farm Waypoints are now Pull Locations: named, per-zone entries with enable toggles.
    • Existing waypoints convert automatically on first load.
  • Each location can be set as the camp destination, hunt origin, or Fight To destination with one click.
  • MyPaths integration has been adjusteds, import into Pull Locations is on a point-by-point basis.
  • Import from the database is possible to access points made by other RGMercs peers.
Peer Movement and Vitals

  • Pull now places itself in the proper movement mode when started.
    • Optionally, it will do the same for Mercs Peers in the same group/raid/zone.
  • It is possible to change objectives while pulling; setting a new camp loc while camped means "move my camp".
  • Group Watch and Peer Watch are now a single Vitals Watch setting: Off, Group/Raid (anyone), or Zone Peers (Mercs Peers only). Added Pull Move Ability Support
  • We will attempt to keep up any move buffs listed in the "Pull Move Abilities" while pulling.
    • Currently, the default bard configs contain entries for the Selo's AA and the standard RunBuffSong.
Commands

  • Commands have been adjusted, please refer to the command list.
Misc

  • Camp survives death so pulling can resume after a rez; camps are instance-aware. The "Stop Pulling After Death" setting is now fully functional.
  • Adjusted the status panel to display context/mode specific info.
  • Made adjustments for how we set autotarget to the pull target for consistency and edge-case handling.
~AlgarDude
Class Config Adjustments

  • Added the full rotation flag to various rotations.
Rotation UI Adjustment

  • Rotation entries are now reorderable by default.
  • Rotations entries support drag'n'drop.
  • Rotations entries which currently don't resolve to an action cannot be disabled. You do not need to adjust these entries.
~AlgarDude
  • Added option to allow invis break for looting.


Co-authored-by: AlgarDude [email protected]

~Hazado
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