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MQ2CWTNCommons

MQ2CWTNCommons

- CWTN and Sic would like to with you a Happy New Year!
-- We appreciate and value all of you (yes even you, you grumpy shitcake)
-- Thank you for giving us a great 2022, and we look forward to exciting things in 2023
- group role adjustments will now check to ensure you're not currently casting
Posted by: DoNotReply
- Allow for the toggle of an ability with slash command that does not save "nosave"
-- example: "/shd byos nosave"
--- this would toggle "byos" but and not save to your ini, similar to if you clicked it on the UI window
- "setgrouproles" toggle option is now available
-- example: "/shd setgrouproles off"
-- the purpose of this is to allow you the (temporary) ability to not have the cwtn plugins force your group roles when you enter certain modes
-- ex: mode 4 would set you to tank/ma group role if you were group leader
--- there is no INI setting for this, this is a toggle for your current instance of the plugin.
--- if you reload/relog/restart you will need to toggle it off again.
--- we intentionally do not want this to be an ini setting or a saved setting, but understand very niche desire to have the ability to toggle it off.
- corrected some instance where certain modes wouldn't flag you with the respective group role.
-- example: puller group role for huntertank
- group role adjustment will now again only be attempted by group leader
Posted by: DoNotReply
- Corrected issue with progressive abilities not displaying for characters under lvl 116
-- thx ycleptjah for the report
Posted by: DoNotReply
- created a nopet flag for buffchecking when needed
Posted by: DoNotReply
- Added "dashAA" command
-- ex. /shd dashaa
-- this makes you use your class dash AA if you have it
-- you can use it with your cwtn alias like: /cwtna dashaa
Posted by: DoNotReply
- Continued updates to spells
Posted by: DoNotReply
- Welcome to NoS!
- Mission named mob names might be adjusted
- Raid named mobs aren't added yet if they differ from other mob names
- All the plugins should have all the new abilities
- There may end up being adjustments for spell lines that got a new combodot, or similar
-- or for things like the new progressive abilities (think shaman bp for duration)
-- we will adjust these things as the expansion unfolds.
- corrected issue that would report a spell error to report to cwtn/sic
Posted by: DoNotReply
- Welcome to NoS!
- Mission named mob names might be adjusted
- Raid named mobs aren't added yet if they differ from other mob names
- All the plugins should have all the new abilities
- There may end up being adjustments for spell lines that got a new combodot, or similar
-- or for things like the new progressive abilities (think shaman bp for duration)
-- we will adjust these things as the expansion unfolds.
Posted by: DoNotReply
- corrected issue with certain altabilities not firing due to a change with how we detect endurance
-- Zan Fi's Whistle is one that was failing, for example.
Posted by: DoNotReply
- added trying to automatically handle bad dbg naming
-- handle if dbg has a trailing space left in a spell name
-- handle if dbg is missing a space between '.' and 'II/III' in 'Rk. iii' like in "Cantata of Rodcet Rk.iii"
Posted by: DoNotReply
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