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Utility Overseer 3.59

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Note: The following features have been in the script for quite some time but apparently broke along at some point

  • Script will abort if launched on a character under level 85
    • 1688315669352.png
  • Automatic running of a full cycle will be paused it:
    • Character is switched to an < 85
      • e.g. logging to a bazaar mule
      • 1688315873653.png
    • Character is switched to an 85+ but Settings > General > Pause on Char Change is selected
      • e.g. Switch temporarily to a rogue char to make poisons
      • 1688316007632.png

      • 1688316704076.png


Personally, I use "Pause on Char Change" as I only want things to automate under the character I explicitly launch the script under.
In cases I want a different char at that time, I will explicitly stop and restart the macro.
  • Corrected issue where next rotation wouldn't kick off a new cycle.
    • A full check will occur on next rotation or next quest completion; whichever is first
  • Better handle when all "10/10" available quests have been run for the current cycle
  • Properly claim "Scorched Sky" Event recruit rewards
  • Added ability to add sets of quests for Events
    • Frostfell, Nights of the Dead, Stone Cold Summer, Scorched Sky

To allow characters to properly process a given event, add all quests for that event to the MQ Overseer system

Two mechanisms can be used:
UI
Settings > Specific
New options exist to add or remove all quests for a given Event.
This results in those quests being run after conversion & recruitment but before any others.
1687894420926.png


Command Line
Allows bulk addition across one or many characters
  • addAllSpecificQuests - add all quests for all events
  • removeAllSpecificQuests - remove all quests for all events
  • addSpecificQuest [questName] - add all quests for a specific event
    • e.g. addSpecificQuest Frostfell
  • removeSpecificQuest [questName] - removes all quests for a specific event
    • e.g. removeSpecificQuest Frostfell

Note: Terminology use of "Quest" in places should have been "Event" to remove confusion.
This will be corrected in a subsequent release.

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  • Changed Conversion mechanisms to KEEP the amount specified rather than convert if that many exist
  • Added error notice if current skin does not have [AutoFill] button
    • Attempts to run quests will fail until corrected
    • 1682805218105.png
  • Removed obsolete "Minimum Experience %" UI Option
  • Corrected issue that may incorrectly believe Tutorial Needed Running
  • Updated List of Elite Agents under [Stats] tab
    • Some had typos. Please report any that appear incorrect
  • Additional Cannonballdex UI tweaks
  • Clicking reward items no longer opens/closes all bags and UI
    • Will only open bags as necessary and leave UI the way it was found
  • Stats will now properly reset Duplicate agent counts
  • Elite Agents can be retired manually for now
    • NOTE: Not yet enabled to do this automatically during normal cycle. Next release will turn this on, if all goes well.
    • Count of Elite Agents to keep may be specified; same as with other conversions
      • 1682116043977.png
    • Elite Echos (Awarded after retiring an elite agent) can be automatically claimed
      • 1682115968365.png
    • Retiring may be initiated by:
      • Actions Tab
        • 1682116257197.png
      • Stats Tab, per-agent
        • 1682116247360.png
  • Changed logic determining if Tutorial is completed or not

Details:
Originally used Overseer [Stats] tab "Quests Completed". After tutorial, 4 quests are done.
However, it's been reported (thanks again CBD) that sometimes the EQ servers do not return this information to the client.

Logic is now the count of Available Quests. If > 6, then Tutorial is completed.
  • Corrected issue where reward might not actually get claimed (Nothing lost)
  • Additional UI tweaks
  • Updated Tutorial Processing
    • If Tutorial Status detected, allows "Run Tutorial" process
    • 1681603120902.png
    • Once tutorial completed, kicks into normal mode
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