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Utility MQ2AutoForage

〰️Commits​


(99cc9c0) ~Knightly
Merge branch 'v143' into 'master'

Update for v143

See merge request redguides/plugins/MQ2Autoforage!4
(59a0d97) ~Knightly

〰️Commits​


- Deprecations

- Removed superfuous pChSpawn = pLocalPlayer and replaced with pLocalPlayer
- removed unnecessary char/sprintf_s when we already have the information available (5278468)
- Merge branch 'Deprecations' into 'master'

Deprecations

See merge request redguides/plugins/MQ2Autoforage!3 (d1e2cea)
Posted by: DoNotReply

〰️Commits​


- Deprecations

- PSPAWNINFO to PlayerClient*
- PCHAR to const char*
- GetCharInfo()->pSpawn to pLocalPlayer
- PITEMINFO to ItemDefinition* (8f604b4)
- Merge branch 'deprecations' into 'master'

Deprecations

See merge request redguides/plugins/MQ2Autoforage!2 (3e4aa42)
Posted by: DoNotReply
Added default [Global] section to INI:

Items will read from or write to a global section, unless a zone-specific line exists.

INI:
[Global]
Roots=keep

Support per server INI files to reduce the management of multiple per character INI files. If the MQ2Forage_.ini exists it will continue to use that. Otherwise it will create and use MQ2Forage.ini

No longer try and AutoForage while FD or Dead
  • Removed unnecessary defines
  • Removed unused variables
  • Abstracted ini name setting from the places it was called
  • Moved Pulse checks into OnPulse
  • Removed IsBardClass
  • Removed tolower from atob (was already a case insensitive check)
  • Removed mixed tabs and spaces (more tabs, tabs win)
Fixed a crash in MQ2AutoForage when inventory was full.
This crash would result in the EQGraphicsDX9.dll dumps some people has sent me. (Thank you.) - eqmule
Sic - Lowered pulsedelay to better avoid conflicts with other plugins and macros
2.1 - ChatWithThisName && Sic
No longer requires a hotkey in "Actions" to use forage.
Added new functions MyUseAbility, AbilityReady, atob, InGame
and VerifyINI.
Added Keeping the last state for /startforage and /stopforage
Defaults to on. It's assumed if they loaded the plugin that they
wanted to start foraging.
Significantly slowed down the plugin, to only check forage to be
ready once every 100 pulses.
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