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MQ2CWTNCommons

MQ2CWTNCommons

  • one of the bug fixes earlier this week exposed a 5+ year never-hit bug with doing stuff "off-target" (mezzing or even the new necro multidotpyre)
    • this is fixed
    • bards should reliably single target mez again
  • fix issue with buffing when in a raid (issue introduced in aug)
  • fixed issue if a FTE owner was a pet (now we check if that pet's owner is in our raid/group)
  • Finally updated for recommended SoR type 3s
    • sorry for the delay on this, I'd been working on it for a while, but it has been a pretty wild year.
  • Actor Updates:
  • rezzers now share who they're rezzing through MQ2CWTNBuffs, helps eliminate rezzing the same person at the same time
    • every character also reports when its own rez box is open, so nobody tries to rez them while they already got rezzed
    • "/cwtnbuffs rez" shows what's been shared
    • "/cwtnbuffs rez broadcastfailures on/off" sends your rez failures over DanNet or EQBC, ${CWTNBuffs.RezBroadcastFailures}
    • "/cwtnbuffs ui" now has Buffs and PendingRez tabs
    • new Info -> PendingRez tab lists your corpses and the ones from your group, XTarget, and raid, who's rezzing them, and what they're waiting on
  • Rage of Rolfron now coordinates through actors in cwtnbuffs
  • BandoSwap for everyone
    • set up rules on the Settings > BandoSwap tab and we'll swap your bandolier sets for you
    • /(class) bandoswap on/off (monk and beastlord keep their own UseBandoSwap)
    • rangers get "Ranged On" and "Melee On" rules
    • once low health or low mana swaps you, it stays on until you're back up to the high health or high mana number
    • ${CWTN.BandoSwap}, ${CWTN.BandoSwapSet}, and ${CWTN.BandoSwapRule}
  • BurnNamedIgnoreCon and BurnCountIgnoreCon
    • ignore mobs that con this color or lower for BurnAllNamed and BurnCount
    • none, grey, green, light blue, dark blue, white, or yellow (red is never ignored)
    • ${CWTN.BurnNamedIgnoreCon} and ${CWTN.BurnCountIgnoreCon}
  • DynamicPullLevelMin and DynamicPullLevelMax
    • pull levels follow your level as you level up (your level minus/plus this)
    • off goes back to the LevelMin/LevelMax you set
    • ${CWTN.DynamicPullLevelMin} and ${CWTN.DynamicPullLevelMax} (-1 when off)
  • StickHow can now be set with a slash command or edited in the window
    • /(class) stickhow 0-9 stick text
    • also allows a single % in your stickhow
  • glyph of ultimate power now waits for a group shaman's epic (Fateseer's Boon / Prophet's Gift of the Ruchu) to fire and fade
    • bard, beastlord, berzerker, monk, ranger, and rogue
    • if your shaman is on actors we check if they even have their epic
    • if it doesn't fire within 20 seconds we glyph anyway
  • toggles now accept nosave (ex: /(class) burnalways on nosave), which no longer saves to your ini
  • spells that aren't unlocked on your server yet are no longer reported as missing
  • training dummies are burnable again
    • an update in 2025 added a zone entry with no mobs, which made them not burnable
  • fixed a forever-bug with DiscReady checking progressive spells for if we already have the buff
    • this should potentially result in a dps gain
  • fizzles were never detected as a casting error, now they are
  • cones/beams no longer wait to face before casting
    • also fixed a math error that could make us face twice for being 5 degrees off
  • AE counts for cones (SpawnsInConeOfMe) only count NPCs now (no more mounts, pets, players, or banners)
  • group checks no longer skip people later in the group when someone is out of zone
  • you'll heal a group member whose pet is out of range again
  • heal npc no longer changes everyone else's xtarget startheal value
  • clickies
    • endurance clickies checked your health instead of your endurance when solo
    • fixed using clickies on your target in group
    • fixed clickies that require a level but have RequiredLevel of 0
  • pulling
    • fixed a "which spawn is closer" edge case
    • solo pullers now respect pc spawn count
    • fixed a beastlord only pullwithmelee bug
  • autoassistat uses health % now, so it works on emu
  • GM alert no longer locks up your game
  • swimming fixes (moveup was pitching down)
  • fixed an unlikely med for endurance forever bug
  • fixed a crash with a really long mode number
  • added magfarm and clericfood to luas we unload for conflict
  • added a check for illusions with a %chance

Published from jessebevil/CWTN@323acc2
- corrected an issue with Azia-Beza mounts
- - Thanks bytebite
- added ability to skip class checks for clickies altogether
- - for lethar
- added Venenium to cure clickies we automatically add
- added Shield of the Immaculate Light to cure clickies we automatically add
- [cosmetic] got rid of extra space on casting output
- dynamically adjust raid buffing order
- - we will now start on our raid group number and work forward and cycle back to our group buffing ex: 4, 5, 6, 1, 2, 3 instead of always starting at the top of the raid list.
- - this is mainly for tlp/progression, as it is less noticable in "modern game", but still an improvement when you're trying to get everyoen buffed.
- handle clickies for servers with special level usage adjustments
- we now check your aug slots to see if you have a prestige aug in a non-prestige item if you are not all-access
- - previously you'd try and use a clicky non-prestige item that was rendered inop due to the prestige aug
- added additional spells to ignore rank checking because going silver still casts the rank'd version
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