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MQ2Grind

Quest / Event MQ2Grind 2450

07/07/2022
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Resolved defects
- Enhanced the dead at bind check to cater for being bound in Maiden's Eye and or Shadow Valley
06/27/2022
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Enhancement
- Added automatic resume once a slow group member finds their way into the instance.

Resolved defect
- Updated available locations for Shei Vinitras safe mode from 13 to 23
06/21/2022
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Enhancements
- Added automatic resume once group member corpse(s) are resurrected.

Resolved defects
- Updated invitation list to ignore Mercs
- Reduced crash-related defects by 1

05/13/2022 (was a ninja update)
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Enhancements
- Added benchmarking

Resolved defects
- Updated internals to avoid compiling deprecation notice
03/29/2022
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Enhancements
- Added `/grind lastrun` to finish the current instance and then stop Grinding
- Added lastRunCmd (check UI) to be used with `/grind lastrun`; which may be configured to execute a command once you exit the currently run instance (or not...)
- Added additional handling to get rid of the shared task as needed

Resolved defects
- Removed evidence of unfinished instances, shh!
03/09/2022
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Enhancements
- Added checks to ensure we got the task
- Added checks to ensure we got the DZ instance
- Added an audit to compare Group PCs to Shared Task members, invite the missing toon before zoning in
- Added detection of ${DanNet.LocalEcho} and toggle the setting off during the Grind, and re-enable once you end the Grind

Resolved defects
- The added checks should help the recent issues seen at ToV Great Divide: Restless Assault where requesting
a task would work but the DZ would never spawn and the plugin would just sit there in a pattern-holding
state. The plugin will now display an error and bring the EQ client to the foreground to get your attention.
- Fixed the spam when you have a blocking Shared Task

Deprecated
- Removed a command line instruction: /grind status
02/15/2022
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Enhancements
- 64bit ready

NOTICE: This is the last note about deprecating MQ2 (Legacy) support
01/02/2022
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Resolved defects (MQNext build only)
- Removed 2 locations from the Oubliette of Light instance (+kph, -stuck group members)
- Auto-resumed when using the restart command
- Updated the Early Exit count for Oubliette of Light from 13 to 64
12/29/2021
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Enhancements (MQNext build only)
- New command to finish the current Grind and stop recycling when it's done (/grind lastrun)
- Updated MQ2Eskay and MQ2Paladin default pull settings to align with CWTN Plugins to avoid spell changes when you hit new levels
- Updated Shei Vinitras route (added a location to help reduce a train)
- Updated all references of Vorpal to Chase in the defaults (update yours as you wish)

Resolved defects (MQNext build only)
- Removed references of "collectibles" from Oubliette of Light

Deprecated (MQNext build only)
- Campfire Keep Alive: simply put, campfires are bringing more attention than we need
12/24/2021
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Enhancements (MQNext build only)
- Added Oubliette of Light instance support
- Re-mapped Shei Vinitras instance, added additional geo fencing

Resolved defects (MQNext build only)
- Fixed a zone-in issue for Shei Vinitras instance
- Fixed a configuration problem where Shei Vinitras used Sleepers Tomb's safe spot configuration
12/15/2021
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Enhancements (MQNext build only)
- Updated the max value for DelayAtStaging (now supports up to 5 minutes delay)

Resolved defects (MQNext build only)
- Added Shei Vinitras, the red alien dude, the worthy sacrifices areas in the Shei Vinitras instance to the BadGeofence location, this means you shouldn't get stuck in those area trying to attack them

Deprecated (MQNext build only)
- Removed the force "WaitForLoot" on a few instances; this means that if you want to wait for loot, you must manually enable it

Caveats (known issues)
- /multiline issue with /rgstart in MQ2Grind.ini (work around is to replace /rgstart with /macro rgmercs\RGMERC.mac)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones (work around built in)
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