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MQ2Mage

Combat Assist MQ2Mage 3527

- will use Turn Summoned against construct creatures during burns
- Added PetPromisedHeal usage
-- byos/byos-custom
- changing default of "GroupModRod" to off
-- many folks don't realize it is summoning the now inferior "Wand of Pelagic" because that spell group hasn't had an update since TDS
- corrected potential issue with getting a summoned item hung-up on your cursor when you don't have deleteitems turned on
- Added Rock of Taelosia to Shock line. Not "quite" the same, but same also.
- Added missing Beam of Molten Steel to the FireBeam line.
- "DS Group Circle" is now "Group DS"
- "DS Coat" is now "DS"
- Corrected issue when trying to hand out weapons and delete trash at the same time.
-- thx ams/briangragg
- added /mag deletetrash on/off/true/false/0/1 option
-- option to try and delete summoned item trash
-- we verify that the item on our cursor is the ID and the name of items that we want to delete
-- this is defaulted to "off"
- due to a current, confirmed eq bug that > still < exists during raids, we will now summon lvl 1 "summon dagger" for weapon summoning > if you are in raidmode <.
-- this is not something that (i) sic is particularly happy about having to change, so please ask your local dbg spy to fix their issues :p
--- we don't ever kill your pet, so if you need new weapons, kill your pet manually.
-- this won't be a toggle, and once the bug is corrected and it is no longer a benefit to *not* use proc weapons, we will go back to normal.
-- if you are not in raidmode, you will use your "regularly scheduled pet weapons"
--- we don't ever kill your pet, so if you need new weapons, kill your pet manually.
- default dotmanamin is now 40
- We will now only hand out dmg proc weapons
- We will no longer hand out de-aggro pet weapons
-- we will continue *not* handing out +aggo weapons
- can confirm byos doesn't have any change on usage for fire/magic beam
- guess who's back
-- back again
--- iceflame's back
---- tell a friend
- Slightly increase speed placing summoned weapons in bags
- now check if we need to inventory a bag before trying to /autoinventory
-- (so we don't try and autoinventory a bag, which we can not autoinventory)
-- this results in fewer red error messages
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