• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
MQ2CWTNCommons

MQ2CWTNCommons

- Updated Basilica Named
-- Xetheg, Luclin's Warden, not Warder

- We will no longer try and use spells/discs/AAs on mobs we cant due to varying states of being in/out of water/lava
-- this means if you are in lava, but the mob is not (body not feet) we will no longer use abilities that would not land on them.

- We will no longer use EndRegen lines in safe zones

- We will no longer immediately try and use downtime clickies after death
-- This means that if you get revived in combat you won't try and use them before your xtarget populates that you're fighting something
Posted by: Sic
Some of these already were active, now that RG is building directly, we should be able to keep update notes updated.

CWTN Plugins - All
- Implemented changes that allow us to deferientiatioansdfaip;sdfja;sldkfja spells with different levels but the same name. There-fore any duplicates not mentioned below for released classes
-- should be mentioned to us so we can handle them appropriately.
- Fixed a named check for "Pli Xin Liako", which we had accidentally named "Pli Xin Laiko" - Which means we'll be automatically burning them in the Aten Ha Ra group mission (With burnallnamed on).
- Added "Aten Ha Ra", "Shei Vinitras", "Fade", "Umber", "Keltakun, Last Word", and "Kratakel, Lord Misery" to our named checks.
- We will no longer try to remove detrimental spells with invulnerability.
- Reworked the Gift of Mana logic so that spells will only fire for GoM if they have a level appropriate GoM for the spell to benefit from it.
- All plugins have been updated to look for Gracious Gift of Mana from Enchanters, as was intended.
- SwitchWithMA when the MA (or RA) is a corpse, will no longer force clear your target if the MA (or RA) is hovering, and no longer has a target (because you/raid killed it).
- Fixed groupwatch output, and adjustment/setting with 0-4 options in the command line.
- Some Unity updates to try and make sure we don't try and cast it when we don't quite have enough mana for it.
-- the value the AA says it needs to cast is not actually the amount it needs.
- We will no longer try to bash on FTP accounts if you have a prestige shield. We will instead let you know.
- Some fixes to autoinventorying summoned items.
- Fixed new issue with offensive/burn clickies firing willy nilly like!
- Increased the delay from standing to sitting back down.
-- This is intended to help for laggy servers that don't show you're casting a spell right away as it should
--- for purposes of things like downtime clickies.
- Added Umbral Raid nameds to our named checking (the bosses)
-"MacroQuest" licenses are now the licenses that you get when purchased.
-- Legacy, for as long as RG still has it, is what will end up waiting on a sync.
-- MacroQuest, which was referred to as "Next" will no longer require a wait.
--- Wahoo!
Posted by: Sic
CWTN Plugins - ALL
- Adjusted a raidmode check that would not buff Group_V1 spells to other groups.
- Made adjustments to address the super duper lower level problem where if you were melee pulling and a mob was moving you would move up to it, and not quite turn on melee fast enough to attack.
- We know check if you are "amnesia'd" for combat ability usage. (Next)
- "showclickies" now shows if you did a "help" command ex: /clr help. (Next)
- Fixed mounting usage check. (Next)
- Standardized mez output colors. (Next)
Posted by: Redbot
CWTN Plugins - All
- Added AllianceBurnOnly as an option
-- Will only use alliance during a burn condition
--- This still requires usealliance/forcealliance to be set as expected.
- Removed Forcealliance as an option for the priest classes as we don't check class count.
- the "force alliance" button is now just inactive if you have alliance turned off instead of invisible.
-- this helps with not having to adjust your window so there isn't a gap or overlapping buttons.
- If we are in raidmode with a raidma assigned and they become a potential healing target for us (xtarget healing for example), we will treat them with MA heal values instead of non-MA healing values.
-- This is only on the RaidMA that you assigned in your raidassist.
-- This does not treat other Raid MAs who are *not* your assigned raidassist as MA.
-- This will not treat Raid MAs as MA if you are not in raidmode (you wouldn't have a raidassist assigned anyhow).
- Corrected issue where the CWTN dataype and their members would report incorrectly if swapping characters.
- We will now only provide the option for BroadCast Mez on classes that we Mez with (currently enchanter).
CWTN Plugins - All
- Will now output your target if you're using a rez stick.
- (Next) Fixed a possible issue if your computer had been on for month+ which would cause buffing to not occur.
- (Next) Corrected some spamming when trying to use an item.\
- Added some updates for if an addclicky is Target Type "Pet2" and not just "Pet".
