
- one of the bug fixes earlier this week exposed a 5+ year never-hit bug with doing stuff "off-target" (mezzing or even the new necro multidotpyre)
- this is fixed
- bards should reliably single target mez again
- fix issue with buffing when in a raid (issue introduced in aug)
- fixed issue if a FTE owner was a pet (now we check if that pet's owner is in our raid/group)
- Finally updated for recommended SoR type 3s
- sorry for the delay on this, I'd been working on it for a while, but it has been a pretty wild year.
- Actor Updates:
- rezzers now share who they're rezzing through MQ2CWTNBuffs, helps eliminate rezzing the same person at the same time
- every character also reports when its own rez box is open, so nobody tries to rez them while they already got rezzed
- "/cwtnbuffs rez" shows what's been shared
- "/cwtnbuffs rez broadcastfailures on/off" sends your rez failures over DanNet or EQBC, ${CWTNBuffs.RezBroadcastFailures}
- "/cwtnbuffs ui" now has Buffs and PendingRez tabs
- new Info -> PendingRez tab lists your corpses and the ones from your group, XTarget, and raid, who's rezzing them, and what they're waiting on
- Rage of Rolfron now coordinates through actors in cwtnbuffs
- BandoSwap for everyone
- set up rules on the Settings > BandoSwap tab and we'll swap your bandolier sets for you
- /(class) bandoswap on/off (monk and beastlord keep their own UseBandoSwap)
- rangers get "Ranged On" and "Melee On" rules
- once low health or low mana swaps you, it stays on until you're back up to the high health or high mana number
- ${CWTN.BandoSwap}, ${CWTN.BandoSwapSet}, and ${CWTN.BandoSwapRule}
- BurnNamedIgnoreCon and BurnCountIgnoreCon
- ignore mobs that con this color or lower for BurnAllNamed and BurnCount
- none, grey, green, light blue, dark blue, white, or yellow (red is never ignored)
- ${CWTN.BurnNamedIgnoreCon} and ${CWTN.BurnCountIgnoreCon}
- DynamicPullLevelMin and DynamicPullLevelMax
- pull levels follow your level as you level up (your level minus/plus this)
- off goes back to the LevelMin/LevelMax you set
- ${CWTN.DynamicPullLevelMin} and ${CWTN.DynamicPullLevelMax} (-1 when off)
- StickHow can now be set with a slash command or edited in the window
- /(class) stickhow 0-9 stick text
- also allows a single % in your stickhow
- glyph of ultimate power now waits for a group shaman's epic (Fateseer's Boon / Prophet's Gift of the Ruchu) to fire and fade
- bard, beastlord, berzerker, monk, ranger, and rogue
- if your shaman is on actors we check if they even have their epic
- if it doesn't fire within 20 seconds we glyph anyway
- toggles now accept nosave (ex: /(class) burnalways on nosave), which no longer saves to your ini
- spells that aren't unlocked on your server yet are no longer reported as missing
- training dummies are burnable again
- an update in 2025 added a zone entry with no mobs, which made them not burnable
- fixed a forever-bug with DiscReady checking progressive spells for if we already have the buff
- this should potentially result in a dps gain
- fizzles were never detected as a casting error, now they are
- cones/beams no longer wait to face before casting
- also fixed a math error that could make us face twice for being 5 degrees off
- AE counts for cones (SpawnsInConeOfMe) only count NPCs now (no more mounts, pets, players, or banners)
- group checks no longer skip people later in the group when someone is out of zone
- you'll heal a group member whose pet is out of range again
- heal npc no longer changes everyone else's xtarget startheal value
- clickies
- endurance clickies checked your health instead of your endurance when solo
- fixed using clickies on your target in group
- fixed clickies that require a level but have RequiredLevel of 0
- pulling
- fixed a "which spawn is closer" edge case
- solo pullers now respect pc spawn count
- fixed a beastlord only pullwithmelee bug
- autoassistat uses health % now, so it works on emu
- GM alert no longer locks up your game
- swimming fixes (moveup was pitching down)
- fixed an unlikely med for endurance forever bug
- fixed a crash with a really long mode number
- added magfarm and clericfood to luas we unload for conflict
- added Venenium to cure clickies we automatically add
- added Shield of the Immaculate Light to cure clickies we automatically add
- [cosmetic] got rid of extra space on casting output
- dynamically adjust raid buffing order
- - we will now start on our raid group number and work forward and cycle back to our group buffing ex: 4, 5, 6, 1, 2, 3 instead of always starting at the top of the raid list.
- - this is mainly for tlp/progression, as it is less noticable in "modern game", but still an improvement when you're trying to get everyoen buffed.
- we now check your aug slots to see if you have a prestige aug in a non-prestige item if you are not all-access
- - previously you'd try and use a clicky non-prestige item that was rendered inop due to the prestige aug
- added additional spells to ignore rank checking because going silver still casts the rank'd version