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[805] - 2024-11-14
Commits
(5683bb2) ~AlgarDudeClass config additions (#274)
[CLR]
* Experimental heal mode config added. Major revamp.
* * Spell set is currently aimed at 100+ and likely will not work well at lower levels.
* * This config does not contain a hybrid mode.
* * Feedback is desired on specific options and gem selections.
[PAL]
* Experimental tank mode config added. Major revamp based on SK config.
* * Spell set is currently aimed at 100+ and likely will not work well at lower levels.
* * This config does not contain a DPS mode.
* * Feedback is desired on specific options and gem selections.
[WAR]
* Beta config added. Near total rewrite.
* * Rearranged and added new rotations and ability entries.
* * * Rotations and defensive action cycling is based on a 10-minute, automation-sustainable, group-play based model.
* * * Added emergency rotations that SHD RGL drivers should be familiar with.
* * * Added support for AE abilities and taunts with optional safety checks.
* * * * Please note that AE damage will break mez irrespective of said safeties.
* * * Revamped DPS rotations
* * Added support for items such as coating and OoW chest.
* * Added/fixed automated bandolier switching for Shield and Dual Wield. No current plans to add or support 2-Hand.
Please select these configs in game and reload RGL as you are able to help test and provide commit # [feedbac](https://github.com/DerpleMQ2/rgmercs/commit/feedbac)k. Thank you!
[799] - 2024-11-04
Commits
(3a67d52) ~Derple[All]
SetTarget delay is now based on ping
Additional debug logging.
[796] - 2024-11-04
Commits
(ceac021) ~DerpleFixed Duplicate DoMercenary config option that somehow ended up in the movement mododule
[795] - 2024-11-03
Commits
(b31e865) ~DerplePull Nav Dist message now matches the rest of the formating.
[793] - 2024-11-02
Commits
(abc0db6) ~Derple[Pulling]optimized pulling logic order
(c09d51b) ~DerpleAll targetting now happens through SetTarget() and ClearTarget()
(e6ba783) ~DerpleHelper function for pulling targets
(901e485) ~DerpleFixed UI to use new data models
(221bd01) ~DerpleGetPullableSpawns() now also returns its metadata cache table
(cb37a12) ~DerpleUpdated the data model to be more efficient
(b7a2533) ~DerpleFormatting updates
(ee7b1d1) ~DerpleLogging error fix
(5d9a1c7) ~DerpleUpdated pull to be slightly more efficient with caching distance information
(343c11c) ~Derple[Pulling] Refactored pulling to use new getFilteredSpawns code.
This should make pulling decisions much faster
Also added MaxPathRange - if this is > 0 then we check the pathing distance to the target. you can disable checking pathing distance by setting this to 0. Pathing Distance is the navigational distance to the target vs the first order check which is just a direct location based distance check.