- StickSelection now saves/loads correctly.
- ToL named.
CWTN Plugins - ALL
- Fixed an issue where you wouldn't bash if you were an SK with a 2 hander (unless innoruuk's curse) despite having Improved Bash.
-- this is an eskay fix, but part of our utility functions library, that is why note is here also.
- ${CWTN.RaidAssist} now reports the number you would expect
- Added ${CWTN.RaidAssistName} - will report the RaidAsssit by name
- Will now accommodate certain spells that don't actually have a spell category or sub category.
-- specifically addresses circumstances where the "recourse" trigger for exceptional velocity gives a different spell than the "real" spell,
--- and has a 0 cat / subcat which was resulting in a failure of our haste checking.
- Corrected issue with Eradicate Magic firing if we had just targeted a friendly.
CWTN Plugins - ALL
- Fixed issue where you would no longer clear your target / validate target if your MA had no target or was targeting themselves if you no longer had mobs on xtarget.
-- Thank you Tibberu for reporting it being persistent on this when told it wasn't a bug =p; it was.
- SwitchWithMa is defaulted "on" for fresh toons
- Classes that don't allow for switchwithma adjustment, like our "caster" classes (mage, enchanter, cleric, shm, etc)
-- will now clear their targets in melee if their assist clears their target or targets themselves (which is how it works for melee classes that utilize the switchwithma functionality)
-- it was previously possible for this to cause issue if your MA got out of range before clearing target/targeting themselves. (should address Dunda's issue, thx Dunda)
- Updates and corrections to how we were checking for best-in-group spells from AAs/Spells.
- Updated tooltips about malo/slow/tash AoE usage.
- Corrected issue with checking for your DoT on a mob if you had gone silver and had a rank II spell.
- Corrected issue where a couple of the plugins wouldn't use burn clickies unless you were meleeing.
- No longer try and incorrectly do stuff while shrouded.
- Corrected issue where you wouldn't memorize a spell out of combat if your autoattack was on (some how).
- UpdateWinTitle is now an adjustable setting - example: /shd UpdateWinTitle on/off/true/false/0/1 etc.
CWTN Plugins - ALL
- Fixed a TriggerSpell issue that would cause issue with "Channeled Mark" series.
- Fixed an issue if you had a 100 radius, but a 5000 zradius (high/low) causing you to use a 100 sized sphere instead.
-- this fixes trying to pull something like a vertical tower. (Thanks Rusang).
- Addclicky will now tell you what item is on your cursor if you try and add something that is an invalid addlicky.
- GroupNeedBuff will now always check for reagent need, and ensure we have reagents before returning that someone needs the buff.
-- This helps cover wild-and-crazy low lvl spells that have random reagent requirements for no reason.
-- "Unity" AA spell updates to address changes.
- Updated named checks in PoP Crypt of Decay.
- Updated named checks in SoV Kael.
- Updated named checks in SoV Sleepers.
- Fixed issue where the achievement ".49999%" would crash you to desktop without a .dmp file.
- Fixed an issue where you would try and use your opener if you had UseOpener on in a puller mode.
- We will now turn on autoconsent of group, guild, and fellowship when the plugins load.
- Corrected an issue with reporting of your missing progressive disciplines reporting multiple times.
- Updated some trigger checks for Best-In-Group checks from AAs.
- Enhancements for pet tanking if you are a ench/nec/mag while you have usemelee off..
CWTN Plugins - ALL
- Corrected an issue with our trigger checking from buffs.
-- this potentially fixes some outlier buffs that say they can stack but don't.
- Corrected issue with our reagent check.
CWTN Plugins - ALL
- Upon plugin load, we will now ensure your xtarget window is setup to auto-populate.
- Updated our needbuff check while in a raid.
-- This includes any spell that is "Single in group", like Boon of the Garou.
- EQ/MQ2 sometimes has a bug where it thinks you have something on XTarget, even tho you don't.
-- If we detect that is true, we will reset the xtarget slot that is "ghosted".
- "Mercifucl Shield" addclicky burn usage:
-- If you have a "Merciful Shield" item added to your burn addclicky, you will now target your MA before usage.
- We will no longer try and pull a mob that doesn't have a name.
- We should now recognize the named "a shrouded bat" as a named, and not the ph "a shrouded bat" a named.
- Will now output (GoM) in green next to spell names where GoM applies to it when casting.
- Will now autoinventory items before we try to use them if the item is on the cursor.
-- This is useful if you have a modrod on addclicky, and it's freshly summoned and your low on mana
-- before it would spam click it while it was on the cursor until it wasn't. Now it will bag it, then use it.
Back
Top