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MQ2CWTNCommons

MQ2CWTNCommons

- fixed potential crash trying to add clicky without a name or item on cursor
- added "default" command parameter ex. "/shd default"
- - "default" parameter will now reset your character's ini settings
- - this does not reset your ignores
- added legacy "shadow of" items
- - ignoring these items/buffs will only occur for eq clients greater than Sept 23rd 2015
- - - this is when they were moved from actual buffs to the dummy "shadow of" buffs with the AA unlock
- fixed rare but potential crash for just vibin
- Normalized our alliance checks
- - easier to maintain
- Corrected issue with certain illusions not being ignored
- Enhanced our Spell Compare function for single vs group buffs
- Added Group Pact of the Wolf Form to blocked buffs and buffs we ignore
- - this is a change that affects mq2shaman
- Guise will no longer be deceieveevinating
- i before e expect after c other than most of the things you can think with those 3 letters back to back
- if you just ieieie you can cover all the bases
- From CWTN and Sic "Merry Christmas to those that celebrate, Happy Holidays to those that don't (since we don't know what holiday you do), and Happy New Year to all"
- - 2025 is coming to an end, and we're hopeful for a prosperous 2026 (with fewer/none baspends!)
- cliockies will now skip the class check for "Guise of the Deceiver", which despite being brd/rog only is clickable by all.
- corrected an unfortunate issue where the new modrod blended in with previous modrod "Summoned: Modulation Shard IXSummoned: Modulation Shard VIII"
- - we will also auto remove the bad entry, thanks Myysterio
- normalized the "plugin command" output across all plugins to be the 3 letter shortname
- - previously some plugins like cleric or berzerker would say "type /cler" or "type /zerk" instead of /clr and /ber
- overloaded ${CWTN.StickSelection} / mq.TLO.CWTN.StickSelection() to also return with ${CWTN.StickHow} / mq.TLO.CWTN.StickHow()
- named mob update
- Missing Component popup adjustment
- - for components that we deem are *fundamentally important to your character to do the things your character does* we will now popup and allow you to dismiss the window
- - - this is under a "you have read our message and are choosing to do it some other time, but stop bothering me about it right this moment, bro" thought process.
- - - we *will* remind you if you have dismissed it each time you zone or login
- - - - because again, *we* feel these components are *fundamentally important to your character to do the stuff your character can do*.
- - - - - #BeAllYouCanBeInTheCWTNArmy
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