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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2854

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  • SHD(EQM) - Split Bites based on timer
  • MAG(EQM) - Corrected second Asterion entry
~AlgarDude
  • Bard - adjusted mid-song actions to avoid stuckgem bugs.
  • UI - Added "Class" as an option to the Force Target window (hidden by default, right click the column headers to select).
~AlgarDude
Completed rewrite. Kept as alpha for some days for testing, will displace main soon.

~AlgarDude
  • General bug-fix/efficiency pass for most configs.
  • All configs using the old style by-gem spell lists have been migrated to the new, sans Live Ranger (which will happen on a future revamp) and Live Druid (which will be displaced by the rewrite soon).*WIZ(Live) - eliminated PBAE mode. PBAE usage is baked in to your options.
~AlgarDude
Move the extras/version.lua bump out of .githooks/pre-commit.sh and intopackage-main.yaml, so the version is incremented once per release (on pushto main) instead of once per local commit.

Why:

  • version.lua was a permanent merge/rebase conflict magnet between forks andupstream, since it changed on every commit.
  • The bump only fired where someone had manually installed the hook, so thenumber was non-sequential (gaps: 2841-2843 never existed as releases).
  • Bumping in CI makes the number gap-free and identical to the release tag,so a user reporting [Build: N] is unambiguously on release vN.
Changes:

  • .githooks/pre-commit.sh: reduce to a no-op (kept so already-installed.git/hooks/pre-commit shims still succeed).
  • package-main.yaml: add a Bump step (fetch -> reset onto origin/main ->bump -> commit -> push, with retry) plus a concurrency group so two quickpushes can't race on the push-back. Tag the bump commit explicitly.
  • redguides-publish.yml: fetch-depth: 0 so git describe HEAD^ resolves theprevious tag, and exclude the bump commit from release notes via--invert-grep. Also fixes a latent bug where multi-commit direct pusheslost all but the tip commit in the RedGuides notes.
Co-authored-by: Claude Opus 4.8 [email protected]

~derple
  • Added a FAQ entry for an overview of rotations and entries.
  • Added the rotation type to the class UI.
~AlgarDude
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