• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2970

[1003] - 2025-01-21​


〰️Commits​


Beastlord Config Updates (#395)

* Made minor adjustments to heal rotation conditions.

* Laz Config Updates:
* * Added various missing AA.
* * Adjusted some entries to match Laz-specific names or conditions.

---------

Co-authored-by: AlgarDude <[email protected]>
(0f2e8fd) ~RobbanEQ

[1001] - 2025-01-20​


〰️Commits​


Minor Bugfixes (#394)

* Corrected occasional duplicate spell casting when one or more effects did not take hold due to stacking.
(6b65645) ~AlgarDude

[999] - 2025-01-20​


〰️Commits​


Group Buff Check Update (#393)

* Added support to pass a spell ID to check against in GroupBuffCheck()
* * ID is optional and should be the third variable (See AegoBuff entry in any Cleric config for example).
* * This was added to handle situations where the EQ spell list contained two or more spells with the same name, and should only be required on a case-by-case basis.

* While there is a strong case to move to the sole use of ID's in the function, this fix is completely compatible with existing custom configs.
(299836d) ~AlgarDude

[997] - 2025-01-19​


〰️Commits​


New command: /rgl rebuff (#392)

* We will now reset the Group Buff rotation timer when a rez is attempted to facilitate faster rebuffing.

* The /rgl rebuff command will reset relevant rotation timers, allowing them to be checked again immediately. It will not force any particular buff to be cast.
* * Affected Timers: Slow Downtime, Group Buff, Pet Buff.
(b5a4645) ~AlgarDude

[995] - 2025-01-19​


〰️Commits​


Pull Module: Buff Count Fix (#391)

* Removed reliance on cached buffs from the buff count feature.

Co-authored-by: grimmier378 <[email protected]>
(60046c0) ~AlgarDude

[993] - 2025-01-19​


〰️Commits​


Minor "under the hood" adjustments (#390)

* Corrected implementation SetTarget() variables in our assist functions, we should now wait for buffs to populate before checking whether a target is OkayToEngage().
* * Speculative fix for PC's sometimes acting as if a target is Mezzed when the mez has already been broken, causing repeated target clears.

* Changed several instances of checking for an .ID() while casting to simply checking for .Casting() (I believe this is a macro holdover).
(9a09e6d) ~AlgarDude

[991] - 2025-01-19​


〰️Commits​


Config Updates (#388)

* [BST, ENC] Fixes and improvements to slow entry/rotation checks for all configs.

* [WIZ] Additional minor adjustments to Experimental config.
(a554c29) ~AlgarDude

[989] - 2025-01-19​


〰️Commits​


[WIZ] Experimental Config Updates (#387)

* Damage is now more gooder than before with some pretty okayish rotation flow improvements.
* * Added some burn things to make some things burn more
* * Added a fullrotation flag for the DPS rotation and stopped Vortex from casting on things with very low health.

* Condensed and adjusted aggro management and combat buffs.
* Laid internal groundwork (clearing/identifying spell slots) for eventual AE dps additions.

* Made a small adjustment to Casting.TargetedSpellReady() to ignore movement checks if the cast is instant.
(b1329f7) ~AlgarDude

[988] - 2025-01-19​


〰️Commits​


Fix for loot item link crash (#386)
(5184829) ~Grimmier378

[986] - 2025-01-18​


〰️Commits​


Pets will no longer be summoned by default while awaiting Rez. (#385)

PCs will no longer summon pets if they have a corpse in the vicinity (unless the "Buff Rezables" option is selected).
(fa0d44d) ~AlgarDude

[983] - 2025-01-18​


〰️Commits​


[ENC] Laz Config Updates (#381)

* Added the spell proc buff to gem 3 once the tash AA is purchased.

* Fix for condition check for gem 4 spell options.

* Decoupled Cripples and Slows, adjusted entries based on Laz AA/spells.

---------

Co-authored-by: AlgarDude <[email protected]>
(f29c646) ~RobbanEQ
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