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MQ2CWTNCommons

MQ2CWTNCommons

CWTN Plugins - ALL
- Updated for CoV.
-- Including Nameds.
- Additional pet buffing checks.
-- We will no longer try and buff your familiar, even if eq says it is your pet.
- Additional spell validation checks.
-- This helps when a spell/trigger doesn't match what the spell says it should be.
--- which is more common than it should be.
- Adjustments for pulling checks against mobs that are in water while we're not, and vice versa.
- Zradius has been replaced by ZLow and ZHigh.
-- if you use ZRadius as a command, it will just make ZLow and ZHigh the same.
--- example: You can /shd zlow 50 and /shd zhigh 200 and you will pull from 50 below, and 200 above.
--- example: You can /shd zradius 200, and it will set your zlow and zhigh to 200.
- Fix't issue with xtarget cure clickies.
- Fix't "Zone has changed, going into X Mode" when trying to go into a puller mode after changing zones.
- Will no longer face a mob if you're still naving while in puller modes.
- MEGA Emu updates.
-- Fix't endurance check for self.
-- Fix't class check crashing.
-- Fix't "Ghost" X-Target mobs getting "stuck".
CWTN Plugins - ALL
- RaidAssistNum can now also be RaidAssist.
-- ex: /shd RaidAssist 1
- Class Window now shows "RaidAssist" as the label for RaidAssistNum
- Dropdown box for RaidAssist now shows names instead of numbers.
- Can now use text command to assign RaidAssist by name or number
-- ex: /shd raidassist BrickWall
--- Would assign "BrickWall" to be the raid assist. Will fail if the player is not a RaidAssist.
- Output now shows RaidAssists Name.
-- If no raid assist is assigned in that slot, it will be listed as "Unassigned".
- RaidAssistNum now loads correctly from the INI. (was off by 1).
- RaidAssist now correctly correlates to the RaidAssist EQ Shows if you set RaidAssist#
-- to your XTarget window. It does not however, match ${Raid.MainAssist[#]} (unless it gets updated).
- Tank modes no longer care if you have blank xtarget slots.
- updated showsettings outputs for font, show, hide, toggleui, and pause
- beta stuffs.
- Additional spell book exiting checks try counter the amount of folks who are using a too low background fps causing book issues.
-- this still functions the same - if you are in byos, or manual mode, you will still not stand back up if you open your spell book
-- and it doesn't realize you are memorizing a spell.
--- Any non-manual mode (with byos off) will automatically kick you out of the book after a short period, bugged or not.

