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Utility Overseer 3.59

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  • Ensure /autoinventory after claiming agent packs
  • Few minor logic updates that may help with restart looping issues
  • Added additional debug logging to help track some issues on restart loops
  • Added LogLevel setting combo box to allow easy switching of log levels
  • Removed 'overseerBeta' script to prevent running
  • Additional data migration updates to prevent issues.
  • Update for default reward claim settings
  • Corrected issue if INI file didn't exist previously for a character or globally
  • Minor tweaks to help prevent UI crash on [settings] tab
  • Corrected issue when starting up (usually first time)
  • New UI
    • Added /mqoverseer command to toggle/show/hide the UI
  • Updated Config
    • Migrated to new location "[config]/overseer/" files to allow previous versions and MAC to be maintained
Documentation, FAQ and other details to be added
Note: Existing Overseer Functionality Still Exists
  • /lua run overseeer: Run the existing (v. 2.x) Overseer.lua script
  • /lua run overseerBeta: Runs the updated (v. 3.0 beta) routine.
Do not run both at the same time, they'll both try to do their thing. Messy.


Changes:
  • Added UI which will display first time run
    • /mqoverseer toggles this display
    • /mqoverseer [show/hide] directly controls it
  • Configuration files automatically migrated to new format.
    • Formats are almost identical but allow consolidation or obsoleting functionality
    • Overseer.ini -> OverseerLua.ini
    • Overseer_char.ini -> OverseerLua_char.ini
  • Consolidated and removed obsolete or macro-specific functionality

Additional Notes:
  • Core functionality was unchanged should match previous without issues.
    • Main modifications were around what gets kicked off and when
  • UI functionality being expanded to allow greater control of configurations.
  • Documentation on the resource will be updated as time permits.

Please comment on any functional or usability issues as this first release gets sorted out.
  • Corrected issue where some rewards would be left unclaimed
  • Some rewards may not be automatically claimed, if recognized that the wrong one is selected
    • The next script run should pick this up, or reward may be manually claimed
Work to resolve this issue is continuing
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