• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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MQ2MeshManager 2.2

Refactor❤️​


- Further cleaned up fs::paths. prototype.h no longer needed
(a4f200a) ~Clayton Johnson

Bug Fixes🐛​


- Fixed bug in hasher caused by path refactor.
(0d3fcd7) ~Clayton Johnson
- Configs now saved/loaded from Configs. Downloads still in resources
(b5bfe09) ~Clayton Johnson
- Old configs automatically migrated to new location. No settings reset.
(7be8714) ~Clayton Johnson

Refactor❤️​


- Fs::path calls refactored. Less of them. Shorter where they still exist.
(def4201) ~Clayton Johnson

Features⛲​


- Added accepting user agreement through the ui
(16cf09e) ~Clayton Johnson

Bug​


- Improved download manager messaging
(0651941) ~Clayton Johnson
- Fixed an issue where hashing threads were not released
(223e56c) ~Clayton Johnson

Bug​


- Fixed local mesh count. Non .navmesh files no longer counted
(db46320) ~Clayton Johnson

Styling🦋​


- Updated some style suggestions on ui
(70331d2) ~Clayton Johnson
- UI window auto sizes to tab you select
(1732d9d) ~Clayton Johnson
All new graphical user interface available. Supports common functions, managing ignore list, and managing settings.

/mesh ui to check it out.

Features⛲​


- UI available /mesh ui
(e8b5665) ~Clayton Johnson
Fixed a bug where you would crash if you removed the last item from the ignore list when it tried to the save the file. Created a dummy object in the file, object "0" (Zero for sorting purposes).
Fixed a crash bug when the json::parser tried to parse a corrupt or empty file.
Fixed string allocation and formatting.
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