11/20/2020
CWTN Plugins - ALL
- Added ReportAssist option.
-- ex: /shd reportassist true/false/on/off/0/1 - will set if you want "Assisting MA With..." messages.
--- particularly useful to limit output spam for classes that change targets frequently during combat.
- Added toggleui and hide commands.
-- ex: /shd hide - this will hide your cwtn UI.
-- ex: /shd toggleui - this will hide your cwtn UI if already shown; show if hidden.
- CWTN Type additions/adjustments.
CWTN Plugins - ALL
- Added CWTN Member UseCures "${CWTN.UseCures}".
- Removed the "not a valid AA" debug msg.
- If you try and set a camp "off mesh" it will now give you an error msg and beep at you.
- Added missing CWTN Types: SwitchWithMA (all) and DisablePullAbility(for bst, monk, eskay).
CWTN Plugins - ALL
- Plugins now tell you what gem it's memorizing a spell into.
- MezImmune and UnMezImmune has been moved out of Enchanter and is now available to all CWTN Class plugins.
- Added ability to track and compare against current number of buffs and max buffs.
-- this fixes trying to buff someone if they're capped.
CWTN Plugins - ALL
- CWTN Types have been added - *most* you would expect are there, some are yet to be added.
-- Example: ${CWTN.CampRadius} will tell you the value you have set for CampRadius.
-- Example: ${CWTN.Mode} will tell you what mode you are in.
-- Example: ${CWTN.Paused} will tell you if you are paused or not.
-- MQ2Status has a pending merge request so /status will display Mode and Paused info.
- Ranged pulling alterations to cover some additional ranges of distance.
CWTN Plugins - All
UI Window should no long cause you to crash if you have the wrong UI and issue a command.
CWTN Plugins - ALL
- All true/false/on/off/0/1 slash commands can now be toggled with "toggle".
-- example "/shd usecures toggle" would flip the true/false from whatever value you have.
- Adjustment to "Sit/Stand" logic for chase mode.
-- We will no longer force a /stand, which means if you have autostandonduck turned off, and are ducking - you won't stand to mimic the MA.
- UI window will now update without having to force a UI tab change when issue a change with a slash command.
- AA's should now verify you're high enough level to use them, in the event you've deleveled.
CWTN Plugins - ALL
- Can now add a clicky cure item.
-- usage example: /shd addclicky cure.
--- this will automagically figure out if a self or other item and use it accordingly.
- All classes now have UseCures as an ini/window option.
-- UseCures will toggle on AA/Spell/CureClicky usage.
- Removed individual UseCure cases.
- MQ2Monk, MQ2Bst and MQ2Eskay now all check against UseCures setting to see if they should selfcure.
- Corrected ranged check with pet metamorph clickies.
- Corrected issue with certain poisons for Addclicky Spam.
-- This also corrects the spam issue with lower lvl mounts (like bazaar mounts).
- Added some spells to get ignored by the "AutoRemoveInvul" option. Feel free to msg CWTN or Sic if you come across more.
-- "Calming Shackles" and "Massive Magic Blast", for example.
--- The are like the invul spells that gets cased on you during TDS missions while dialog happens.
- Misc "under the hood" and "grammatical" adjustments.
- Using the DisablePullAbility slash command for classes that have it now refreshes your pull ability.
-- Toggling in the UI already worked correctly.
- Adjusted our function for group need cure to also return yourself if you're not in a group and you need a cure.
- "FeightAtAggro" is now "FeignAtAggro".
CWTN Plugins - ALL
- The missing "DisablePullAbility" slash command has been found! (and added).
- We will now (again) check bards for mana in groupwatch.
- Class Window output will anonymize if you have your macroquest to anon mode on.
- MQUI_BerzerkerWnd.xml is updated. ensure you let it load from the mq2->release->uifiles->default folder
-- see "https://www.redguides.com/community/threads/cwtn-class-window-ui-info-video.72928/"
9/10/2020
CWTN Plugins - ALL
- Margidor in Great Divide has gotten a promotion, and is once again a Named!

9/09/2020
CWTN Plugins - ALL
- When checking for an active disc, the CombatAbility must be opened. So we open it for you if it's closed.
-- This is so that your burns and filler discs fire correctly without trying to activate another.
- HealthGroup/ManaGroup clickies - Check players are not a corpse before trying to heal them. :-)
- Will now check for Feigning in CastReady checks.
- Remove Invulnerability should now work correctly on all classes instead of just the cleric.
- Logic was added to try and detect gating mobs. If they suddenly change their location while you are fighting
-- them by double your camp radius, they probably gated and we clear our target.
- Vorpal Mode now mimics the stand state of the MA, so they sit when the MA sits, and they stand when the MA stands.
- Items and AltAbilities will now check to see if you are Silenced, Stunned, Enthralled, or Feigning and fail if
-- any of those things are true.
- Added an option to disable pull abilities. This only applies to characters with hard coded pull abilities.
-- (Bst/Mnk/Shd) Example: /bst DisablePullAbility on/off/true/false/0/1
- Removed Bards from our mana checks since Bard == Unique && Beautiful Snowflakes
- Using Abilities on large creatures is possible once again. Examples: a restless dracoliche, wurms, some giant models.
- Fixed issue where adjusting radius/zradius would not update your search string correctly.
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