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A TLP without truebox has thawed (Very Vanilla ready)
Added and renamed pull modes for clarity: Pull to Camp, Chain to Camp, Area Hunt, Roaming Hunt (formerly Hunt with "Hunt From Player" enabled), Circuit Hunt (formerly Farm), and Fight To.
Camp and hunt modes can travel to a chosen location first: set a spot and the puller will travel there, set up, and begin pulling.
Fight To: travel to a chosen target or location, fighting anything that aggros along the way.
Pull Locations
Farm Waypoints are now Pull Locations: named, per-zone entries with enable toggles.
Existing waypoints convert automatically on first load.
Each location can be set as the camp destination, hunt origin, or Fight To destination with one click.
MyPaths integration has been adjusteds, import into Pull Locations is on a point-by-point basis.
Import from the database is possible to access points made by other RGMercs peers.
Peer Movement and Vitals
Pull now places itself in the proper movement mode when started.
Optionally, it will do the same for Mercs Peers in the same group/raid/zone.
It is possible to change objectives while pulling; setting a new camp loc while camped means "move my camp".
Group Watch and Peer Watch are now a single Vitals Watch setting: Off, Group/Raid (anyone), or Zone Peers (Mercs Peers only). Added Pull Move Ability Support
We will attempt to keep up any move buffs listed in the "Pull Move Abilities" while pulling.
Currently, the default bard configs contain entries for the Selo's AA and the standard RunBuffSong.
Commands
Commands have been adjusted, please refer to the command list.
Misc
Camp survives death so pulling can resume after a rez; camps are instance-aware. The "Stop Pulling After Death" setting is now fully functional.
Adjusted the status panel to display context/mode specific info.
Made adjustments for how we set autotarget to the pull target for consistency and edge-case handling.
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